}
void Ent_ModelEffect(bool isNew)
-{SELFPARAM();
- self.classname = "modeleffect_spawner";
+{
+ make_pure(self);
int f = ReadByte();
- entity e = spawn();
- e.classname = "modeleffect";
+ entity e = new(modeleffect);
e.model = "from network";
e.modelindex = ReadShort();
e.skin = ReadByte();