}
void turret_precache(float _tid)
-{
+{
if (!turret_is_precache[TID_COMMON])
{
precache_sound ("weapons/rocket_impact.wav");
{
case TID_EWHEEL:
precache_model ("models/turrets/ewheel-base2.md3");
- precache_model ("models/turrets/ewheel-gun1.md3");
+ precache_model ("models/turrets/ewheel-gun1.md3");
break;
case TID_FLAC:
precache_model ("models/turrets/flac.md3");
break;
case TID_FUSION:
- precache_model ("models/turrets/reactor.md3");
+ precache_model ("models/turrets/reactor.md3");
break;
case TID_HELLION:
precache_model ("models/turrets/hellion.md3");
precache_model ("models/turrets/walker_body.md3");
precache_sound ("weapons/uzi_fire.wav");
break;
- }
+ }
turret_is_precache[_tid] = TRUE;
}
tid2info_min = '-70 -70 0';
tid2info_max = '70 70 95';
break;
- }
+ }
}
void turret_remove()
-{
+{
remove(self.tur_head);
//remove(self.enemy);
- self.tur_head = world;
+ self.tur_head = world;
}
.vector glowmod;
void turret_changeteam()
-{
+{
switch(self.team - 1)
{
- case COLOR_TEAM1: // Red
+ case NUM_TEAM_1: // Red
self.glowmod = '2 0 0';
self.teamradar_color = '1 0 0';
break;
- case COLOR_TEAM2: // Blue
+ case NUM_TEAM_2: // Blue
self.glowmod = '0 0 2';
self.teamradar_color = '0 0 1';
break;
- case COLOR_TEAM3: // Yellow
+ case NUM_TEAM_3: // Yellow
self.glowmod = '1 1 0';
self.teamradar_color = '1 1 0';
break;
- case COLOR_TEAM4: // Pink
+ case NUM_TEAM_4: // Pink
self.glowmod = '1 0 1';
self.teamradar_color = '1 0 1';
break;
}
-
+
if(self.team)
self.colormap = 1024 + (self.team - 1) * 17;
-
+
self.tur_head.colormap = self.colormap;
self.tur_head.glowmod = self.glowmod;
-
+
}
void turret_head_draw()
-{
+{
self.drawmask = MASK_NORMAL;
}
void turret_draw()
-{
+{
float dt;
dt = time - self.move_time;
self.move_time = time;
if(dt <= 0)
return;
-
+
self.tur_head.angles += dt * self.tur_head.move_avelocity;
if (self.health < 127)
{
dt = random();
-
+
if(dt < 0.03)
- te_spark(self.origin + '0 0 40', randomvec() * 256 + '0 0 256', 16);
+ te_spark(self.origin + '0 0 40', randomvec() * 256 + '0 0 256', 16);
}
-
+
if(self.health < 85)
if(dt < 0.01)
pointparticles(particleeffectnum("smoke_large"), (self.origin + (randomvec() * 80)), '0 0 0', 1);
-
+
if(self.health < 32)
if(dt < 0.015)
- pointparticles(particleeffectnum("smoke_small"), (self.origin + (randomvec() * 80)), '0 0 0', 1);
+ pointparticles(particleeffectnum("smoke_small"), (self.origin + (randomvec() * 80)), '0 0 0', 1);
}
{
if(self.netname == "")
return;
-
+
if(!autocvar_g_waypointsprite_turrets)
return;
-
+
if(autocvar_cl_hidewaypoints)
- return;
+ return;
float dist = vlen(self.origin - view_origin);
- float t = (GetPlayerColor(player_localnum) + 1);
+ float t = (GetPlayerColor(player_localnum) + 1);
vector o;
string txt;
-
+
if(autocvar_cl_vehicles_hud_tactical)
if(dist < 10240 && t != self.team)
{
// TODO: Vehicle tactical hud
o = project_3d_to_2d(self.origin + '0 0 32');
- if(o_z < 0
- || o_x < (vid_conwidth * waypointsprite_edgeoffset_left)
- || o_y < (vid_conheight * waypointsprite_edgeoffset_top)
- || o_x > (vid_conwidth - (vid_conwidth * waypointsprite_edgeoffset_right))
+ if(o_z < 0
+ || o_x < (vid_conwidth * waypointsprite_edgeoffset_left)
+ || o_y < (vid_conheight * waypointsprite_edgeoffset_top)
+ || o_x > (vid_conwidth - (vid_conwidth * waypointsprite_edgeoffset_right))
|| o_y > (vid_conheight - (vid_conheight * waypointsprite_edgeoffset_bottom)))
