FOREACH_CLIENT(IS_PLAYER(it) && Entity_HasValidTeam(it),
{
++total_players;
- if ((GetResourceAmount(it, RESOURCE_HEALTH) < 1) ||
- (STAT(FROZEN, it) == 1))
+ if (GetResource(it, RES_HEALTH) < 1 || STAT(FROZEN, it) == FROZEN_NORMAL)
{
continue;
}
eliminatedPlayers.SendFlags |= 1;
}
-#define FREEZETAG_ALIVE_TEAMS_OK() (Team_GetNumberOfAliveTeams() == NumTeams(freezetag_teams))
-
bool freezetag_CheckTeams()
{
static float prev_missing_teams_mask;
- if(FREEZETAG_ALIVE_TEAMS_OK())
+ if (Team_GetNumberOfAliveTeams() == NumTeams(freezetag_teams))
{
if(prev_missing_teams_mask > 0)
Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_MISSING_TEAMS);
{
entity last_pl = NULL;
FOREACH_CLIENT(IS_PLAYER(it) && it != this && SAME_TEAM(it, this), {
- if (!STAT(FROZEN, it) && GetResourceAmount(it, RESOURCE_HEALTH) >= 1)
+ if (STAT(FROZEN, it) != FROZEN_NORMAL && GetResource(it, RES_HEALTH) >= 1)
{
if (!last_pl)
last_pl = it;
if(autocvar_g_freezetag_frozen_maxtime > 0)
targ.freezetag_frozen_timeout = time + autocvar_g_freezetag_frozen_maxtime;
- Freeze(targ, 0, 1, true);
+ Freeze(targ, 0, FROZEN_NORMAL, true);
freezetag_count_alive_players();
bool freezetag_isEliminated(entity e)
{
- if(IS_PLAYER(e) && (STAT(FROZEN, e) == 1 || IS_DEAD(e)))
+ if(IS_PLAYER(e) && (STAT(FROZEN, e) == FROZEN_NORMAL || IS_DEAD(e)))
return true;
return false;
}
entity best_pl = NULL;
float best_dist2 = FLOAT_MAX;
FOREACH_CLIENT(IS_PLAYER(it) && it != this && SAME_TEAM(it, this), {
- if (STAT(FROZEN, it) == 1)
+ if (STAT(FROZEN, it) == FROZEN_NORMAL)
{
if(vdist(it.origin - org, >, sradius))
continue;
navigation_routerating(this, it, ratingscale, 2000);
}
else if (best_dist2
- && GetResourceAmount(it, RESOURCE_HEALTH) < GetResourceAmount(this, RESOURCE_HEALTH) + 30
+ && GetResource(it, RES_HEALTH) < GetResource(this, RES_HEALTH) + 30
&& vlen2(it.origin - org) < best_dist2)
{
// If teamate is not frozen still seek them out as fight better
// Count how many players on team are unfrozen.
int unfrozen = 0;
- FOREACH_CLIENT(IS_PLAYER(it) && SAME_TEAM(it, this) && !STAT(FROZEN, it), { unfrozen++; });
+ FOREACH_CLIENT(IS_PLAYER(it) && SAME_TEAM(it, this) && STAT(FROZEN, it) != FROZEN_NORMAL, {
+ unfrozen++;
+ });
// If only one left on team or if role has timed out then start trying to free players.
- if ((unfrozen == 0 && !STAT(FROZEN, this)) || time > this.havocbot_role_timeout)
+ if ((!unfrozen && STAT(FROZEN, this) != FROZEN_NORMAL) || time > this.havocbot_role_timeout)
{
LOG_TRACE("changing role to freeing");
this.havocbot_role = havocbot_role_ft_freeing;
void ft_RemovePlayer(entity this)
{
- SetResourceAmountExplicit(this, RESOURCE_HEALTH, 0); // neccessary to update correctly alive stats
- if(!STAT(FROZEN, this))
+ if (STAT(FROZEN, this) != FROZEN_NORMAL)
freezetag_LastPlayerForTeam_Notify(this);
- Unfreeze(this);
+ Unfreeze(this, false);
+
+ SetResourceExplicit(this, RES_HEALTH, 0); // neccessary to correctly count alive players
freezetag_count_alive_players();
}
if(round_handler_IsActive())
if(round_handler_CountdownRunning())
{
- if(STAT(FROZEN, frag_target))
- Unfreeze(frag_target);
+ if (STAT(FROZEN, frag_target) == FROZEN_NORMAL)
+ Unfreeze(frag_target, true);
freezetag_count_alive_players();
- return true; // let the player die so that he can respawn whenever he wants
+ frag_target.respawn_time = time;
+ frag_target.respawn_flags |= RESPAWN_FORCE;
+ return true;
}
// Cases DEATH_TEAMCHANGE and DEATH_AUTOTEAMCHANGE are needed to fix a bug whe
|| frag_deathtype == DEATH_TEAMCHANGE.m_id || frag_deathtype == DEATH_AUTOTEAMCHANGE.m_id)
{
// let the player die, he will be automatically frozen when he respawns
- if(STAT(FROZEN, frag_target) != 1)
+ if (STAT(FROZEN, frag_target) != FROZEN_NORMAL)
{
