+#ifndef NOTIFICATIONS_H
+#define NOTIFICATIONS_H
+
+#include "constants.qh"
+#include "teams.qh"
+#include "util.qh"
+
// ================================================
// Unified notification system, written by Samual
// Last updated: March, 2013
// ================================================
// main types/groups of notifications
-#define MSG_ANNCE 1 // "Global" AND "personal" announcer messages
-#define MSG_INFO 2 // "Global" information messages
-#define MSG_CENTER 3 // "Personal" centerprint messages
-#define MSG_CENTER_CPID 4 // Kill centerprint message
-#define MSG_MULTI 5 // Subcall MSG_INFO and/or MSG_CENTER notifications
-#define MSG_CHOICE 6 // Choose which subcall wrapper to activate
+const int MSG_ANNCE = 1; // "Global" AND "personal" announcer messages
+const int MSG_INFO = 2; // "Global" information messages
+const int MSG_CENTER = 3; // "Personal" centerprint messages
+const int MSG_CENTER_CPID = 4; // Kill centerprint message
+const int MSG_MULTI = 5; // Subcall MSG_INFO and/or MSG_CENTER notifications
+const int MSG_CHOICE = 6; // Choose which subcall wrapper to activate
// negative confirmations
-#define NO_MSG -12345 // allows various things to know when no information is added
-#define NOTIF_ABORT -1234 // allows Send_Notification to safely abort sending
+const int NO_MSG = -12345; // allows various things to know when no information is added
+const int NOTIF_ABORT = -1234; // allows Send_Notification to safely abort sending
#define EIGHT_VARS_TO_VARARGS_VARLIST \
VARITEM(1, 0, s1) \
void Create_Notification_Entity(
float var_default,
float var_cvar,
- float typeid,
+ float typeId,
float nameid,
string namestring,
- float strnum,
- float flnum,
+ int strnum,
+ int flnum,
/* MSG_ANNCE */
float channel,
string snd,
void Debug_Notification(string input);
#endif
-void Local_Notification(float net_type, float net_name, ...count);
+void Local_Notification(int net_type, int net_name, ...count);
void Local_Notification_WOVA(
float net_type, float net_name,
float stringcount, float floatcount,
#endif
#ifdef SVQC // SERVER ONLY
-#define NOTIF_ONE 1
-#define NOTIF_ONE_ONLY 2
-#define NOTIF_TEAM 3
-#define NOTIF_TEAM_EXCEPT 4
-#define NOTIF_ALL 5
-#define NOTIF_ALL_EXCEPT 6
+const float NOTIF_ONE = 1;
+const float NOTIF_ONE_ONLY = 2;
+const float NOTIF_TEAM = 3;
+const float NOTIF_TEAM_EXCEPT = 4;
+const float NOTIF_ALL = 5;
+const float NOTIF_ALL_EXCEPT = 6;
void Kill_Notification(
float broadcast, entity client,
MULTITEAM_INFO(1, INFO_CTF_PICKUP_, 2, 1, 0, "s1", "s1", "notify_%s_taken", _("^BG%s^BG got the ^TC^TT^BG flag"), "") \
MULTITEAM_INFO(1, INFO_CTF_RETURN_, 2, 1, 0, "s1", "s1", "notify_%s_returned", _("^BG%s^BG returned the ^TC^TT^BG flag"), "") \
MULTITEAM_INFO(1, INFO_CTF_RETURN_MONSTER_, 2, 1, 0, "s1", "s1", "notify_%s_returned", _("^BG%s^BG returned the ^TC^TT^BG flag"), "") \
+ MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_BUFF, 3, 3, "spree_inf s1 s2 f3buffname s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 was killed by ^BG%s^K1's ^BG%s^K1 buff ^K1%s%s"), _("^BG%s%s^K1 was scored against by ^BG%s^K1's ^BG%s^K1 buff ^K1%s%s")) \
MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_CHEAT, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 was unfairly eliminated by ^BG%s^K1%s%s"), "") \
MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_DROWN, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_water", _("^BG%s%s^K1 was drowned by ^BG%s^K1%s%s"), "") \
MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_FALL, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_fall", _("^BG%s%s^K1 was grounded by ^BG%s^K1%s%s"), "") \
MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_WAKI_DEATH, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 got caught in the blast when ^BG%s^K1's Racer exploded%s%s"), "") \
MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_WAKI_GUN, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 was bolted down by ^BG%s^K1's Racer%s%s"), "") \
MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_WAKI_ROCKET, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 couldn't find shelter from ^BG%s^K1's Racer%s%s"), "") \
- MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VENGEANCE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 was destroyed by the vengeful ^BG%s^K1%s%s"), "") \
MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VOID, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_void", _("^BG%s%s^K1 was thrown into a world of hurt by ^BG%s^K1%s%s"), "") \
MSG_INFO_NOTIF(1, INFO_DEATH_SELF_AUTOTEAMCHANGE, 2, 1, "s1 s2loc death_team", "", "", _("^BG%s^K1 was moved into the %s%s"), "") \
MSG_INFO_NOTIF(1, INFO_DEATH_SELF_BETRAYAL, 2, 1, "s1 s2loc spree_lost", "s1", "notify_teamkill_red", _("^BG%s^K1 became enemies with the Lord of Teamplay%s%s"), "") \
MSG_CENTER_NOTIF(1, CENTER_TEAMCHANGE_SUICIDE, 0, 1, "", CPID_TEAMCHANGE, "1 f1", _("^K1Suicide in ^COUNT"), "") \
MSG_CENTER_NOTIF(1, CENTER_TIMEOUT_BEGINNING, 0, 1, "", CPID_TIMEOUT, "1 f1", _("^F4Timeout begins in ^COUNT"), "") \
MSG_CENTER_NOTIF(1, CENTER_TIMEOUT_ENDING, 0, 1, "", CPID_TIMEOUT, "1 f1", _("^F4Timeout ends in ^COUNT"), "") \
- MSG_CENTER_NOTIF(1, CENTER_WEAPON_MINELAYER_LIMIT, 0, 1, "f1", NO_CPID, "0 0", _("^BGYou cannot place more than ^F2%s^BG mines at a time"), "")
+ MSG_CENTER_NOTIF(1, CENTER_WEAPON_MINELAYER_LIMIT, 0, 1, "f1", NO_CPID, "0 0", _("^BGYou cannot place more than ^F2%s^BG mines at a time"), "")
#define MULTITEAM_MULTI2(default,prefix,anncepre,infopre,centerpre) \
MSG_MULTI_NOTIF(default, prefix##RED, anncepre##RED, infopre##RED, centerpre##RED) \
MULTITEAM_MULTI##teams(default,prefix,anncepre,infopre,centerpre)
#define MSG_MULTI_NOTIFICATIONS \
+ MSG_MULTI_NOTIF(1, DEATH_MURDER_BUFF, NO_MSG, INFO_DEATH_MURDER_BUFF, NO_MSG) \
MSG_MULTI_NOTIF(1, DEATH_MURDER_CHEAT, NO_MSG, INFO_DEATH_MURDER_CHEAT, NO_MSG) \
MSG_MULTI_NOTIF(1, DEATH_MURDER_DROWN, NO_MSG, INFO_DEATH_MURDER_DROWN, NO_MSG) \
MSG_MULTI_NOTIF(1, DEATH_MURDER_FALL, NO_MSG, INFO_DEATH_MURDER_FALL, NO_MSG) \
MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_WAKI_DEATH, NO_MSG, INFO_DEATH_MURDER_VH_WAKI_DEATH, NO_MSG) \
MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_WAKI_GUN, NO_MSG, INFO_DEATH_MURDER_VH_WAKI_GUN, NO_MSG) \
MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_WAKI_ROCKET, NO_MSG, INFO_DEATH_MURDER_VH_WAKI_ROCKET, NO_MSG) \
- MSG_MULTI_NOTIF(1, DEATH_MURDER_VENGEANCE, NO_MSG, INFO_DEATH_MURDER_VENGEANCE, NO_MSG) \
MSG_MULTI_NOTIF(1, DEATH_MURDER_VOID, NO_MSG, INFO_DEATH_MURDER_VOID, NO_MSG) \
MSG_MULTI_NOTIF(1, DEATH_SELF_AUTOTEAMCHANGE, NO_MSG, INFO_DEATH_SELF_AUTOTEAMCHANGE, CENTER_DEATH_SELF_AUTOTEAMCHANGE) \
MSG_MULTI_NOTIF(1, DEATH_SELF_BETRAYAL, NO_MSG, INFO_DEATH_SELF_BETRAYAL, CENTER_DEATH_SELF_BETRAYAL) \
// MAKE SURE THIS IS ALWAYS SYNCHRONIZED WITH THE DUMP
// NOTIFICATIONS FUNCTION IN THE .QC FILE!
