+#include "music.qh"
#if defined(CSQC)
#elif defined(MENUQC)
#elif defined(SVQC)
- #include "../../constants.qh"
- #include "../../../server/constants.qh"
- #include "../../../server/defs.qh"
+#include <common/constants.qh>
+#include <common/net_linked.qh>
+#include <server/constants.qh>
+#include <server/defs.qh>
#endif
REGISTER_NET_TEMP(TE_CSQC_TARGET_MUSIC)
#ifdef SVQC
+IntrusiveList g_targetmusic_list;
+STATIC_INIT(g_targetmusic_list)
+{
+ g_targetmusic_list = IL_NEW();
+}
+
// values:
// volume
// noise
// fade_rate
// when triggered, the music is overridden for activator until lifetime (or forever, if lifetime is 0)
// when targetname is not set, THIS ONE is default
-void target_music_sendto(float to, float is)
-{SELFPARAM();
+void target_music_sendto(entity this, int to, bool is)
+{
WriteHeader(to, TE_CSQC_TARGET_MUSIC);
- WriteShort(to, etof(self));
- WriteByte(to, self.volume * 255.0 * is);
- WriteByte(to, self.fade_time * 16.0);
- WriteByte(to, self.fade_rate * 16.0);
- WriteByte(to, self.lifetime);
- WriteString(to, self.noise);
+ WriteShort(to, etof(this));
+ WriteByte(to, this.volume * 255.0 * is);
+ WriteByte(to, this.fade_time * 16.0);
+ WriteByte(to, this.fade_rate * 16.0);
+ WriteByte(to, this.lifetime);
+ WriteString(to, this.noise);
}
void target_music_reset(entity this)
{
- if (this.targetname == "") target_music_sendto(MSG_ALL, 1);
+ if (this.targetname == "") { target_music_sendto(this, MSG_ALL, 1); }
}
void target_music_kill()
{
- for(self = world; (self = find(self, classname, "target_music")); )
+ IL_EACH(g_targetmusic_list, true,
{
- self.volume = 0;
- if(self.targetname == "")
- target_music_sendto(MSG_ALL, 1);
- else
- target_music_sendto(MSG_ALL, 0);
- }
+ it.volume = 0;
+ if (it.targetname == "") {
+ target_music_sendto(it, MSG_ALL, 1);
+ } else {
+ target_music_sendto(it, MSG_ALL, 0);
+ }
+ });
}
-void target_music_use()
+void target_music_use(entity this, entity actor, entity trigger)
{
- if(!activator)
+ if (!actor) {
return;
- if(IS_REAL_CLIENT(activator))
- {
- msg_entity = activator;
- target_music_sendto(MSG_ONE, 1);
}
- entity head;
- FOR_EACH_SPEC(head) if(head.enemy == activator) { msg_entity = head; target_music_sendto(MSG_ONE, 1); }
+ if (IS_REAL_CLIENT(actor)) {
+ msg_entity = actor;
+ target_music_sendto(this, MSG_ONE, 1);
+ }
+ FOREACH_CLIENT(IS_SPEC(it) && it.enemy == actor, {
+ msg_entity = it;
+ target_music_sendto(this, MSG_ONE, 1);
+ });
}
spawnfunc(target_music)
{
- self.use = target_music_use;
- self.reset = target_music_reset;
- if(!self.volume)
- self.volume = 1;
- if(self.targetname == "")
- target_music_sendto(MSG_INIT, 1);
- else
- target_music_sendto(MSG_INIT, 0);
+ this.use = target_music_use;
+ this.reset = target_music_reset;
+ if (!this.volume) {
+ this.volume = 1;
+ }
+ IL_PUSH(g_targetmusic_list, this);
+ if (this.targetname == "") {
+ target_music_sendto(this, MSG_INIT, 1);
