entity MapInfo_Type_last;
.entity enemy; // internal next pointer
-.float weapons; // game type ID
+.float items; // game type ID
.string netname; // game type name as in cvar (with g_ prefix)
.string mdl; // game type short name
.string message; // human readable name
MAPINFO_TYPE_##NAME = MAPINFO_TYPE_ALL + 1; \
MAPINFO_TYPE_ALL |= MAPINFO_TYPE_##NAME; \
MapInfo_Type##g_name = spawn(); \
- MapInfo_Type##g_name.weapons = MAPINFO_TYPE_##NAME; \
+ MapInfo_Type##g_name.items = MAPINFO_TYPE_##NAME; \
MapInfo_Type##g_name.netname = #g_name; \
MapInfo_Type##g_name.mdl = #sname; \
MapInfo_Type##g_name.message = hname; \