// Send an entity to a client
// only use on minigame entities or entities with a minigame owner
-bool minigame_SendEntity(entity to, int sf)
-{SELFPARAM();
+bool minigame_SendEntity(entity this, entity to, int sf)
+{
WriteByte(MSG_ENTITY, ENT_CLIENT_MINIGAME);
WriteByte(MSG_ENTITY, sf);
entity minig = self;
minig.minigame_event(minig,"frame");
- minig.nextthink = time;
+ minig.nextthink = time + 0.1;
}
entity start_minigame(entity player, string minigame )