-#ifndef SV_MONSTERS_H
-#define SV_MONSTERS_H
+#pragma once
// stats networking
-.int stat_monsters_killed;
-.int stat_monsters_total;
int monsters_total;
int monsters_killed;
void monsters_setstatus(entity this);
-bool Monster_Spawn(entity this, int mon_id);
+bool Monster_Spawn(entity this, bool check_appear, int mon_id);
void monster_setupcolors(entity this);
-void Monster_Touch(entity this);
+void Monster_Touch(entity this, entity toucher);
void Monster_Move_2D(entity this, float mspeed, float allow_jumpoff);
float Monster_Attack_Melee(entity this, entity targ, float damg, vector anim, float er, float animtime, int deathtype, float dostop);
-bool Monster_Attack_Leap(entity this, vector anm, void(entity this) touchfunc, vector vel, float animtime);
+bool Monster_Attack_Leap(entity this, vector anm, void(entity this, entity toucher) touchfunc, vector vel, float animtime);
entity Monster_FindTarget(entity this);
#undef _MSOUND
float GetMonsterSoundSampleField_notFound;
-
-#endif