+ } else {
+ target_music_sendto(this, MSG_INIT, 0);
+ }
}
void TargetMusic_RestoreGame()
-{SELFPARAM();
- for(entity e = world; (e = find(e, classname, "target_music")); )
+{
+ IL_EACH(g_targetmusic_list, true,
{
- setself(e);
- if(self.targetname == "")
- target_music_sendto(MSG_INIT, 1);
- else
- target_music_sendto(MSG_INIT, 0);
- }
+ if (it.targetname == "") {
+ target_music_sendto(it, MSG_INIT, 1);
+ } else {
+ target_music_sendto(it, MSG_INIT, 0);
+ }
+ });
}
// values:
// volume
{
WriteHeader(MSG_ENTITY, ENT_CLIENT_TRIGGER_MUSIC);
sf &= ~0x80;
- if(self.cnt)
+ if (this.cnt) {
sf |= 0x80;
+ }
WriteByte(MSG_ENTITY, sf);
- if(sf & 4)
- {
- WriteCoord(MSG_ENTITY, self.origin.x);
- WriteCoord(MSG_ENTITY, self.origin.y);
- WriteCoord(MSG_ENTITY, self.origin.z);
+ if (sf & 4) {
+ WriteCoord(MSG_ENTITY, this.origin.x);
+ WriteCoord(MSG_ENTITY, this.origin.y);
+ WriteCoord(MSG_ENTITY, this.origin.z);
}
- if(sf & 1)
- {
- if(self.model != "null")
- {
- WriteShort(MSG_ENTITY, self.modelindex);
- WriteCoord(MSG_ENTITY, self.mins.x);
- WriteCoord(MSG_ENTITY, self.mins.y);
- WriteCoord(MSG_ENTITY, self.mins.z);
- WriteCoord(MSG_ENTITY, self.maxs.x);
- WriteCoord(MSG_ENTITY, self.maxs.y);
- WriteCoord(MSG_ENTITY, self.maxs.z);
- }
- else
- {
+ if (sf & 1) {
+ if (this.model != "null") {
+ WriteShort(MSG_ENTITY, this.modelindex);
+ WriteCoord(MSG_ENTITY, this.mins.x);
+ WriteCoord(MSG_ENTITY, this.mins.y);
+ WriteCoord(MSG_ENTITY, this.mins.z);
+ WriteCoord(MSG_ENTITY, this.maxs.x);
+ WriteCoord(MSG_ENTITY, this.maxs.y);
+ WriteCoord(MSG_ENTITY, this.maxs.z);
+ } else {
WriteShort(MSG_ENTITY, 0);
- WriteCoord(MSG_ENTITY, self.maxs.x);
- WriteCoord(MSG_ENTITY, self.maxs.y);
- WriteCoord(MSG_ENTITY, self.maxs.z);
+ WriteCoord(MSG_ENTITY, this.maxs.x);
+ WriteCoord(MSG_ENTITY, this.maxs.y);
+ WriteCoord(MSG_ENTITY, this.maxs.z);
}
- WriteByte(MSG_ENTITY, self.volume * 255.0);
- WriteByte(MSG_ENTITY, self.fade_time * 16.0);
- WriteByte(MSG_ENTITY, self.fade_rate * 16.0);
- WriteString(MSG_ENTITY, self.noise);
+ WriteByte(MSG_ENTITY, this.volume * 255.0);
+ WriteByte(MSG_ENTITY, this.fade_time * 16.0);
+ WriteByte(MSG_ENTITY, this.fade_rate * 16.0);
+ WriteString(MSG_ENTITY, this.noise);
}
return 1;
}
this.cnt = !(this.spawnflags & 1);
this.SendFlags |= 0x80;
}
-void trigger_music_use()
-{SELFPARAM();
- self.cnt = !self.cnt;
- self.SendFlags |= 0x80;
+void trigger_music_use(entity this, entity actor, entity trigger)
+{
+ this.cnt = !this.cnt;
+ this.SendFlags |= 0x80;
}
spawnfunc(trigger_music)
{
- if(this.model != "") _setmodel(this, this.model);
- if(!this.volume) this.volume = 1;
- if(!this.modelindex)
- {
+ if (this.model != "") { _setmodel(this, this.model); }
+ if (!this.volume) { this.volume = 1; }
+ if (!this.modelindex) {
setorigin(this, this.origin + this.mins);
setsize(this, '0 0 0', this.maxs - this.mins);
}
{
// run AFTER all the thinks!
