// generic usage
const int START_ENABLED = BIT(0);
+const int ALL_ENTITIES = BIT(1);
const int ON_MAPLOAD = BIT(1);
const int INVERT_TEAMS = BIT(2);
const int NOSPLASH = BIT(8); // generic anti-splashdamage spawnflag
+const int ONLY_PLAYERS = BIT(14);
// triggers
const int SPAWNFLAG_NOMESSAGE = BIT(0);