return; // Dont draw wp's for turrets out of view
o_z = 0;
if(hud != HUD_NORMAL)
- {
+ {
switch(hud)
{
case HUD_SPIDERBOT:
txt = "gfx/vehicles/vth-mover.tga";
else
txt = "gfx/vehicles/vth-stationary.tga";
-
+
vector pz = drawgetimagesize(txt) * 0.25;
drawpic(o - pz * 0.5, txt, pz , '1 1 1', 0.75, DRAWFLAG_NORMAL);
break;
}
}
}
-
+
if(dist > self.maxdistance)
return;
float a = self.alpha * autocvar_hud_panel_fg_alpha;
vector rgb = spritelookupcolor(spriteimage, self.teamradar_color);
-
+
if(self.maxdistance > waypointsprite_normdistance)
a *= pow(bound(0, (self.maxdistance - dist) / (self.maxdistance - waypointsprite_normdistance), 1), waypointsprite_distancealphaexponent);
else if(self.maxdistance > 0)
if(rgb == '0 0 0')
{
self.teamradar_color = '1 0 1';
- print(sprintf("WARNING: sprite of name %s has no color, using pink so you notice it\n", spriteimage));
+ printf("WARNING: sprite of name %s has no color, using pink so you notice it\n", spriteimage);
}
txt = self.netname;
txt = _("Spam");
else
txt = spritelookuptext(spriteimage);
-
+
if(time - floor(time) > 0.5 && t == self.team)
{
if(self.helpme && time < self.helpme)
{
a *= SPRITE_HELPME_BLINK;
txt = sprintf(_("%s under attack!"), txt);
- }
+ }
else
a *= spritelookupblinkvalue(spriteimage);
}
-
+
if(autocvar_g_waypointsprite_uppercase)
txt = strtoupper(txt);
if(a <= 0)
return;
-
+
rgb = fixrgbexcess(rgb);
o = project_3d_to_2d(self.origin + '0 0 64');
- if(o_z < 0
- || o_x < (vid_conwidth * waypointsprite_edgeoffset_left)
- || o_y < (vid_conheight * waypointsprite_edgeoffset_top)
- || o_x > (vid_conwidth - (vid_conwidth * waypointsprite_edgeoffset_right))
+ if(o_z < 0
+ || o_x < (vid_conwidth * waypointsprite_edgeoffset_left)
+ || o_y < (vid_conheight * waypointsprite_edgeoffset_top)
+ || o_x > (vid_conwidth - (vid_conwidth * waypointsprite_edgeoffset_right))
|| o_y > (vid_conheight - (vid_conheight * waypointsprite_edgeoffset_bottom)))
return; // Dont draw wp's for turrets out of view
o_z = 0;
float edgedistance_min, crosshairdistance;
- edgedistance_min = min((o_y - (vid_conheight * waypointsprite_edgeoffset_top)),
+ edgedistance_min = min((o_y - (vid_conheight * waypointsprite_edgeoffset_top)),
(o_x - (vid_conwidth * waypointsprite_edgeoffset_left)),
- (vid_conwidth - (vid_conwidth * waypointsprite_edgeoffset_right)) - o_x,
+ (vid_conwidth - (vid_conwidth * waypointsprite_edgeoffset_right)) - o_x,
(vid_conheight - (vid_conheight * waypointsprite_edgeoffset_bottom)) - o_y);
float vidscale = max(vid_conwidth / vid_width, vid_conheight / vid_height);
t = t * (1 - (1 - waypointsprite_crosshairfadescale) * (1 - bound(0, crosshairdistance/waypointsprite_crosshairfadedistance, 1)));
}
- o = drawspritearrow(o, M_PI, rgb, a, SPRITE_ARROW_SCALE * t);
+ o = drawspritearrow(o, M_PI, rgb, a, SPRITE_ARROW_SCALE * t);
o = drawspritetext(o, M_PI, (SPRITE_HEALTHBAR_WIDTH + 2 * SPRITE_HEALTHBAR_BORDER) * t, rgb, a, waypointsprite_fontsize * '1 1 0', txt);
drawhealthbar(
o,
}
void turret_walker_draw()
-{
+{
float dt;
-
+
dt = time - self.move_time;
self.move_time = time;
if(dt <= 0)
return;
-
+
fixedmakevectors(self.angles);
movelib_groundalign4point(300, 100, 0.25, 45);
setorigin(self, self.origin + self.velocity * dt);
self.tur_head.angles += dt * self.tur_head.move_avelocity;
self.angles_y = self.move_angles_y;
-
+
if (self.health < 127)
if(random() < 0.15)
