void register_weapon(float id, float(float) func, float ammotype, float i, float weapontype, float pickupbasevalue, string modelname, string shortname, string wname);
void register_weapons_done();
+#if 1
+.float weapons;
+# define WEPSET_DECLARE_A(a) float _WS_##a
+
+# define WEPSET_CLEAR_E(e) ((e).weapons = 0)
+# define WEPSET_CLEAR_A(a) ((_WS_##a) = 0)
+
+# define WEPSET_EMPTY_E(e) ((e).weapons == 0)
+# define WEPSET_EMPTY_A(a) ((_WS_##a) == 0)
+
+# define WEPSET_COPY_EE(e,o) ((e).weapons = (o).weapons)
+# define WEPSET_EQ_EE(e,o) ((e).weapons == (o).weapons)
+# define WEPSET_OR_EE(e,o) ((e).weapons |= (o).weapons)
+# define WEPSET_AND_EE(e,o) ((e).weapons &= (o).weapons)
+# define WEPSET_ANDNOT_EE(e,o) ((e).weapons &~= (o).weapons)
+# define WEPSET_CONTAINS_ANY_EE(e,o) !!((e).weapons & (o).weapons)
+# define WEPSET_CONTAINS_ALL_EE(e,o) !!(((e).weapons & (o).weapons) == (e).weapons)
+
+# define WEPSET_COPY_EA(e,a) ((e).weapons = (_WS_##a))
+# define WEPSET_EQ_EA(e,a) ((e).weapons == (_WS_##a))
+# define WEPSET_OR_EA(e,a) ((e).weapons |= (_WS_##a))
+# define WEPSET_AND_EA(e,a) ((e).weapons &= (_WS_##a))
+# define WEPSET_ANDNOT_EA(e,a) ((e).weapons &~= (_WS_##a))
+# define WEPSET_CONTAINS_ANY_EA(e,a) !!((e).weapons & (_WS_##a))
+# define WEPSET_CONTAINS_ALL_EA(e,a) !!(((e).weapons & (_WS_##a)) == (_WS_##a))
+
+# define WEPSET_COPY_EW(e,w) ((e).weapons = power2of((w) - WEP_FIRST))
+# define WEPSET_EQ_EW(e,w) ((e).weapons == power2of((w) - WEP_FIRST))
+# define WEPSET_OR_EW(e,w) ((e).weapons |= power2of((w) - WEP_FIRST))
+# define WEPSET_AND_EW(e,w) ((e).weapons &= power2of((w) - WEP_FIRST))
+# define WEPSET_ANDNOT_EW(e,w) ((e).weapons &~= power2of((w) - WEP_FIRST))
+# define WEPSET_CONTAINS_EW(e,w) !!((e).weapons & power2of((w) - WEP_FIRST))
+
+# define WEPSET_COPY_AE(a,e) ((_WS_##a) = (e).weapons)
+# define WEPSET_EQ_AE(a,e) ((_WS_##a) == (e).weapons)
+# define WEPSET_OR_AE(a,e) ((_WS_##a) |= (e).weapons)
+# define WEPSET_AND_AE(a,e) ((_WS_##a) &= (e).weapons)
+# define WEPSET_ANDNOT_AE(a,e) ((_WS_##a) &~= (e).weapons)
+# define WEPSET_CONTAINS_ANY_AE(a,e) !!((_WS_##a) & (e).weapons)
+# define WEPSET_CONTAINS_ALL_AE(a,e) !!(((_WS_##a) & (e).weapons) == (e))
+
+# define WEPSET_COPY_AA(a,b) ((_WS_##a) = (_WS_##b))
+# define WEPSET_EQ_AA(a,b) ((_WS_##a) == (_WS_##b))
+# define WEPSET_OR_AA(a,b) ((_WS_##a) |= (_WS_##b))
+# define WEPSET_AND_AA(a,b) ((_WS_##a) &= (_WS_##b))
+# define WEPSET_ANDNOT_AA(a,b) ((_WS_##a) &~= (_WS_##b))
+# define WEPSET_CONTAINS_ANY_AA(a,b) !!((_WS_##a) & (_WS_##b))
+# define WEPSET_CONTAINS_ALL_AA(a,b) !!(((_WS_##a) & (_WS_##b)) == (_WS_##b))
+
+# define WEPSET_COPY_AW(a,w) ((_WS_##a) = power2of((w) - WEP_FIRST))
+# define WEPSET_EQ_AW(a,w) ((_WS_##a) == power2of((w) - WEP_FIRST))
+# define WEPSET_OR_AW(a,w) ((_WS_##a) |= power2of((w) - WEP_FIRST))
+# define WEPSET_AND_AW(a,w) ((_WS_##a) &= power2of((w) - WEP_FIRST))
+# define WEPSET_ANDNOT_AW(a,w) ((_WS_##a) &~= power2of((w) - WEP_FIRST))
+# define WEPSET_CONTAINS_AW(a,w) !((_WS_##a) & power2of((w) - WEP_FIRST))
+
+# ifdef CSQC
+# define WEPSET_COPY_AS(a) ((_WS_##a) = getstatf(STAT_WEAPONS))
+# endif
+#endif
+
float WEP_COUNT;
float WEP_FIRST = 1;
float WEP_LAST;
#define WEP_MAXCOUNT 24
-float WEPBIT_ALL;
-float WEPBIT_SUPERWEAPONS;
+WEPSET_DECLARE_A(WEPBIT_ALL);
+WEPSET_DECLARE_A(WEPBIT_SUPERWEAPONS);
+// note: the fabs call is just there to hide "if result is constant" warning
#define REGISTER_WEAPON_2(id,bit,func,ammotype,i,weapontype,pickupbasevalue,modelname,shortname,wname) \
float id; \
- float bit; \
float func(float); \
void RegisterWeapons_##id() \
{ \
WEP_LAST = (id = WEP_FIRST + WEP_COUNT); \
- WEPBIT_ALL |= (bit = power2of(WEP_COUNT)); \
- WEPBIT_SUPERWEAPONS |= (bit = power2of(WEP_COUNT)) * !!(weapontype & WEP_FLAG_SUPERWEAPON); \
+ WEPSET_OR_AW(WEPBIT_ALL, id); \
+ if(fabs(weapontype & WEP_FLAG_SUPERWEAPON)) \
+ WEPSET_OR_AW(WEPBIT_SUPERWEAPONS, id); \
++WEP_COUNT; \
register_weapon(id,func,ammotype,i,weapontype,pickupbasevalue,modelname,shortname,wname); \
} \