FOREACH_CLIENT(IS_PLAYER(it) && Entity_HasValidTeam(it),
{
++total_players;
- if (GetResourceAmount(it, RESOURCE_HEALTH) < 1 || STAT(FROZEN, it) == FROZEN_NORMAL)
+ if (GetResource(it, RES_HEALTH) < 1 || STAT(FROZEN, it) == FROZEN_NORMAL)
{
continue;
}
eliminatedPlayers.SendFlags |= 1;
}
-#define FREEZETAG_ALIVE_TEAMS_OK() (Team_GetNumberOfAliveTeams() == NumTeams(freezetag_teams))
-
bool freezetag_CheckTeams()
{
static float prev_missing_teams_mask;
- if(FREEZETAG_ALIVE_TEAMS_OK())
+ if (Team_GetNumberOfAliveTeams() == NumTeams(freezetag_teams))
{
if(prev_missing_teams_mask > 0)
Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_MISSING_TEAMS);
{
entity last_pl = NULL;
FOREACH_CLIENT(IS_PLAYER(it) && it != this && SAME_TEAM(it, this), {
- if (STAT(FROZEN, it) != FROZEN_NORMAL && GetResourceAmount(it, RESOURCE_HEALTH) >= 1)
+ if (STAT(FROZEN, it) != FROZEN_NORMAL && GetResource(it, RES_HEALTH) >= 1)
{
if (!last_pl)
last_pl = it;
navigation_routerating(this, it, ratingscale, 2000);
}
else if (best_dist2
- && GetResourceAmount(it, RESOURCE_HEALTH) < GetResourceAmount(this, RESOURCE_HEALTH) + 30
+ && GetResource(it, RES_HEALTH) < GetResource(this, RES_HEALTH) + 30
&& vlen2(it.origin - org) < best_dist2)
{
// If teamate is not frozen still seek them out as fight better
freezetag_LastPlayerForTeam_Notify(this);
Unfreeze(this, false);
- SetResourceAmountExplicit(this, RESOURCE_HEALTH, 0); // neccessary to correctly count alive players
+ SetResourceExplicit(this, RES_HEALTH, 0); // neccessary to correctly count alive players
freezetag_count_alive_players();
}
if (STAT(FROZEN, frag_target) == FROZEN_NORMAL)
Unfreeze(frag_target, true);
freezetag_count_alive_players();
- return true; // let the player die so that he can respawn whenever he wants
+ frag_target.respawn_time = time;
+ frag_target.respawn_flags |= RESPAWN_FORCE;
+ return true;
}
// Cases DEATH_TEAMCHANGE and DEATH_AUTOTEAMCHANGE are needed to fix a bug whe
//if(player.freezetag_frozen_timeout > 0 && time < player.freezetag_frozen_timeout)
//player.iceblock.alpha = ICE_MIN_ALPHA + (ICE_MAX_ALPHA - ICE_MIN_ALPHA) * (player.freezetag_frozen_timeout - time) / (player.freezetag_frozen_timeout - player.freezetag_frozen_time);
- IntrusiveList reviving_players = NULL;
+ entity reviving_players_last = NULL;
+ entity reviving_players_first = NULL;
if(player.freezetag_frozen_timeout > 0 && time >= player.freezetag_frozen_timeout)
n = -1;
n = 0;
vector revive_extra_size = '1 1 1' * autocvar_g_freezetag_revive_extra_size;
FOREACH_CLIENT(IS_PLAYER(it) && IS_REVIVING(player, it, revive_extra_size), {
- if (!reviving_players)
- reviving_players = IL_NEW();
- IL_PUSH(reviving_players, it);
+ if (reviving_players_last)
+ reviving_players_last.chain = it;
+ reviving_players_last = it;
+ if (!reviving_players_first)
+ reviving_players_first = it;
++n;
});
+ if (reviving_players_last)
+ reviving_players_last.chain = NULL;
}
if (!n) // no teammate nearby
if (STAT(FROZEN, player) == FROZEN_NORMAL)
{
STAT(REVIVE_PROGRESS, player) = bound(0, STAT(REVIVE_PROGRESS, player) - frametime * autocvar_g_freezetag_revive_clearspeed, 1);
- SetResourceAmountExplicit(player, RESOURCE_HEALTH, max(1, STAT(REVIVE_PROGRESS, player) * ((warmup_stage) ? warmup_start_health : start_health)));
+ SetResourceExplicit(player, RES_HEALTH, max(1, STAT(REVIVE_PROGRESS, player) * ((warmup_stage) ? warmup_start_health : start_health)));
}
else if (!STAT(FROZEN, player))
STAT(REVIVE_PROGRESS, player) = 0; // thawing nobody
else if (STAT(FROZEN, player) == FROZEN_NORMAL) // OK, there is at least one teammate reviving us
{
STAT(REVIVE_PROGRESS, player) = bound(0, STAT(REVIVE_PROGRESS, player) + frametime * max(1/60, autocvar_g_freezetag_revive_speed), 1);
- SetResourceAmountExplicit(player, RESOURCE_HEALTH, max(1, STAT(REVIVE_PROGRESS, player) * ((warmup_stage) ? warmup_start_health : start_health)));
+ SetResourceExplicit(player, RES_HEALTH, max(1, STAT(REVIVE_PROGRESS, player) * ((warmup_stage) ? warmup_start_health : start_health)));
if(STAT(REVIVE_PROGRESS, player) >= 1)
{
}
// EVERY team mate nearby gets a point (even if multiple!)
