}
}
#define HUD_GETSTATS \
- local noref int vh_health = getstati(STAT_VEHICLESTAT_HEALTH); \
- local noref int shield = getstati(STAT_VEHICLESTAT_SHIELD); \
- local noref int energy = getstati(STAT_VEHICLESTAT_ENERGY); \
- local noref int ammo1 = getstati(STAT_VEHICLESTAT_AMMO1); \
- local noref int reload1 = getstati(STAT_VEHICLESTAT_RELOAD1); \
- local noref int ammo2 = getstati(STAT_VEHICLESTAT_AMMO2); \
- local noref int reload2 = getstati(STAT_VEHICLESTAT_RELOAD2);
+ int vh_health = getstati(STAT_VEHICLESTAT_HEALTH); \
+ int shield = getstati(STAT_VEHICLESTAT_SHIELD); \
+ noref int energy = getstati(STAT_VEHICLESTAT_ENERGY); \
+ noref int ammo1 = getstati(STAT_VEHICLESTAT_AMMO1); \
+ noref int reload1 = getstati(STAT_VEHICLESTAT_RELOAD1); \
+ noref int ammo2 = getstati(STAT_VEHICLESTAT_AMMO2); \
+ noref int reload2 = getstati(STAT_VEHICLESTAT_RELOAD2);
void CSQC_BUMBLE_HUD()
{