}
case MONSTER_ATTACK_RANGED:
{
- if not(self.mage_spike)
+ if(!self.mage_spike)
{
if(random() <= 0.4)
{
if(Monster_CheckAppearFlags(self))
return;
- if not(monster_initialize(MON_MAGE, FALSE)) { remove(self); return; }
+ if(!monster_initialize(MON_MAGE, FALSE)) { remove(self); return; }
}
// compatibility with old spawns
}
case MR_SETUP:
{
- if not(self.health) self.health = (autocvar_g_monster_mage_health);
+ if(!self.health) self.health = (autocvar_g_monster_mage_health);
self.monster_loot = spawnfunc_item_health_large;
self.monster_attackfunc = mage_attack;