actor.anim_finished = time + 1;
}
if (isPlayer) actor.enemy = Monster_FindTarget(actor);
+ monster_makevectors(actor, actor.enemy);
W_SetupShot_Dir(actor, weaponentity, v_forward, false, 0, SND_SpiderAttack_FIRE, CH_WEAPON_B, 0, DEATH_MONSTER_SPIDER.m_id);
if (!isPlayer) w_shotdir = normalize((actor.enemy.origin + '0 0 10') - actor.origin);
M_Spider_Attack_Web(actor);
Send_Effect(EFFECT_ELECTRO_IMPACT, this.origin, '0 0 0', 1);
RadiusDamage(this, this.realowner, 0, 0, 25, NULL, NULL, 25, this.projectiledeathtype, DMG_NOWEP, NULL);
- FOREACH_ENTITY_RADIUS(this.origin, 25, it != this && it.takedamage && !IS_DEAD(it) && it.health > 0 && it.monsterid != MON_SPIDER.monsterid,
+ FOREACH_ENTITY_RADIUS(this.origin, 25, it != this && it.takedamage && !IS_DEAD(it) && GetResource(it, RES_HEALTH) > 0 && it.monsterdef != MON_SPIDER,
{
it.spider_slowness = time + (autocvar_g_monster_spider_attack_web_damagetime);
});
void M_Spider_Attack_Web(entity this)
{
- monster_makevectors(this, this.enemy);
-
sound(this, CH_SHOTS, SND_ELECTRO_FIRE2, VOL_BASE, ATTEN_NORM);
entity proj = new(plasma);
setsize(proj, '-4 -4 -4', '4 4 4');
proj.takedamage = DAMAGE_NO;
proj.damageforcescale = 0;
- proj.health = 500;
+ SetResourceExplicit(proj, RES_HEALTH, 500);
proj.event_damage = func_null;
proj.flags = FL_PROJECTILE;
IL_PUSH(g_projectiles, proj);
bool M_Spider_Attack(int attack_type, entity actor, entity targ, .entity weaponentity)
{
+ Weapon wep = WEP_SPIDER_ATTACK;
switch(attack_type)
{
- Weapon wep = WEP_SPIDER_ATTACK;
case MONSTER_ATTACK_MELEE:
{
wep.wr_think(wep, actor, weaponentity, 2);
return false;
}
-spawnfunc(monster_spider) { Monster_Spawn(this, true, MON_SPIDER.monsterid); }
+spawnfunc(monster_spider) { Monster_Spawn(this, true, MON_SPIDER); }
#endif // SVQC
#ifdef SVQC
METHOD(Spider, mr_setup, bool(Spider this, entity actor))
{
TC(Spider, this);
- if(!actor.health) actor.health = (autocvar_g_monster_spider_health);
+ if(!GetResource(this, RES_HEALTH)) SetResourceExplicit(actor, RES_HEALTH, autocvar_g_monster_spider_health);
if(!actor.speed) { actor.speed = (autocvar_g_monster_spider_speed_walk); }
if(!actor.speed2) { actor.speed2 = (autocvar_g_monster_spider_speed_run); }
if(!actor.stopspeed) { actor.stopspeed = (autocvar_g_monster_spider_speed_stop); }