- te_spark(self.origin + '0 0 40', randomvec() * 256 + '0 0 256', 16);
+ te_spark(self.origin + '0 0 40', randomvec() * 256 + '0 0 256', 16);
}
void turret_ewheel_draw()
-{
+{
float dt;
-
+
dt = time - self.move_time;
self.move_time = time;
if(dt <= 0)
return;
-
- fixedmakevectors(self.angles);
+
+ fixedmakevectors(self.angles);
setorigin(self, self.origin + self.velocity * dt);
self.tur_head.angles += dt * self.tur_head.move_avelocity;
self.angles_y = self.move_angles_y;
-
+
if (self.health < 127)
if(random() < 0.05)
- te_spark(self.origin + '0 0 40', randomvec() * 256 + '0 0 256', 16);
+ te_spark(self.origin + '0 0 40', randomvec() * 256 + '0 0 256', 16);
}
void(entity e, entity tagentity, string tagname) setattachment = #443;
void turret_construct()
-{
+{
if(self.tur_head == world)
self.tur_head = spawn();
-
+
turret_tid2info(self.turret_type);
self.netname = tid2info_name;
setmodel(self.tur_head, tid2info_head);
setsize(self, tid2info_min, tid2info_max);
setsize(self.tur_head, '0 0 0', '0 0 0');
-
+
if(self.turret_type == TID_EWHEEL)
setattachment(self.tur_head, self, "");
else
setattachment(self.tur_head, self, "tag_head");
-
+
self.tur_head.classname = "turret_head";
self.tur_head.owner = self;
self.tur_head.move_movetype = MOVETYPE_NOCLIP;
self.solid = SOLID_BBOX;
self.tur_head.solid = SOLID_NOT;
self.movetype = MOVETYPE_NOCLIP;
- self.tur_head.movetype = MOVETYPE_NOCLIP;
+ self.tur_head.movetype = MOVETYPE_NOCLIP;
self.draw = turret_draw;
self.entremove = turret_remove;
self.drawmask = MASK_NORMAL;
self.tur_head.drawmask = MASK_NORMAL;
- self.anim_start_time = 0;
+ self.anim_start_time = 0;
self.draw2d = turret_draw2d;
self.maxdistance = autocvar_g_waypointsprite_turrets_maxdist;
self.teamradar_color = '1 0 0';
self.alpha = 1;
-
+
if(self.turret_type == TID_EWHEEL || self.turret_type == TID_WALKER)
{
self.gravity = 1;
self.movetype = MOVETYPE_BOUNCE;
self.move_movetype = MOVETYPE_BOUNCE;
- self.move_origin = self.origin;
- self.move_time = time;
+ self.move_origin = self.origin;
+ self.move_time = time;
switch(self.turret_type)
{
case TID_EWHEEL:
case TID_WALKER:
self.draw = turret_walker_draw;
break;
-
- }
+
+ }
}
}
void turret_gib_draw()
{
Movetype_Physics_MatchTicrate(autocvar_cl_gibs_ticrate, autocvar_cl_gibs_sloppy);
-
+
self.drawmask = MASK_NORMAL;
-
+
if(self.cnt)
{
if(time >= self.nextthink)
{
self.alpha = bound(0, self.nextthink - time, 1);
if(self.alpha < ALPHA_MIN_VISIBLE)
- remove(self);
+ remove(self);
}
}
void turret_gibboom()
{
float i;
-
- sound (self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
+
+ sound (self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTEN_NORM);
pointparticles(particleeffectnum("rocket_explode"), self.origin, '0 0 0', 1);
for (i = 1; i < 5; i = i + 1)
entity turret_gibtoss(string _model, vector _from, vector _to, vector _cmod, float _explode)
{
entity gib;
-
+
traceline(_from, _to, MOVE_NOMONSTERS, world);
if(trace_startsolid)
return world;
-
+
gib = spawn();
setorigin(gib, _from);
setmodel(gib, _model);
gib.colormod = _cmod;
gib.solid = SOLID_CORPSE;
- gib.draw = turret_gib_draw;
+ gib.draw = turret_gib_draw;
gib.cnt = _explode;
setsize(gib, '-1 -1 -1', '1 1 1');
if(_explode)
{
gib.nextthink = time + 0.2 * (autocvar_cl_gibs_lifetime * (1 + prandom() * 0.15));
gib.effects = EF_FLAME;
- }
+ }
else
gib.nextthink = time + autocvar_cl_gibs_lifetime * (1 + prandom() * 0.15);
