#ifndef NADES_H
#define NADES_H
+#include "oo.qh"
+#include "registry.qh"
#include "teams.qh"
.float healer_lifetime;
const int PROJECTILE_NADE_MONSTER = 82;
const int PROJECTILE_NADE_MONSTER_BURN = 83;
-const int NADE_TYPE_NORMAL = 1;
-const int NADE_TYPE_NAPALM = 2;
-const int NADE_TYPE_ICE = 3;
-const int NADE_TYPE_TRANSLOCATE = 4;
-const int NADE_TYPE_SPAWN = 5;
-const int NADE_TYPE_HEAL = 6;
-const int NADE_TYPE_MONSTER = 7;
+void RegisterNades();
+const int NADES_MAX = 8;
+entity NADES[NADES_MAX], NADES_first, NADES_last;
+int NADES_COUNT;
+#define REGISTER_NADE(id) REGISTER(RegisterNades, NADE_TYPE, NADES, NADES_COUNT, id, m_id, NEW(Nade))
+REGISTER_REGISTRY(RegisterNades)
+
+CLASS(Nade, Object)
+ ATTRIB(Nade, m_id, int, 0)
+ ATTRIB(Nade, m_color, vector, '0 0 0')
+ ATTRIB(Nade, m_icon, string, "nade_normal")
+ ATTRIBARRAY(Nade, m_projectile, int, 2)
+ ATTRIBARRAY(Nade, m_trail, string, 2)
+ENDCLASS(Nade)
+
+REGISTER_NADE(NULL);
+
+#define NADE_PROJECTILE(i, projectile, trail) do { \
+ this.m_projectile[i] = projectile; \
+ this.m_trail[i] = trail; \
+} while (0)
+
+REGISTER_NADE(NORMAL) {
+ this.m_color = '1 1 1';
+ NADE_PROJECTILE(0, PROJECTILE_NADE, string_null);
+ NADE_PROJECTILE(1, PROJECTILE_NADE_BURN, string_null);
+}
-const int NADE_TYPE_LAST = 7; // a check to prevent using higher values & crashing
+REGISTER_NADE(NAPALM) {
+ this.m_color = '2 0.5 0';
+ this.m_icon = "nade_napalm";
+ NADE_PROJECTILE(0, PROJECTILE_NADE_NAPALM, "TR_ROCKET");
+ NADE_PROJECTILE(1, PROJECTILE_NADE_NAPALM_BURN, "spiderbot_rocket_thrust");
+}
-vector Nade_Color(int nadeid)
-{
- switch(nadeid)
- {
- case NADE_TYPE_NORMAL: return '1 1 1';
- case NADE_TYPE_NAPALM: return '2 0.5 0';
- case NADE_TYPE_ICE: return '0 0.5 2';
- case NADE_TYPE_TRANSLOCATE: return '1 0 1';
- case NADE_TYPE_SPAWN: return '1 0.9 0';
- case NADE_TYPE_HEAL: return '1 0 0';
- case NADE_TYPE_MONSTER: return '0.25 0.75 0';
- }
-
- return '0 0 0';
+REGISTER_NADE(ICE) {
+ this.m_color = '0 0.5 2';
+ this.m_icon = "nade_ice";
+ NADE_PROJECTILE(0, PROJECTILE_NADE_ICE, "TR_NEXUIZPLASMA");
+ NADE_PROJECTILE(1, PROJECTILE_NADE_ICE_BURN, "wakizashi_rocket_thrust");
}
-string Nade_Icon(int nadeid)
-{
- switch(nadeid)
- {
- case NADE_TYPE_NORMAL: return "nade_normal";
- case NADE_TYPE_NAPALM: return "nade_napalm";
- case NADE_TYPE_ICE: return "nade_ice";
- case NADE_TYPE_TRANSLOCATE: return "nade_translocate";
- case NADE_TYPE_SPAWN: return "nade_spawn";
- case NADE_TYPE_HEAL: return "nade_heal";
- case NADE_TYPE_MONSTER: return "nade_monster";
- }
-
- return "nade_normal";
+REGISTER_NADE(TRANSLOCATE) {
+ this.m_color = '1 0 1';
+ this.m_icon = "nade_translocate";
+ NADE_PROJECTILE(0, PROJECTILE_NADE_TRANSLOCATE, "TR_CRYLINKPLASMA");
+ NADE_PROJECTILE(1, PROJECTILE_NADE_TRANSLOCATE, "TR_CRYLINKPLASMA");
}
-int Nade_IDFromProjectile(float proj)
-{
- switch(proj)
- {
- case PROJECTILE_NADE:
- case PROJECTILE_NADE_BURN: return NADE_TYPE_NORMAL;
- case PROJECTILE_NADE_NAPALM:
- case PROJECTILE_NADE_NAPALM_BURN: return NADE_TYPE_NAPALM;
- case PROJECTILE_NADE_ICE:
- case PROJECTILE_NADE_ICE_BURN: return NADE_TYPE_ICE;