freezetag_Add_Score(frag_target, frag_attacker);
freezetag_count_alive_players();
freezetag_LastPlayerForTeam_Notify(frag_target);
}
else
- Unfreeze(frag_target); // remove ice
- SetResourceAmountExplicit(frag_target, RESOURCE_HEALTH, 0); // Unfreeze resets health
+ Unfreeze(frag_target, false); // remove ice
frag_target.freezetag_frozen_timeout = -2; // freeze on respawn
return true;
}
- if(STAT(FROZEN, frag_target))
+ if (STAT(FROZEN, frag_target) == FROZEN_NORMAL)
return true;
freezetag_Freeze(frag_target, frag_attacker);
entity targ = M_ARGV(0, entity);
targ.freezetag_frozen_time = 0;
targ.freezetag_frozen_timeout = 0;
-
- freezetag_count_alive_players();
}
+#ifdef IS_REVIVING
+ #undef IS_REVIVING
+#endif
+
+// returns true if player is reviving it
+#define IS_REVIVING(player, it, revive_extra_size) \
+ (it != player && !STAT(FROZEN, it) && !IS_DEAD(it) && SAME_TEAM(it, player) \
+ && boxesoverlap(player.absmin - revive_extra_size, player.absmax + revive_extra_size, it.absmin, it.absmax))
+
MUTATOR_HOOKFUNCTION(ft, PlayerPreThink, CBC_ORDER_FIRST)
{
if(game_stopped)
return true;
int n;
- entity o = NULL;
entity player = M_ARGV(0, entity);
- //if(STAT(FROZEN, player))
+ //if (STAT(FROZEN, player) == FROZEN_NORMAL)
//if(player.freezetag_frozen_timeout > 0 && time < player.freezetag_frozen_timeout)
//player.iceblock.alpha = ICE_MIN_ALPHA + (ICE_MAX_ALPHA - ICE_MIN_ALPHA) * (player.freezetag_frozen_timeout - time) / (player.freezetag_frozen_timeout - player.freezetag_frozen_time);
+ entity reviving_players_last = NULL;
+ entity reviving_players_first = NULL;
+
if(player.freezetag_frozen_timeout > 0 && time >= player.freezetag_frozen_timeout)
n = -1;
else
{
- vector revive_extra_size = '1 1 1' * autocvar_g_freezetag_revive_extra_size;
n = 0;
- FOREACH_CLIENT(IS_PLAYER(it) && it != player, {
- if(STAT(FROZEN, it) == 0)
- if(!IS_DEAD(it))
- if(SAME_TEAM(it, player))
- if(boxesoverlap(player.absmin - revive_extra_size, player.absmax + revive_extra_size, it.absmin, it.absmax))
- {
- if(!o)
- o = it;
- if(STAT(FROZEN, player) == 1)
- it.reviving = true;
- ++n;
- }
+ vector revive_extra_size = '1 1 1' * autocvar_g_freezetag_revive_extra_size;
+ FOREACH_CLIENT(IS_PLAYER(it) && IS_REVIVING(player, it, revive_extra_size), {
+ if (reviving_players_last)
+ reviving_players_last.chain = it;
+ reviving_players_last = it;
+ if (!reviving_players_first)
+ reviving_players_first = it;
+ ++n;
});
-
+ if (reviving_players_last)
+ reviving_players_last.chain = NULL;
}
- if(n && STAT(FROZEN, player) == 1) // OK, there is at least one teammate reviving us
+ if (!n) // no teammate nearby
+ {
+ if (STAT(FROZEN, player) == FROZEN_NORMAL)
+ {
+ STAT(REVIVE_PROGRESS, player) = bound(0, STAT(REVIVE_PROGRESS, player) - frametime * autocvar_g_freezetag_revive_clearspeed, 1);
+ SetResourceExplicit(player, RES_HEALTH, max(1, STAT(REVIVE_PROGRESS, player) * ((warmup_stage) ? warmup_start_health : start_health)));
+ }
+ else if (!STAT(FROZEN, player))
+ STAT(REVIVE_PROGRESS, player) = 0; // thawing nobody
+ }
+ else if (STAT(FROZEN, player) == FROZEN_NORMAL) // OK, there is at least one teammate reviving us
{
STAT(REVIVE_PROGRESS, player) = bound(0, STAT(REVIVE_PROGRESS, player) + frametime * max(1/60, autocvar_g_freezetag_revive_speed), 1);
- SetResourceAmountExplicit(player, RESOURCE_HEALTH, max(1, STAT(REVIVE_PROGRESS, player) * ((warmup_stage) ? warmup_start_health : start_health)));
+ SetResourceExplicit(player, RES_HEALTH, max(1, STAT(REVIVE_PROGRESS, player) * ((warmup_stage) ? warmup_start_health : start_health)));
if(STAT(REVIVE_PROGRESS, player) >= 1)
{
- Unfreeze(player);
+ Unfreeze(player, false);
freezetag_count_alive_players();
if(n == -1)
}
// EVERY team mate nearby gets a point (even if multiple!)
