if(this.target != "")
{
- this.enemy = find(world, targetname, this.target);
- if(this.enemy == world)
+ this.enemy = find(NULL, targetname, this.target);
+ if(this.enemy == NULL)
LOG_TRACE("A turret_checkpoint faild to find its target!\n");
}
//setthink(this, turret_checkpoint_think);