ATTRIB(GameItem, m_color, vector, '1 1 1')
ATTRIB(GameItem, m_waypoint, string, string_null)
ATTRIB(GameItem, m_waypointblink, int, 1)
- METHOD(GameItem, display, void(entity this, void(string name, string icon) returns)) {
+ METHOD(GameItem, display, void(GameItem this, void(string name, string icon) returns)) {
returns(this.m_name, this.m_icon ? sprintf("/gfx/hud/%s/%s", cvar_string("menu_skin"), this.m_icon) : string_null);
}
- METHOD(GameItem, show, void(entity this)) { LOG_INFO("A game item\n"); }
- void ITEM_HANDLE(Show, entity this) { this.show(this); }
+ METHOD(GameItem, show, void(GameItem this)) { LOG_INFO("A game item\n"); }
+ void ITEM_HANDLE(Show, GameItem this) { this.show(this); }
ENDCLASS(GameItem)
#endif