- IL_EACH(reviving_players, true, {
+ for(entity it = reviving_players_first; it; it = it.chain)
+ {
GameRules_scoring_add(it, FREEZETAG_REVIVALS, +1);
GameRules_scoring_add(it, SCORE, +1);
nades_GiveBonus(it, autocvar_g_nades_bonus_score_low);
- });
+ }
- entity first = IL_FIRST(reviving_players);
+ entity first = reviving_players_first;
Send_Notification(NOTIF_ONE, player, MSG_CENTER, CENTER_FREEZETAG_REVIVED, first.netname);
Send_Notification(NOTIF_ONE, first, MSG_CENTER, CENTER_FREEZETAG_REVIVE, player.netname);
Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_FREEZETAG_REVIVED, player.netname, first.netname);
}
- IL_EACH(reviving_players, true, {
+ for(entity it = reviving_players_first; it; it = it.chain)
STAT(REVIVE_PROGRESS, it) = STAT(REVIVE_PROGRESS, player);
- });
}
- if (reviving_players)
- IL_DELETE(reviving_players);
return true;
}
MUTATOR_HOOKFUNCTION(ft, SetStartItems)
{
- start_items &= ~IT_UNLIMITED_AMMO;
+ start_items &= ~IT_UNLIMITED_BOTH;
//start_health = warmup_start_health = cvar("g_lms_start_health");
//start_armorvalue = warmup_start_armorvalue = cvar("g_lms_start_armor");
start_ammo_shells = warmup_start_ammo_shells = cvar("g_lms_start_ammo_shells");
MUTATOR_HOOKFUNCTION(ft, SetWeaponArena)
{
- // most weapons arena
if(M_ARGV(0, string) == "0" || M_ARGV(0, string) == "")
- M_ARGV(0, string) = "most";
+ M_ARGV(0, string) = autocvar_g_freezetag_weaponarena;
}
MUTATOR_HOOKFUNCTION(ft, FragCenterMessage)
Send_Notification(NOTIF_ONE, frag_attacker, MSG_CHOICE, CHOICE_FRAG_FREEZE, frag_target.netname, kill_count_to_attacker, (IS_BOT_CLIENT(frag_target) ? -1 : CS(frag_target).ping));
Send_Notification(NOTIF_ONE, frag_target, MSG_CHOICE, CHOICE_FRAGGED_FREEZE, frag_attacker.netname, kill_count_to_target,
- GetResourceAmount(frag_attacker, RESOURCE_HEALTH), GetResourceAmount(frag_attacker, RESOURCE_ARMOR), (IS_BOT_CLIENT(frag_attacker) ? -1 : CS(frag_attacker).ping));
+ GetResource(frag_attacker, RES_HEALTH), GetResource(frag_attacker, RES_ARMOR), (IS_BOT_CLIENT(frag_attacker) ? -1 : CS(frag_attacker).ping));
return true;
}
+MUTATOR_HOOKFUNCTION(ft, SV_ParseServerCommand)
+{
+ string cmd_name = M_ARGV(0, string);
+ if (cmd_name == "shuffleteams")
+ shuffleteams_on_reset_map = !(round_handler_IsActive() && !round_handler_IsRoundStarted());
+ return false;
+}
+
void freezetag_Initialize()
{
freezetag_teams = autocvar_g_freezetag_teams_override;