.float scale;
.float alpha;
-void ModelEffect_Draw()
-{SELFPARAM();
+void ModelEffect_Draw(entity this)
+{
self.angles = self.angles + frametime * self.avelocity;
setorigin(self, self.origin + frametime * self.velocity);
self.scale = self.scale1 + (self.scale2 - self.scale1) * (time - self.teleport_time) / (self.lifetime + self.fadetime - self.teleport_time);