-#ifndef TEAMRADAR_H
-#define TEAMRADAR_H
+#pragma once
const int MAX_TEAMRADAR_TIMES = 32;
entityclass(TeamRadar);
// to make entities have dots on the team radar
-class(TeamRadar) .float teamradar_icon;
-class(TeamRadar) .float teamradar_times[MAX_TEAMRADAR_TIMES];
-class(TeamRadar) .int teamradar_time_index;
-class(TeamRadar) .vector teamradar_color;
+classfield(TeamRadar) .float teamradar_icon;
+classfield(TeamRadar) .float teamradar_times[MAX_TEAMRADAR_TIMES];
+classfield(TeamRadar) .int teamradar_time_index;
+classfield(TeamRadar) .vector teamradar_color;
float teamradar_angle; // player yaw angle
vector teamradar_origin3d_in_texcoord; // player origin
float hud_panel_radar_maximized_rotation;
-float vlen2d(vector v);
-
-float vlen_maxnorm2d(vector v);
-
-float vlen_minnorm2d(vector v);
+vector teamradar_2dcoord_to_texcoord(vector in);
vector teamradar_3dcoord_to_texcoord(vector in);
vector teamradar_texcoord_to_2dcoord(vector in);
-vector yinvert(vector v);
+vector teamradar_texcoord_to_3dcoord(vector in,float oz);
void draw_teamradar_background(float fg);
void draw_teamradar_player(vector coord3d, vector pangles, vector rgb);
-void draw_teamradar_icon(vector coord, float icon, entity pingdata, vector rgb, float a);
+void draw_teamradar_icon(vector coord, entity icon, entity pingdata, vector rgb, float a);
void draw_teamradar_link(vector start, vector end, int colors);
void teamradar_loadcvars();
-
-// radar links
-
-void Ent_RadarLink();
-
-#endif