if(Monster_CheckAppearFlags(self))
return;
- if not(monster_initialize(MON_ZOMBIE, FALSE)) { remove(self); return; }
+ if(!monster_initialize(MON_ZOMBIE, FALSE)) { remove(self); return; }
}
float m_zombie(float req)
}
case MR_SETUP:
{
- if not(self.health) self.health = (autocvar_g_monster_zombie_health);
+ if(!self.health) self.health = (autocvar_g_monster_zombie_health);
if(self.spawnflags & MONSTERFLAG_NORESPAWN)
self.spawnflags &= ~MONSTERFLAG_NORESPAWN; // zombies always respawn