-#define NOTIF_ADD_AUTOCVAR(name,default) var float autocvar_notification_##name = default;
+#define NOTIF_ADD_AUTOCVAR(name,default) float autocvar_notification_##name = default;
-var float autocvar_notification_show_location = FALSE;
-var string autocvar_notification_show_location_string = ""; //_(" at the %s");
-var float autocvar_notification_show_sprees = TRUE;
-var float autocvar_notification_show_sprees_info = 3; // 0 = off, 1 = target only, 2 = attacker only, 3 = target and attacker
-var float autocvar_notification_show_sprees_info_newline = TRUE;
-var float autocvar_notification_show_sprees_info_specialonly = TRUE;
-var float autocvar_notification_errors_are_fatal = TRUE;
-var float autocvar_notification_lifetime_runtime = 0.5;
-var float autocvar_notification_lifetime_mapload = 10;
-var float autocvar_notification_debug = FALSE;
+float autocvar_notification_show_location = false;
+string autocvar_notification_show_location_string = ""; //_(" at the %s");
+float autocvar_notification_show_sprees = true;
+float autocvar_notification_show_sprees_info = 3; // 0 = off, 1 = target only, 2 = attacker only, 3 = target and attacker
+float autocvar_notification_show_sprees_info_newline = true;
+float autocvar_notification_show_sprees_info_specialonly = true;
+float autocvar_notification_errors_are_fatal = true;
+float autocvar_notification_lifetime_runtime = 0.5;
+float autocvar_notification_lifetime_mapload = 10;
+float autocvar_notification_debug = false;
#ifdef SVQC
.float FRAG_VERBOSE;
void Notification_GetCvars(void);
-var float autocvar_notification_server_allows_location = 1; // 0 = no, 1 = yes
+float autocvar_notification_server_allows_location = 1; // 0 = no, 1 = yes
#else
-var float autocvar_notification_item_centerprinttime = 1.5;
+float autocvar_notification_item_centerprinttime = 1.5;
// 0 = no, 1 = yes, 2 = forced on for all MSG_INFO notifs
// DISABLED IN CODE, BUT ENABLED IN CONFIG FOR COMPATIBILITY WITH OLD CLIENTS
-var float autocvar_notification_allow_chatboxprint = 0;
+float autocvar_notification_allow_chatboxprint = 0;
-var float autocvar_notification_show_sprees_center = TRUE;
-var float autocvar_notification_show_sprees_center_specialonly = TRUE;
+float autocvar_notification_show_sprees_center = true;
+float autocvar_notification_show_sprees_center_specialonly = true;
#endif
death_team: show the full name of the team a player is switching from
*/
-#define NOTIF_MAX_ARGS 7
-#define NOTIF_MAX_HUDARGS 2
-#define NOTIF_MAX_DURCNT 2
+const float NOTIF_MAX_ARGS = 7;
+const float NOTIF_MAX_HUDARGS = 2;
+const float NOTIF_MAX_DURCNT = 2;
string arg_slot[NOTIF_MAX_ARGS];
-#define ARG_CS_SV_HA 1 // enabled on CSQC, SVQC, and Hudargs
-#define ARG_CS_SV_DC 2 // enabled on CSQC, SVQC, and durcnt centerprint
-#define ARG_CS_SV 3 // enabled on CSQC and SVQC
-#define ARG_CS 4 // unique result to CSQC
-#define ARG_SV 5 // unique result to SVQC
-#define ARG_DC 6 // unique result to durcnt/centerprint
+const float ARG_CS_SV_HA = 1; // enabled on CSQC, SVQC, and Hudargs
+const float ARG_CS_SV_DC = 2; // enabled on CSQC, SVQC, and durcnt centerprint
+const float ARG_CS_SV = 3; // enabled on CSQC and SVQC
+const float ARG_CS = 4; // unique result to CSQC
+const float ARG_SV = 5; // unique result to SVQC
+const float ARG_DC = 6; // unique result to durcnt/centerprint
// todo possible idea.... declare how many floats/strings each arg needs, and then dynamically increment the input
// this way, we don't need to have duplicates like i.e. s2loc and s3loc?
