const float CSQC_KILLNOTIFY = 0;
const float CSQC_CENTERPRINT = 1;
+const float CSQC_CENTERPRINT_GENERIC = 2;
const float ENT_CLIENT = 0;
const float ENT_CLIENT_DEAD = 1;
#define FRAGS_PLAYER_NONSOLID -616
// we can use this frags value for both
-//misc. stuff
-#define NEWLINES "\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n"
-
// water levels
float WATERLEVEL_NONE = 0;
float WATERLEVEL_WETFEET = 1;
float MAX_SHOT_DISTANCE = 32768;
+//centerprint ID list
+float CPID_TEAMCHANGE = 1;
+float CPID_CTF_CAPTURESHIELD = 2;
+float CPID_MINSTA_FINDAMMO = 3;
+float CPID_NIX_WPNCHANGE = 4;
+float CPID_DISCONNECT_IDLING = 5;
+float CPID_ROUND_STARTING = 6;
+float CPID_GAME_STARTING = 7;
+float CPID_TIMEOUT_COUNTDOWN = 8;
+float CPID_MOTD = 9;
+float CPID_KH_MSG = 10;
+
// CSQC centerprint/notify message types
float MSG_SUICIDE = 0;
float MSG_KILL = 1;
float HUD_PANEL_ENGINEINFO = 13;
float HUD_PANEL_INFOMESSAGES = 14;
float HUD_PANEL_PHYSICS = 15;
-float HUD_PANEL_NUM = 16; // always last panel id + 1, please increment when adding a new panel
+float HUD_PANEL_CENTERPRINT = 16;
+float HUD_PANEL_NUM = 17; // always last panel id + 1, please increment when adding a new panel
string HUD_PANELNAME_WEAPONS = "weapons";
string HUD_PANELNAME_AMMO = "ammo";
string HUD_PANELNAME_ENGINEINFO = "engineinfo";
string HUD_PANELNAME_INFOMESSAGES = "infomessages";
string HUD_PANELNAME_PHYSICS = "physics";
+string HUD_PANELNAME_CENTERPRINT = "centerprint";
float HUD_MENU_ENABLE = 0;