-float teamplay;
-float myteam;
-
float TeamByColor(float color)
{
switch(color)
default: return 0;
}
}
+float ColorByTeam(float i)
+{
+ switch(i)
+ {
+ case 0: return COLOR_TEAM1;
+ case 1: return COLOR_TEAM2;
+ case 2: return COLOR_TEAM3;
+ case 3: return COLOR_TEAM4;
+ default: return COLOR_TEAM1;
+ }
+}
float GetPlayerColorForce(float i)
{
if(!teamplay)
return 0;
else
- return stof(getplayerkey(i, "colors")) & 15;
+ return stof(getplayerkeyvalue(i, "colors")) & 15;
}
float GetPlayerColor(float i)
{
if not(playerslots[i].gotscores) // unconnected
return COLOR_SPECTATOR;
- else if(stof(getplayerkey(i, "frags")) == FRAGS_SPECTATOR)
+ else if(stof(getplayerkeyvalue(i, "frags")) == FRAGS_SPECTATOR)
return COLOR_SPECTATOR;
else
return GetPlayerColorForce(i);
string GetPlayerName(float i)
{
- return ColorTranslateRGB(getplayerkey(i, "name"));
+ return ColorTranslateRGB(getplayerkeyvalue(i, "name"));
}
vector GetTeamRGB(float color)