- FOREACH_CLIENT(IS_PLAYER(it) && it.reviving, {
+ for(entity it = reviving_players_first; it; it = it.chain)
+ {
GameRules_scoring_add(it, FREEZETAG_REVIVALS, +1);
GameRules_scoring_add(it, SCORE, +1);
- nades_GiveBonus(it,autocvar_g_nades_bonus_score_low);
- });
+ nades_GiveBonus(it, autocvar_g_nades_bonus_score_low);
+ }
- Send_Notification(NOTIF_ONE, player, MSG_CENTER, CENTER_FREEZETAG_REVIVED, o.netname);
- Send_Notification(NOTIF_ONE, o, MSG_CENTER, CENTER_FREEZETAG_REVIVE, player.netname);
- Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_FREEZETAG_REVIVED, player.netname, o.netname);
+ entity first = reviving_players_first;
+ Send_Notification(NOTIF_ONE, player, MSG_CENTER, CENTER_FREEZETAG_REVIVED, first.netname);
+ Send_Notification(NOTIF_ONE, first, MSG_CENTER, CENTER_FREEZETAG_REVIVE, player.netname);
+ Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_FREEZETAG_REVIVED, player.netname, first.netname);
}
- FOREACH_CLIENT(IS_PLAYER(it) && it.reviving, {
+ for(entity it = reviving_players_first; it; it = it.chain)
STAT(REVIVE_PROGRESS, it) = STAT(REVIVE_PROGRESS, player);
- it.reviving = false;
- });
- }
- else if(!n && STAT(FROZEN, player) == 1) // only if no teammate is nearby will we reset
- {
- STAT(REVIVE_PROGRESS, player) = bound(0, STAT(REVIVE_PROGRESS, player) - frametime * autocvar_g_freezetag_revive_clearspeed, 1);
- SetResourceAmountExplicit(player, RESOURCE_HEALTH, max(1, STAT(REVIVE_PROGRESS, player) * ((warmup_stage) ? warmup_start_health : start_health)));
- }
- else if(!n && !STAT(FROZEN, player))
- {
- STAT(REVIVE_PROGRESS, player) = 0; // thawing nobody
}
return true;
MUTATOR_HOOKFUNCTION(ft, SetStartItems)
{
- start_items &= ~IT_UNLIMITED_AMMO;
+ start_items &= ~IT_UNLIMITED_BOTH;
//start_health = warmup_start_health = cvar("g_lms_start_health");
//start_armorvalue = warmup_start_armorvalue = cvar("g_lms_start_armor");
start_ammo_shells = warmup_start_ammo_shells = cvar("g_lms_start_ammo_shells");
MUTATOR_HOOKFUNCTION(ft, SetWeaponArena)
{
- // most weapons arena
if(M_ARGV(0, string) == "0" || M_ARGV(0, string) == "")
- M_ARGV(0, string) = "most";
+ M_ARGV(0, string) = autocvar_g_freezetag_weaponarena;
}
MUTATOR_HOOKFUNCTION(ft, FragCenterMessage)
int kill_count_to_attacker = M_ARGV(3, int);
int kill_count_to_target = M_ARGV(4, int);
- if(STAT(FROZEN, frag_target))
+ if(STAT(FROZEN, frag_target) == FROZEN_NORMAL)
return; // target was already frozen, so this is just pushing them off the cliff
Send_Notification(NOTIF_ONE, frag_attacker, MSG_CHOICE, CHOICE_FRAG_FREEZE, frag_target.netname, kill_count_to_attacker, (IS_BOT_CLIENT(frag_target) ? -1 : CS(frag_target).ping));
Send_Notification(NOTIF_ONE, frag_target, MSG_CHOICE, CHOICE_FRAGGED_FREEZE, frag_attacker.netname, kill_count_to_target,
- GetResourceAmount(frag_attacker, RESOURCE_HEALTH), GetResourceAmount(frag_attacker, RESOURCE_ARMOR), (IS_BOT_CLIENT(frag_attacker) ? -1 : CS(frag_attacker).ping));
+ GetResource(frag_attacker, RES_HEALTH), GetResource(frag_attacker, RES_ARMOR), (IS_BOT_CLIENT(frag_attacker) ? -1 : CS(frag_attacker).ping));
return true;
}
+MUTATOR_HOOKFUNCTION(ft, SV_ParseServerCommand)
+{
+ string cmd_name = M_ARGV(0, string);
+ if (cmd_name == "shuffleteams")
+ shuffleteams_on_reset_map = !(round_handler_IsActive() && !round_handler_IsRoundStarted());
+ return false;
+}
+
void freezetag_Initialize()
{
freezetag_teams = autocvar_g_freezetag_teams_override;