this.classname = "func_train";
this.solid = SOLID_BSP;
- this.move_movetype = MOVETYPE_PUSH;
+ set_movetype(this, MOVETYPE_PUSH);
this.drawmask = MASK_NORMAL;
this.draw = train_draw;
if (isnew) IL_PUSH(g_drawables, this);
// but we will need these
train_next(this);
- this.move_movetype = MOVETYPE_PUSH;
+ set_movetype(this, MOVETYPE_PUSH);
this.move_time = time;
}