void Item_Show (entity e, float mode);
-void Item_Respawn ();
+void Item_Respawn (entity this);
-void Item_RespawnCountdown ();
+void Item_RespawnCountdown(entity this);
void Item_ScheduleRespawnIn(entity e, float t);
void Item_ScheduleRespawn(entity e);
float Item_GiveTo(entity item, entity player);
-void Item_Touch();
+void Item_Touch(entity this, entity toucher);
void Item_Reset(entity this);
-void Item_FindTeam();
+void Item_FindTeam(entity this);
// Savage: used for item garbage-collection
bool ItemSend(entity this, entity to, int sf);