entity best = music_default;
- if (music_target && time < music_target.lifetime) best = music_target;
- if (music_trigger) best = music_trigger;
- LL_EACH(TargetMusic_list, it.noise, LAMBDA(
+ if (music_target && time < music_target.lifetime) { best = music_target; }
+ if (music_trigger) { best = music_trigger; }
+ LL_EACH(TargetMusic_list, it.noise, {
const float vol0 = (getsoundtime(it, CH_BGM_SINGLE) >= 0) ? it.lastvol : -1;
- if (it == best)
- {
- // increase volume
+ if (it == best) {
+ // increase volume
it.state = (it.fade_time > 0) ? bound(0, it.state + frametime / it.fade_time, 1) : 1;
- }
- else
- {
- // decrease volume
+ } else {
+ // decrease volume
it.state = (it.fade_rate > 0) ? bound(0, it.state - frametime / it.fade_rate, 1) : 0;
}
const float vol = it.state * it.volume * autocvar_bgmvolume;
- if (vol != vol0)
- {
- if(vol0 < 0)
+ if (vol != vol0) {
+ if (vol0 < 0) {
_sound(it, CH_BGM_SINGLE, it.noise, vol, ATTEN_NONE); // restart
- else
+ } else {
_sound(it, CH_BGM_SINGLE, "", vol, ATTEN_NONE);
+ }
it.lastvol = vol;
}
- ));
- music_trigger = world;
+ });
+ music_trigger = NULL;
bgmtime = (best) ? getsoundtime(best, CH_BGM_SINGLE) : gettime(GETTIME_CDTRACK);
}
const string noi = ReadString();
entity e = NULL;
- LL_EACH(TargetMusic_list, it.count == id, LAMBDA(e = it; break));
- if (!e)
- {
- LL_PUSH(TargetMusic_list, e = new(TargetMusic));
- make_pure(e);
+ LL_EACH(TargetMusic_list, it.count == id, { e = it;
+ break;
+ });
+ if (!e) {
+ LL_PUSH(TargetMusic_list, e = new_pure(TargetMusic));
e.count = id;
}
- if(e.noise != noi)
- {
- if(e.noise)
+ if (e.noise != noi) {
+ if (e.noise) {
strunzone(e.noise);
+ }
e.noise = strzone(noi);
precache_sound(e.noise);
_sound(e, CH_BGM_SINGLE, e.noise, 0, ATTEN_NONE);
- if(getsoundtime(e, CH_BGM_SINGLE) < 0)
- {
- LOG_TRACEF("Cannot initialize sound %s\n", e.noise);
+ if (getsoundtime(e, CH_BGM_SINGLE) < 0) {
+ LOG_TRACEF("Cannot initialize sound %s", e.noise);
strunzone(e.noise);
e.noise = string_null;
}
e.volume = vol;
e.fade_time = fai;
e.fade_rate = fao;
- if(vol > 0)
- {
- if(tim == 0)
- {
+ if (vol > 0) {
+ if (tim == 0) {
music_default = e;
- if(!music_disabled)
- {
+ if (!music_disabled) {
e.state = 2;
cvar_settemp("music_playlist_index", "-1"); // don't use playlists
- localcmd("cd stop\n"); // just in case
+ localcmd("cd stop\n"); // just in case
music_disabled = 1;
}
- }
- else
- {
+ } else {
music_target = e;
e.lifetime = time + tim;
}
}
}
-void Ent_TriggerMusic_Think()
-{SELFPARAM();
- if(WarpZoneLib_BoxTouchesBrush(view_origin, view_origin, self, world))
- {
- music_trigger = self;
+void Ent_TriggerMusic_Think(entity this)
+{
+ if (WarpZoneLib_BoxTouchesBrush(view_origin, view_origin, this, NULL)) {
