HUD_Write_PanelCvar_q("_flip");
HUD_Write_PanelCvar_q("_fontscale");
HUD_Write_PanelCvar_q("_time");
+ HUD_Write_PanelCvar_q("_fadetime");
break;
}
HUD_Write("\n");
{
string s;
+ // we only care for keyboard events
+ if(bInputType != 0 && bInputType != 1)
+ return false;
+
if(!autocvar__hud_configure)
return false;
string con_keys;
float keys;
con_keys = findkeysforcommand("toggleconsole");
- keys = tokenize(con_keys);
+ keys = tokenize(con_keys); // findkeysforcommand returns data for this
float hit_con_bind, i;
for (i = 0; i < keys; ++i)
float k, level, start_pos_x;
vector candidate_pos;
const float LEVELS_NUM = 4;
- const float level_height = vid_conheight / LEVELS_NUM;
+ float level_height = vid_conheight / LEVELS_NUM;
:find_tab_panel
level = floor(tab_panel_pos_y / level_height) * level_height; //starting level
candidate_pos_x = (!tab_backward) ? vid_conwidth : 0;