+#include "pong.qh"
REGISTER_MINIGAME(pong, "Pong");
// minigame flags
// get point in the box nearest to the given one (2D)
vector box_nearest(vector box_min, vector box_max, vector p)
{
- return eX * ( p_x > box_max_x ? box_max_x : ( p_x < box_min_x ? box_min_x : p_x ) )
- + eY * ( p_y > box_max_y ? box_max_y : ( p_y < box_min_y ? box_min_y : p_y ) );
+ return vec2( p.x > box_max.x ? box_max.x : ( p.x < box_min.x ? box_min.x : p.x ),
+ p.y > box_max.y ? box_max.y : ( p.y < box_min.y ? box_min.y : p.y ) );
}
void pong_paddle_bounce(entity ball, int pteam)
entity paddle = ball.owner.pong_paddles[pteam-1];
if (!paddle)
return false;
- vector near_point = box_nearest(paddle.mins+paddle.origin,
- paddle.maxs+paddle.origin, ball.origin);
+
+#if 1
+ vector near_point = box_nearest(paddle.m_mins+paddle.origin,
+ paddle.m_maxs+paddle.origin, ball.origin);
return vdist(near_point - ball.origin, <=, ball.pong_length);
+#else
+ return boxesoverlap(paddle.m_mins + paddle.origin, paddle.m_maxs + paddle.origin, ball.m_mins + ball.origin, ball.m_maxs + ball.origin);
+#endif
}
// Checks for a goal, when that happes adds scores and resets the ball
if ( this.realowner.minigame_players.pong_keys == PONG_KEY_INCREASE ||
this.realowner.minigame_players.pong_keys == PONG_KEY_DECREASE )
{
- float movement = autocvar_sv_minigames_pong_paddle_speed * think_speed;
+ float pmovement = autocvar_sv_minigames_pong_paddle_speed * think_speed;
float halflen = this.pong_length/2;
if ( this.realowner.minigame_players.pong_keys == PONG_KEY_DECREASE )
- movement *= -1;
+ pmovement *= -1;
if ( this.team > 2 )
- this.origin_x = bound(halflen, this.origin_x+movement, 1-halflen);
+ this.origin_x = bound(halflen, this.origin_x+pmovement, 1-halflen);
else
- this.origin_y = bound(halflen, this.origin_y+movement, 1-halflen);
+ this.origin_y = bound(halflen, this.origin_y+pmovement, 1-halflen);
this.SendFlags |= MINIG_SF_UPDATE;
}
vector pong_team_to_box_halfsize(int nteam, float length, float width)
{
if ( nteam > 2 )
- return eY*width/2 + eX*length/2;
- return eX*width/2 + eY*length/2;
+ return vec2(length/2, width/2);
+ return vec2(width/2, length/2);
}
vector pong_team_to_paddlepos(int nteam)
setthink(paddle, pong_paddle_think);
paddle.nextthink = time;
paddle.team = pl_team;
- paddle.mins = pong_team_to_box_halfsize(pl_team,-paddle.pong_length,-1/16);
- paddle.maxs = pong_team_to_box_halfsize(pl_team,paddle.pong_length,1/16);
+ paddle.m_mins = pong_team_to_box_halfsize(pl_team,-paddle.pong_length,-1/16);
+ paddle.m_maxs = pong_team_to_box_halfsize(pl_team,paddle.pong_length,1/16);
if ( real_player == NULL )
pong_ai_spawn(paddle);
(minigame.minigame_flags & ~PONG_STATUS_WAIT);
minigame.SendFlags |= MINIG_SF_UPDATE;
- int i;
entity ball;
- for ( i = 0; i < autocvar_sv_minigames_pong_ball_number; i++ )
+ for ( int j = 0; j < autocvar_sv_minigames_pong_ball_number; j++ )