-
+
gib.gravity = 1;
gib.move_movetype = MOVETYPE_BOUNCE;
gib.move_origin = _from;
setorigin(gib, _from);
- gib.move_velocity = _to;
+ gib.move_velocity = _to;
gib.move_avelocity = prandomvec() * 32;
gib.move_time = time;
gib.damageforcescale = 1;
gib.classname = "turret_gib";
-
+
return gib;
}
void turret_die()
-{
-
- sound (self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
+{
+
+ sound (self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTEN_NORM);
pointparticles(particleeffectnum("rocket_explode"), self.origin, '0 0 0', 1);
turret_tid2info(self.turret_type);
if (!autocvar_cl_nogibs)
else if (self.turret_type == TID_TESLA)
turret_gibtoss(tid2info_base, self.origin + '0 0 18', '0 0 200', '-1 -1 -1', FALSE);
else
- {
+ {
if (random() > 0.5)
- {
+ {
turret_gibtoss("models/turrets/base-gib2.md3", self.origin + '0 0 8', '0 0 50' + randomvec() * 150, '0 0 0', FALSE);
turret_gibtoss("models/turrets/base-gib3.md3", self.origin + '0 0 8', '0 0 50' + randomvec() * 150, '0 0 0', FALSE);
turret_gibtoss("models/turrets/base-gib4.md3", self.origin + '0 0 8', '0 0 50' + randomvec() * 150, '0 0 0', FALSE);
headgib.angles = headgib.move_angles = self.tur_head.angles;
headgib.avelocity = headgib.move_avelocity = self.tur_head.move_avelocity + randomvec() * 45;
headgib.avelocity_y = headgib.move_avelocity_y = headgib.move_avelocity_y * 5;
- headgib.gravity = 0.5;
+ headgib.gravity = 0.5;
}
}
}
-
+
setmodel(self, "null");
setmodel(self.tur_head, "null");
}
sf = ReadByte();
if(sf & TNSF_SETUP)
- {
+ {
self.turret_type = ReadByte();
-
+
self.origin_x = ReadCoord();
self.origin_y = ReadCoord();
self.origin_z = ReadCoord();
setorigin(self, self.origin);
-
+
self.angles_x = ReadAngle();
self.angles_y = ReadAngle();
-
+
turret_precache(self.turret_type);
turret_construct();
self.colormap = 1024;
- self.glowmod = '0 1 1';
+ self.glowmod = '0 1 1';
self.tur_head.colormap = self.colormap;
self.tur_head.glowmod = self.glowmod;
}
-
+
if(sf & TNSF_ANG)
{
if(self.tur_head == world) // aparenly this can happpen before TNSF_SETUP. great.
self.tur_head = spawn();
-
+
self.tur_head.move_angles_x = ReadShort();
self.tur_head.move_angles_y = ReadShort();
//self.tur_head.angles = self.angles + self.tur_head.move_angles;
self.tur_head.angles = self.tur_head.move_angles;
}
-
+
if(sf & TNSF_AVEL)
{
if(self.tur_head == world) // aparenly this can happpen before TNSF_SETUP. great.
self.tur_head = spawn();
-
+
self.tur_head.move_avelocity_x = ReadShort();
- self.tur_head.move_avelocity_y = ReadShort();
+ self.tur_head.move_avelocity_y = ReadShort();
}
-
+
if(sf & TNSF_MOVE)
{
self.origin_x = ReadShort();
self.origin_y = ReadShort();
self.origin_z = ReadShort();
setorigin(self, self.origin);
-
+
self.velocity_x = ReadShort();
self.velocity_y = ReadShort();
self.velocity_z = ReadShort();
-
+
self.move_angles_y = ReadShort();
-
+
self.move_time = time;
self.move_velocity = self.velocity;
self.move_origin = self.origin;
}
-
+
if(sf & TNSF_ANIM)
{
self.frame1time = ReadCoord();
float _tmp;
_tmp = ReadByte();
if(_tmp != self.team)
- {
- self.team = _tmp;
+ {
+ self.team = _tmp;
turret_changeteam();
}
-
- _tmp = ReadByte();
+
+ _tmp = ReadByte();
if(_tmp == 0 && self.health != 0)
turret_die();
else if(self.health && self.health != _tmp)
self.helpme = servertime + 10;
self.health = _tmp;
- }
+ }
//self.enemy.health = self.health / 255;
}