ARG_CASE(ARG_CS_SV, "race_diff", ((f2 > f3) ? sprintf(CCR("^1[+%s]"), mmssss(f2 - f3)) : sprintf(CCR("^2[-%s]"), mmssss(f3 - f2)))) \
ARG_CASE(ARG_CS, "missing_teams", notif_arg_missing_teams(f1)) \
ARG_CASE(ARG_CS, "pass_key", ((((tmp_s = getcommandkey("pass", "+use")) != "pass") && !(strstrofs(tmp_s, "not bound", 0) >= 0)) ? sprintf(CCR(_(" ^F1(Press %s)")), tmp_s) : "")) \
- ARG_CASE(ARG_CS, "frag_ping", notif_arg_frag_ping(TRUE, f2)) \
+ ARG_CASE(ARG_CS, "frag_ping", notif_arg_frag_ping(true, f2)) \
ARG_CASE(ARG_CS, "frag_stats", notif_arg_frag_stats(f2, f3, f4)) \
/*ARG_CASE(ARG_CS, "frag_pos", ((Should_Print_Score_Pos(f1)) ? sprintf("\n^BG%s", Read_Score_Pos(f1)) : ""))*/ \
ARG_CASE(ARG_CS, "spree_cen", (autocvar_notification_show_sprees ? notif_arg_spree_cen(f1) : "")) \
ARG_CASE(ARG_CS_SV, "spree_lost", (autocvar_notification_show_sprees ? notif_arg_spree_inf(-2, "", "", f1) : "")) \
ARG_CASE(ARG_CS_SV, "item_wepname", WEP_NAME(f1)) \
ARG_CASE(ARG_CS_SV, "item_buffname", sprintf("%s%s", rgb_to_hexcolor(Buff_Color(f1)), Buff_PrettyName(f1))) \
+ ARG_CASE(ARG_CS_SV, "f3buffname", sprintf("%s%s", rgb_to_hexcolor(Buff_Color(f3)), Buff_PrettyName(f3))) \
ARG_CASE(ARG_CS_SV, "item_wepammo", (s1 != "" ? sprintf(_(" with %s"), s1) : "")) \
ARG_CASE(ARG_DC, "item_centime", ftos(autocvar_notification_item_centerprinttime)) \
ARG_CASE(ARG_SV, "death_team", Team_ColoredFullName(f1)) \
ARG_CASE(ARG_CS, "death_team", Team_ColoredFullName(f1 - 1))
-#define NOTIF_HIT_MAX(count,funcname) if(sel_num == count) { backtrace(sprintf("%s: Hit maximum arguments!\n", funcname)); break; }
+#define NOTIF_HIT_MAX(count,funcname) do { \
+ if(sel_num == count) { backtrace(sprintf("%s: Hit maximum arguments!\n", funcname)); break; } \
+} while(0)
#define NOTIF_HIT_UNKNOWN(token,funcname) { backtrace(sprintf("%s: Hit unknown token in selected string! '%s'\n", funcname, selected)); break; }
#define KILL_SPREE_LIST \
string notif_arg_frag_stats(float fhealth, float farmor, float fping)
{
if (!(fhealth < 1))
- return sprintf(CCR(_("\n(Health ^1%d^BG / Armor ^2%d^BG)%s")), fhealth, farmor, notif_arg_frag_ping(FALSE, fping));
+ return sprintf(CCR(_("\n(Health ^1%d^BG / Armor ^2%d^BG)%s")), fhealth, farmor, notif_arg_frag_ping(false, fping));
else
- return sprintf(CCR(_("\n(^F4Dead^BG)%s")), notif_arg_frag_ping(FALSE, fping));
+ return sprintf(CCR(_("\n(^F4Dead^BG)%s")), notif_arg_frag_ping(false, fping));
}
string notif_arg_missing_teams(float f1)
// Initialization/Create Declarations
// ====================================
+enum {
+ NO_CPID
+, CPID_ASSAULT_ROLE
+, CPID_ROUND
+, CPID_CAMPCHECK
+, CPID_CTF_CAPSHIELD
+, CPID_CTF_LOWPRIO
+, CPID_CTF_PASS
+, CPID_STALEMATE
+, CPID_NADES
+, CPID_IDLING
+, CPID_ITEM
+, CPID_PREVENT_JOIN
+, CPID_KEEPAWAY
+, CPID_KEEPAWAY_WARN
+, CPID_KEYHUNT
+, CPID_KEYHUNT_OTHER
+, CPID_LMS
+, CPID_MISSING_TEAMS
+, CPID_MISSING_PLAYERS
+, CPID_INSTAGIB_FINDAMMO
+, CPID_MOTD
+, CPID_NIX
+, CPID_ONSLAUGHT
+, CPID_OVERTIME
+, CPID_POWERUP
+, CPID_RACE_FINISHLAP
+, CPID_TEAMCHANGE
+, CPID_TIMEOUT
+// always last
+, NOTIF_CPID_COUNT
+};
// notification counts
-#define NOTIF_FIRST 1
+const float NOTIF_FIRST = 1;
float NOTIF_ANNCE_COUNT;
float NOTIF_INFO_COUNT;
float NOTIF_CENTER_COUNT;
float NOTIF_MULTI_COUNT;
float NOTIF_CHOICE_COUNT;