{
ball = msle_spawn(minigame,"pong_ball");
ball.pong_length = autocvar_sv_minigames_pong_ball_radius;
+ ball.m_mins = vec2(-ball.pong_length, -ball.pong_length);
+ ball.m_maxs = vec2(ball.pong_length, ball.pong_length);
pong_ball_reset(ball);
}
}
case "-moved":
player.pong_keys &= ~PONG_KEY_DECREASE;
return true;
+ case "move":
+ if(argv(1))
+ player.pong_keys = stoi(argv(1));
+ return true;
case "pong_aimore":
{
- int i;
+ // keep declaration here, moving it into for() reverses weapon order
+ // potentially compiler bug
+ int j;
if ( minigame.minigame_flags & PONG_STATUS_WAIT )
- for ( i = 0; i < PONG_MAX_PLAYERS; i++ )
+ for ( j = 0; j < PONG_MAX_PLAYERS; j++ )
+ //for ( int j = 0; j < PONG_MAX_PLAYERS; j++ )
{
- if ( minigame.pong_paddles[i] == NULL )
+ if ( minigame.pong_paddles[j] == NULL )
{
- pong_paddle_spawn(minigame,i+1,NULL);
+ pong_paddle_spawn(minigame,j+1,NULL);
return true;
}
}
if ( minigame.minigame_flags & PONG_STATUS_WAIT )
{
entity paddle;
- int i;
- for ( i = PONG_MAX_PLAYERS-1; i >= 0; i-- )
+ for ( int j = PONG_MAX_PLAYERS-1; j >= 0; j-- )
{
- paddle = minigame.pong_paddles[i];
+ paddle = minigame.pong_paddles[j];
if ( paddle != NULL &&
paddle.realowner.classname == "pong_ai" )
{
- minigame.pong_paddles[i] = NULL;
- remove(paddle.realowner);
- remove(paddle);
+ minigame.pong_paddles[j] = NULL;
+ delete(paddle.realowner);
+ delete(paddle);
return true;
}
}
}
}
+int pong_keys_pressed;
+int pong_keys_pressed_old;
+
// Required function, draw the game board
void pong_hud_board(vector pos, vector mySize)
{
+ if(pong_keys_pressed != pong_keys_pressed_old)
+ minigame_cmd(strcat("move ", itos(pong_keys_pressed)));
+ pong_keys_pressed_old = pong_keys_pressed;
+
minigame_hud_fitsqare(pos, mySize);
minigame_hud_simpleboard(pos,mySize,minigame_texture("pong/board"));
// Required function, draw the game status panel
void pong_hud_status(vector pos, vector mySize)
{
- HUD_Panel_DrawBg(1);
+ HUD_Panel_DrawBg();
vector ts;
ts = minigame_drawstring_wrapped(mySize_x,pos,active_minigame.descriptor.message,
hud_fontsize * 2, '0.25 0.47 0.72', panel_fg_alpha, DRAWFLAG_NORMAL,0.5);
case K_KP_UPARROW:
case K_LEFTARROW:
case K_KP_LEFTARROW:
- minigame_cmd("+moved");
+ //minigame_cmd("+moved");
+ pong_keys_pressed |= PONG_KEY_DECREASE;
return true;
case K_DOWNARROW:
case K_KP_DOWNARROW:
case K_RIGHTARROW:
case K_KP_RIGHTARROW:
- minigame_cmd("+movei");
+ //minigame_cmd("+movei");
+ pong_keys_pressed |= PONG_KEY_INCREASE;
return true;
}
return false;
case K_KP_UPARROW:
case K_LEFTARROW:
case K_KP_LEFTARROW:
- minigame_cmd("-moved");
+ //minigame_cmd("-moved");
+ pong_keys_pressed &= ~PONG_KEY_DECREASE;
return true;
case K_DOWNARROW:
case K_KP_DOWNARROW:
case K_RIGHTARROW:
case K_KP_RIGHTARROW:
- minigame_cmd("-movei");
+ //minigame_cmd("-movei");
+ pong_keys_pressed &= ~PONG_KEY_INCREASE;
return true;
}
return false;