-.float frame1time;
-.float lifetime, fadetime;
-.float teleport_time;
-.float scale1, scale2;
+#include "modeleffects.qh"
void ModelEffect_Draw()
{
}
}
-void Ent_ModelEffect(float isNew)
+void Ent_ModelEffect(bool isNew)
{
- float f;
- entity e;
-
self.classname = "modeleffect_spawner";
- f = ReadByte();
+ int f = ReadByte();
- e = spawn();
+ entity e = spawn();
e.classname = "modeleffect";
e.model = "from network";
e.modelindex = ReadShort();