- case PROJECTILE_NADE_TRANSLOCATE: return NADE_TYPE_TRANSLOCATE;
- case PROJECTILE_NADE_SPAWN: return NADE_TYPE_SPAWN;
- case PROJECTILE_NADE_HEAL:
- case PROJECTILE_NADE_HEAL_BURN: return NADE_TYPE_HEAL;
- case PROJECTILE_NADE_MONSTER:
- case PROJECTILE_NADE_MONSTER_BURN: return NADE_TYPE_MONSTER;
- }
-
- return 0;
+REGISTER_NADE(SPAWN) {
+ this.m_color = '1 0.9 0';
+ this.m_icon = "nade_spawn";
+ NADE_PROJECTILE(0, PROJECTILE_NADE_SPAWN, "nade_yellow");
+ NADE_PROJECTILE(1, PROJECTILE_NADE_SPAWN, "nade_yellow");
+}
+
+REGISTER_NADE(HEAL) {
+ this.m_color = '1 0 0';
+ this.m_icon = "nade_heal";
+ NADE_PROJECTILE(0, PROJECTILE_NADE_HEAL, "nade_red");
+ NADE_PROJECTILE(1, PROJECTILE_NADE_HEAL_BURN, "nade_red_burn");
+}
+
+REGISTER_NADE(MONSTER) {
+ this.m_color = '0.25 0.75 0';
+ this.m_icon = "nade_monster";
+ NADE_PROJECTILE(0, PROJECTILE_NADE_MONSTER, "nade_red");
+ NADE_PROJECTILE(1, PROJECTILE_NADE_MONSTER_BURN, "nade_red_burn");
}
-int Nade_ProjectileFromID(int proj, bool burn)
+entity Nade_FromProjectile(float proj)
{
- switch(proj)
- {
- case NADE_TYPE_NORMAL: return (burn) ? PROJECTILE_NADE_BURN : PROJECTILE_NADE;
- case NADE_TYPE_NAPALM: return (burn) ? PROJECTILE_NADE_NAPALM_BURN : PROJECTILE_NADE_NAPALM;
- case NADE_TYPE_ICE: return (burn) ? PROJECTILE_NADE_ICE_BURN : PROJECTILE_NADE_ICE;
- case NADE_TYPE_TRANSLOCATE: return PROJECTILE_NADE_TRANSLOCATE;
- case NADE_TYPE_SPAWN: return PROJECTILE_NADE_SPAWN;
- case NADE_TYPE_HEAL: return (burn) ? PROJECTILE_NADE_HEAL_BURN : PROJECTILE_NADE_HEAL;
- case NADE_TYPE_MONSTER: return (burn) ? PROJECTILE_NADE_MONSTER_BURN : PROJECTILE_NADE_MONSTER;
- }
-
- return 0;
+ FOREACH(NADES, true, LAMBDA(
+ for (int j = 0; j < 2; j++)
+ {
+ if (it.m_projectile[j] == proj) return it;
+ }
+ ));
+ return NADE_TYPE_NULL;
}
string Nade_TrailEffect(float proj, float nade_team)
{
- switch(proj)
- {
- case PROJECTILE_NADE: return strcat("nade_", Static_Team_ColorName_Lower(nade_team));
- case PROJECTILE_NADE_BURN: return strcat("nade_", Static_Team_ColorName_Lower(nade_team), "_burn");
- case PROJECTILE_NADE_NAPALM: return "TR_ROCKET";
- case PROJECTILE_NADE_NAPALM_BURN: return "spiderbot_rocket_thrust";
- case PROJECTILE_NADE_ICE: return "TR_NEXUIZPLASMA";
- case PROJECTILE_NADE_ICE_BURN: return "wakizashi_rocket_thrust";
- case PROJECTILE_NADE_TRANSLOCATE: return "TR_CRYLINKPLASMA";
- case PROJECTILE_NADE_SPAWN: return "nade_yellow";
- case PROJECTILE_NADE_HEAL: return "nade_red";
- case PROJECTILE_NADE_HEAL_BURN: return "nade_red_burn";
- case PROJECTILE_NADE_MONSTER: return "nade_red";
- case PROJECTILE_NADE_MONSTER_BURN: return "nade_red_burn";
- }
-
- return "";
+ FOREACH(NADES, true, LAMBDA(
+ for (int j = 0; j < 2; j++)
+ {
+ if (it.m_projectile[j] == proj)
+ {
+ string trail = it.m_trail[j];
+ if (trail) return trail;
+ break;
+ }
+ }
+ ));
+ switch (proj)
+ {
+ case PROJECTILE_NADE: return strcat("nade_", Static_Team_ColorName_Lower(nade_team));
+ case PROJECTILE_NADE_BURN: return strcat("nade_", Static_Team_ColorName_Lower(nade_team), "_burn");
+ }
+ return "";
}
#ifdef SVQC