# define TAG_ENTITY_TYPE entity
#endif
+// new fields
+.vector v_angle;
+
// add properties you want networked to CSQC here
#define CSQCMODEL_EXTRAPROPERTIES \
CSQCMODEL_PROPERTY(1, float, ReadShort, WriteShort, colormap) \
CSQCMODEL_PROPERTY_SCALED(256, float, ReadByte, WriteByte, glowmod_x, 255, 0, 255) \
CSQCMODEL_PROPERTY_SCALED(256, float, ReadByte, WriteByte, glowmod_y, 255, 0, 255) \
CSQCMODEL_PROPERTY_SCALED(256, float, ReadByte, WriteByte, glowmod_z, 255, 0, 255) \
+ CSQCMODEL_PROPERTY_SCALED(256, float, ReadByte, WriteByte, colormod_x, 255, 0, 255) \
+ CSQCMODEL_PROPERTY_SCALED(256, float, ReadByte, WriteByte, colormod_y, 255, 0, 255) \
+ CSQCMODEL_PROPERTY_SCALED(256, float, ReadByte, WriteByte, colormod_z, 255, 0, 255) \
CSQCMODEL_ENDIF \
CSQCMODEL_IF(isplayer) \
CSQCMODEL_PROPERTY(128, float, ReadByte, WriteByte, anim_state) \
CSQCMODEL_ENDIF \
CSQCMODEL_PROPERTY(512, float, ReadChar, WriteChar, anim_upper_action) \
CSQCMODEL_PROPERTY(512, float, ReadApproxPastTime, WriteApproxPastTime, anim_upper_time) \
- CSQCMODEL_ENDIF
-// TODO get rid of colormod/glowmod here, find good solution for nex charge glowmod hack; also get rid of some useless properties on non-players that only exist for CopyBody
+ CSQCMODEL_ENDIF \
+ CSQCMODEL_PROPERTY(1024, float, ReadAngle, WriteAngle, v_angle_x) \
+ CSQCMODEL_PROPERTY_SCALED(4096, float, ReadByte, WriteByte, scale, 16, 0, 255)
+// TODO get rid of colormod/glowmod here, find good solution for vortex charge glowmod hack; also get rid of some useless properties on non-players that only exist for CopyBody
// add hook function calls here
#define CSQCMODEL_HOOK_PREUPDATE \
//vector PL_CROUCH_VIEW_OFS = ...;
#ifdef SVQC
-# ifdef NO_LEGACY_NETWORKING
-# define CSQCMODEL_AUTOINIT() CSQCModel_LinkEntity()
-# define CSQCMODEL_AUTOUPDATE() CSQCModel_CheckUpdate()
-# else
-.float iscsqcmodel;
-float autocvar_sv_use_csqc_players;
-# define CSQCMODEL_AUTOINIT() \
- if(autocvar_sv_use_csqc_players) \
- { \
- CSQCModel_LinkEntity(); \
- self.iscsqcmodel = 1; \
- } \
- else \
- self.iscsqcmodel = 0
-# define CSQCMODEL_AUTOUPDATE() \
- if(autocvar_sv_use_csqc_players && !self.iscsqcmodel) \
- { \
- CSQCModel_LinkEntity(); \
- self.iscsqcmodel = 1; \
- } \
- if(!autocvar_sv_use_csqc_players && self.iscsqcmodel) \
- { \
- CSQCModel_UnlinkEntity(); \
- self.iscsqcmodel = 0; \
- } \
- if(self.iscsqcmodel) \
- CSQCModel_CheckUpdate()
-# endif
+# define CSQCMODEL_AUTOINIT() CSQCModel_LinkEntity()
+# define CSQCMODEL_AUTOUPDATE() CSQCModel_CheckUpdate()
#endif
#define CSQCMODEL_EF_RESPAWNGHOST EF_SELECTABLE