#include "sv_campcheck.qh"
+string autocvar_g_campcheck;
float autocvar_g_campcheck_damage;
float autocvar_g_campcheck_distance;
float autocvar_g_campcheck_interval;
-REGISTER_MUTATOR(campcheck, cvar("g_campcheck"));
+REGISTER_MUTATOR(campcheck, expr_evaluate(autocvar_g_campcheck));
.float campcheck_nextcheck;
.float campcheck_traveled_distance;
{
Send_Notification(NOTIF_ONE, player, MSG_CENTER, CENTER_CAMPCHECK);
if(player.vehicle)
- Damage(player.vehicle, NULL, NULL, autocvar_g_campcheck_damage * 2, DEATH_CAMP.m_id, player.vehicle.origin, '0 0 0');
+ Damage(player.vehicle, NULL, NULL, autocvar_g_campcheck_damage * 2, DEATH_CAMP.m_id, DMG_NOWEP, player.vehicle.origin, '0 0 0');
else
- Damage(player, NULL, NULL, bound(0, autocvar_g_campcheck_damage, player.health + player.armorvalue * autocvar_g_balance_armor_blockpercent + 5), DEATH_CAMP.m_id, player.origin, '0 0 0');
+ Damage(player, NULL, NULL, bound(0, autocvar_g_campcheck_damage, GetResourceAmount(player, RES_HEALTH) + GetResourceAmount(player, RES_ARMOR) * autocvar_g_balance_armor_blockpercent + 5), DEATH_CAMP.m_id, DMG_NOWEP, player.origin, '0 0 0');
}
player.campcheck_nextcheck = time + autocvar_g_campcheck_interval;
player.campcheck_traveled_distance = 0;