spawnpoints = 0;
spawnplaces = 0;
_MapInfo_Map_worldspawn_music = "";
+ mapMins = '0 0 0';
+ mapMaxs = '0 0 0';
for(;;)
{
MapInfo_Map_author = s;
else if(t == "has")
{
- t = car(s); s = cdr(s);
+ t = car(s); // s = cdr(s);
if (t == "weapons") MapInfo_Map_supportedFeatures |= MAPINFO_FEATURE_WEAPONS;
else if(t == "turrets") MapInfo_Map_supportedFeatures |= MAPINFO_FEATURE_TURRETS;
else if(t == "vehicles") MapInfo_Map_supportedFeatures |= MAPINFO_FEATURE_VEHICLES;