+ music_trigger = this;
}
- self.nextthink = time;
+ this.nextthink = time;
}
-void Ent_TriggerMusic_Remove()
-{SELFPARAM();
- if(self.noise)
- strunzone(self.noise);
- self.noise = string_null;
+void Ent_TriggerMusic_Remove(entity this)
+{
+ if (this.noise) {
+ strunzone(this.noise);
+ }
+ this.noise = string_null;
}
NET_HANDLE(ENT_CLIENT_TRIGGER_MUSIC, bool isnew)
{
int f = ReadByte();
- if(f & 4)
- {
- self.origin_x = ReadCoord();
- self.origin_y = ReadCoord();
- self.origin_z = ReadCoord();
+ if (f & 4) {
+ this.origin_x = ReadCoord();
+ this.origin_y = ReadCoord();
+ this.origin_z = ReadCoord();
}
- if(f & 1)
- {
- self.modelindex = ReadShort();
- if(self.modelindex)
- {
- self.mins_x = ReadCoord();
- self.mins_y = ReadCoord();
- self.mins_z = ReadCoord();
- self.maxs_x = ReadCoord();
- self.maxs_y = ReadCoord();
- self.maxs_z = ReadCoord();
- }
- else
- {
- self.mins = '0 0 0';
- self.maxs_x = ReadCoord();
- self.maxs_y = ReadCoord();
- self.maxs_z = ReadCoord();
+ if (f & 1) {
+ this.modelindex = ReadShort();
+ if (this.modelindex) {
+ this.mins_x = ReadCoord();
+ this.mins_y = ReadCoord();
+ this.mins_z = ReadCoord();
+ this.maxs_x = ReadCoord();
+ this.maxs_y = ReadCoord();
+ this.maxs_z = ReadCoord();
+ } else {
+ this.mins = '0 0 0';
+ this.maxs_x = ReadCoord();
+ this.maxs_y = ReadCoord();
+ this.maxs_z = ReadCoord();
}
- self.volume = ReadByte() / 255.0;
- self.fade_time = ReadByte() / 16.0;
- self.fade_rate = ReadByte() / 16.0;
- string s = self.noise;
- if(self.noise)
- strunzone(self.noise);
- self.noise = strzone(ReadString());
- if(self.noise != s)
- {
- precache_sound(self.noise);
- _sound(self, CH_BGM_SINGLE, self.noise, 0, ATTEN_NONE);
- if(getsoundtime(self, CH_BGM_SINGLE) < 0)
- {
- LOG_TRACEF("Cannot initialize sound %s\n", self.noise);
- strunzone(self.noise);
- self.noise = string_null;
+ this.volume = ReadByte() / 255.0;
+ this.fade_time = ReadByte() / 16.0;
+ this.fade_rate = ReadByte() / 16.0;
+ string s = this.noise;
+ if (this.noise) {
+ strunzone(this.noise);
+ }
+ this.noise = strzone(ReadString());
+ if (this.noise != s) {
+ precache_sound(this.noise);
+ _sound(this, CH_BGM_SINGLE, this.noise, 0, ATTEN_NONE);
+ if (getsoundtime(this, CH_BGM_SINGLE) < 0) {
+ LOG_TRACEF("Cannot initialize sound %s", this.noise);
+ strunzone(this.noise);
+ this.noise = string_null;
}
}
}
- setorigin(self, self.origin);
- setsize(self, self.mins, self.maxs);
- self.cnt = 1;
- self.think = Ent_TriggerMusic_Think;
- self.nextthink = time;
+ setorigin(this, this.origin);
+ setsize(this, this.mins, this.maxs);
+ this.cnt = 1;
+ setthink(this, Ent_TriggerMusic_Think);
+ this.nextthink = time;
return true;
}