if (STAT(FROZEN, frag_target) == FROZEN_NORMAL)
Unfreeze(frag_target, true);
freezetag_count_alive_players();
- return true; // let the player die so that he can respawn whenever he wants
+ frag_target.respawn_time = time;
+ frag_target.respawn_flags |= RESPAWN_FORCE;
+ return true;
}
// Cases DEATH_TEAMCHANGE and DEATH_AUTOTEAMCHANGE are needed to fix a bug whe
MUTATOR_HOOKFUNCTION(ft, SetStartItems)
{
- start_items &= ~IT_UNLIMITED_AMMO;
+ start_items &= ~IT_UNLIMITED_BOTH;
//start_health = warmup_start_health = cvar("g_lms_start_health");
//start_armorvalue = warmup_start_armorvalue = cvar("g_lms_start_armor");
start_ammo_shells = warmup_start_ammo_shells = cvar("g_lms_start_ammo_shells");
return true;
}
+MUTATOR_HOOKFUNCTION(ft, SV_ParseServerCommand)
+{
+ string cmd_name = M_ARGV(0, string);
+ if (cmd_name == "shuffleteams")
+ shuffleteams_on_reset_map = !(round_handler_IsActive() && !round_handler_IsRoundStarted());
+ return false;
+}
+
void freezetag_Initialize()
{
freezetag_teams = autocvar_g_freezetag_teams_override;