for(i = WEP_FIRST; i <= WEP_LAST; ++i)
{
self = get_weaponinfo(i);
- if not(self.weapons)
+ if not(self.weapon)
continue;
if ((i == WEP_NEX && g_minstagib) || i == WEP_PORTO || (i == WEP_MINSTANEX && !g_minstagib) || i == WEP_TUBA) // skip port-o-launch, nex || minstanex and tuba
continue;