-float NOTIF_CPID_COUNT;
// notification limits -- INCREASE AS NECESSARY
-#define NOTIF_ANNCE_MAX 100
-#define NOTIF_INFO_MAX 300
-#define NOTIF_CENTER_MAX 200
-#define NOTIF_MULTI_MAX 200
-#define NOTIF_CHOICE_MAX 20
+const float NOTIF_ANNCE_MAX = 100;
+const float NOTIF_INFO_MAX = 300;
+const float NOTIF_CENTER_MAX = 200;
+const float NOTIF_MULTI_MAX = 200;
+const float NOTIF_CHOICE_MAX = 20;
// notification entities
entity msg_annce_notifs[NOTIF_ANNCE_MAX];
.float nent_type;
.float nent_id;
.string nent_name;
-.float nent_stringcount;
-.float nent_floatcount;
+.int nent_stringcount;
+.int nent_floatcount;
// MSG_ANNCE entity values
.float nent_channel;
/* COMMON ======================== */ \
default, /* var_default */ \
ACVNN(name), /* var_cvar */ \
- MSG_ANNCE, /* typeid */ \
+ MSG_ANNCE, /* typeId */ \
name, /* nameid */ \
strtoupper(#name), /* namestring */ \
NO_MSG, /* strnum */ \
#define MSG_INFO_NOTIF(default,name,strnum,flnum,args,hudargs,icon,normal,gentle) \
NOTIF_ADD_AUTOCVAR(name, default) \
- float name; \
+ int name; \
void RegisterNotification_##name() \
{ \
SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_INFO_COUNT) \
/* COMMON ======================== */ \
default, /* var_default */ \
ACVNN(name), /* var_cvar */ \
- MSG_INFO, /* typeid */ \
+ MSG_INFO, /* typeId */ \
name, /* nameid */ \
strtoupper(#name), /* namestring */ \
strnum, /* strnum */ \
#define MSG_CENTER_NOTIF(default,name,strnum,flnum,args,cpid,durcnt,normal,gentle) \
NOTIF_ADD_AUTOCVAR(name, default) \
float name; \
- float cpid; \
void RegisterNotification_##name() \
{ \
SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_CENTER_COUNT) \
- SET_FIELD_COUNT(cpid, NOTIF_FIRST, NOTIF_CPID_COUNT) \
CHECK_MAX_COUNT(name, NOTIF_CENTER_MAX, NOTIF_CENTER_COUNT, "MSG_CENTER") \
Create_Notification_Entity( \
/* COMMON ======================== */ \
default, /* var_default */ \
ACVNN(name), /* var_cvar */ \
- MSG_CENTER, /* typeid */ \
+ MSG_CENTER, /* typeId */ \
name, /* nameid */ \
strtoupper(#name), /* namestring */ \
strnum, /* strnum */ \
#define MSG_MULTI_NOTIF(default,name,anncename,infoname,centername) \
NOTIF_ADD_AUTOCVAR(name, default) \
- float name; \
+ int name; \
void RegisterNotification_##name() \
{ \
SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_MULTI_COUNT) \
/* COMMON ======================== */ \
default, /* var_default */ \
ACVNN(name), /* var_cvar */ \
- MSG_MULTI, /* typeid */ \
+ MSG_MULTI, /* typeId */ \
name, /* nameid */ \
strtoupper(#name), /* namestring */ \
NO_MSG, /* strnum */ \
/* COMMON ======================== */ \
default, /* var_default */ \
ACVNN(name), /* var_cvar */ \
- MSG_CHOICE, /* typeid */ \
+ MSG_CHOICE, /* typeId */ \
name, /* nameid */ \
strtoupper(#name), /* namestring */ \
NO_MSG, /* strnum */ \
void RegisterNotifications_First()
{
- notif_global_error = FALSE;
+ notif_global_error = false;
#ifdef SVQC
#define dedi (server_is_dedicated ? "a dedicated " : "")
#else
if(autocvar_notification_version_mismatch_server_error)
#endif
- notif_global_error = TRUE;
+ notif_global_error = true;
printf("^1NOTIFICATION VERSION MISMATCH: ^7program = %s, config = %d, code = %d.\n",
PROGNAME, autocvar_notification_version, NOTIF_VERSION);
#undef MSG_CHOICE_NOTIF
#undef NOTIF_ADD_AUTOCVAR
+#endif