CSQCMODEL_PROPERTY(1, float, ReadShort, WriteShort, colormap) \
CSQCMODEL_PROPERTY(2, float, ReadInt24_t, WriteInt24_t, effects) \
CSQCMODEL_PROPERTY(4, float, ReadByte, WriteByte, modelflags) \
- CSQCMODEL_PROPERTY_SCALED(8, float, ReadByte, WriteByte, alpha, 255, 0, 255) \
+ CSQCMODEL_PROPERTY_SCALED(8, float, ReadByte, WriteByte, alpha, 254, -1, 254) \
CSQCMODEL_PROPERTY(16, float, ReadByte, WriteByte, skin) \
- CSQCMODEL_IF(isplayer) \
- CSQCMODEL_ENDIF \
+ CSQCMODEL_PROPERTY(32, float, ReadApproxPastTime, WriteApproxPastTime, death_time) \
+ CSQCMODEL_PROPERTY(64, float, ReadByte, WriteByte, solid) \
CSQCMODEL_IF(!isplayer) \
- CSQCMODEL_PROPERTY(32, TAG_ENTITY_TYPE, ReadShort, WriteEntity, TAG_ENTITY_NAME) \
- CSQCMODEL_PROPERTY_SCALED(64, float, ReadByte, WriteByte, glowmod_x, 255, 0, 255) \
- CSQCMODEL_PROPERTY_SCALED(64, float, ReadByte, WriteByte, glowmod_y, 255, 0, 255) \
- CSQCMODEL_PROPERTY_SCALED(64, float, ReadByte, WriteByte, glowmod_z, 255, 0, 255) \
+ CSQCMODEL_PROPERTY(128, TAG_ENTITY_TYPE, ReadShort, WriteEntity, TAG_ENTITY_NAME) \
+ CSQCMODEL_PROPERTY_SCALED(256, float, ReadByte, WriteByte, glowmod_x, 255, 0, 255) \
+ CSQCMODEL_PROPERTY_SCALED(256, float, ReadByte, WriteByte, glowmod_y, 255, 0, 255) \
+ CSQCMODEL_PROPERTY_SCALED(256, float, ReadByte, WriteByte, glowmod_z, 255, 0, 255) \
CSQCMODEL_ENDIF
// TODO get rid of colormod/glowmod here, find good solution for nex charge glowmod hack; also get rid of some useless properties on non-players that only exist for CopyBody
// add hook function calls here
#define CSQCMODEL_HOOK_PREUPDATE \
- CSQCModel_Hook_PreUpdate(isplayer, islocalplayer);
+ CSQCModel_Hook_PreUpdate(isnew, isplayer, islocalplayer);
#define CSQCMODEL_HOOK_POSTUPDATE \
- CSQCModel_Hook_PostUpdate(isplayer, islocalplayer);
+ CSQCModel_Hook_PostUpdate(isnew, isplayer, islocalplayer);
#define CSQCMODEL_HOOK_PREDRAW \
- CSQCModel_Hook_PreDraw(isplayer, islocalplayer);
+ CSQCModel_Hook_PreDraw();
#define CSQCPLAYER_HOOK_POSTCAMERASETUP
// force updates of player entities that often even if unchanged
# endif
#endif
-#define CSQCMODEL_EF_INVISIBLE EF_SELECTABLE
+#define CSQCMODEL_EF_RESPAWNGHOST EF_SELECTABLE