-var float(string text, float handleColors, vector fontSize) stringwidth;
-
entity players;
entity teams;
vector rotate(vector v, float a)
{
- vector w;
+ vector w = '0 0 0';
// FTEQCC SUCKS AGAIN
w_x = v_x * cos(a) + v_y * sin(a);
w_y = -1 * v_x * sin(a) + v_y * cos(a);
void drawborderlines(float thickness, vector pos, vector dim, vector color, float theAlpha, float drawflag)
{
- vector line_dim;
+ vector line_dim = '0 0 0';
// left and right lines
pos_x -= thickness;
void drawpic_tiled(vector pos, string pic, vector sz, vector area, vector color, float theAlpha, float drawflag)
{
- vector current_pos, end_pos, new_size, ratio;
+ vector current_pos = '0 0 0', end_pos, new_size = '0 0 0', ratio = '0 0 0';
end_pos = pos + area;
current_pos_y = pos_y;
print(sprintf(_("Received HTTP request data for an invalid id %d.\n"), id));
}
}
+
+void draw_beginBoldFont()
+{
+ drawfont = FONT_USER+2;
+}
+
+void draw_endBoldFont()
+{
+ drawfont = FONT_USER+1;
+}
+
+
+#define MAX_ACCURACY_LEVELS 10
+float acc_lev[MAX_ACCURACY_LEVELS];
+vector acc_col[MAX_ACCURACY_LEVELS];
+float acc_col_loadtime;
+float acc_levels;
+string acc_color_levels;
+void Accuracy_LoadLevels()
+{
+ float i;
+ if(autocvar_accuracy_color_levels != acc_color_levels)
+ {
+ if(acc_color_levels)
+ strunzone(acc_color_levels);
+ acc_color_levels = strzone(autocvar_accuracy_color_levels);
+ acc_levels = tokenize_console(acc_color_levels);
+ if(acc_levels > MAX_ACCURACY_LEVELS)
+ acc_levels = MAX_ACCURACY_LEVELS;
+ if(acc_levels < 2)
+ print("Warning: accuracy_color_levels must contain at least 2 values\n");
+
+ for(i = 0; i < acc_levels; ++i)
+ acc_lev[i] = stof(argv(i)) / 100.0;
+ }
+}
+
+void Accuracy_LoadColors()
+{
+ float i;
+ if(time > acc_col_loadtime)
+ if(acc_levels >= 2)
+ {
+ for(i = 0; i < acc_levels; ++i)
+ acc_col[i] = stov(cvar_string(strcat("accuracy_color", ftos(i))));
+ acc_col_loadtime = time + 2;
+ }
+}
+
+vector Accuracy_GetColor(float accuracy)
+{
+ float j, factor;
+ vector color;
+ if(acc_levels < 2)
+ return '0 0 0'; // return black, can't determine the right color
+
+ // find the max level lower than acc
+ j = acc_levels-1;
+ while(j && accuracy < acc_lev[j])
+ --j;
+
+ // inject color j+1 in color j, how much depending on how much accuracy is higher than level j
+ factor = (accuracy - acc_lev[j]) / (acc_lev[j+1] - acc_lev[j]);
+ color = acc_col[j];
+ color = color + factor * (acc_col[j+1] - color);
+ return color;
+}
+