-#ifndef HUD_H
-#define HUD_H
+#ifndef CLIENT_HUD_H
+#define CLIENT_HUD_H
#include "../common/weapons/all.qh"
-const int HUD_PANEL_MAX = 24;
-entity hud_panel[HUD_PANEL_MAX];
-const int HUD_PANEL_FIRST = 0;
-int HUD_PANEL_NUM;
-int HUD_PANEL_LAST;
+bool HUD_Radar_Clickable();
+void HUD_Radar_Mouse();
-int panel_order[HUD_PANEL_MAX];
+REGISTRY(hud_panels, 24)
+REGISTER_REGISTRY(Registerhud_panels)
+
+#define REGISTER_HUD_PANEL(id, draw_func, name, showflags) \
+ void draw_func(); \
+ REGISTER(Registerhud_panels, HUD_PANEL, hud_panels, id, m_id, new(hud_panel)) { \
+ this.panel_id = this.m_id; \
+ this.panel_draw = draw_func; \
+ this.panel_name = #name; \
+ this.panel_showflags = showflags; \
+ }
+
+#define HUD_PANEL(NAME) HUD_PANEL_##NAME
+
+// draw the background/borders
+#define HUD_Panel_DrawBg(theAlpha) do { \
+ if(panel.current_panel_bg != "0" && panel.current_panel_bg != "") \
+ draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel.current_panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * theAlpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER));\
+} while(0)
+
+int panel_order[hud_panels_MAX];
string hud_panelorder_prev;
bool hud_draw_maximized;
bool chat_panel_modified;
bool radar_panel_modified;
+float HUD_Radar_InputEvent(float bInputType, float nPrimary, float nSecondary);
void HUD_Radar_Hide_Maximized();
void HUD_Reset (void);
const float BORDER_MULTIPLIER = 0.25;
float scoreboard_bottom;
-int weapon_accuracy[WEP_MAXCOUNT];
+int weapon_accuracy[Weapons_MAX];
int complain_weapon;
string complain_weapon_name;
void HUD_ItemsTime();
-#define HUD_PANELS(HUD_PANEL) \
- HUD_PANEL(WEAPONS , HUD_Weapons , weapons, PANEL_SHOW_MAINGAME ) \
- HUD_PANEL(AMMO , HUD_Ammo , ammo, PANEL_SHOW_MAINGAME ) \
- HUD_PANEL(POWERUPS , HUD_Powerups , powerups, PANEL_SHOW_MAINGAME ) \
- HUD_PANEL(HEALTHARMOR , HUD_HealthArmor , healtharmor, PANEL_SHOW_MAINGAME ) \
- HUD_PANEL(NOTIFY , HUD_Notify , notify, PANEL_SHOW_ALWAYS ) \
- HUD_PANEL(TIMER , HUD_Timer , timer, PANEL_SHOW_ALWAYS ) \
- HUD_PANEL(RADAR , HUD_Radar , radar, PANEL_SHOW_MAINGAME ) \
- HUD_PANEL(SCORE , HUD_Score , score, PANEL_SHOW_ALWAYS ) \
- HUD_PANEL(RACETIMER , HUD_RaceTimer , racetimer, PANEL_SHOW_MAINGAME ) \
- HUD_PANEL(VOTE , HUD_Vote , vote, PANEL_SHOW_ALWAYS ) \
- HUD_PANEL(MODICONS , HUD_ModIcons , modicons, PANEL_SHOW_MAINGAME ) \
- HUD_PANEL(PRESSEDKEYS , HUD_PressedKeys , pressedkeys, PANEL_SHOW_MAINGAME ) \
- HUD_PANEL(CHAT , HUD_Chat , chat, PANEL_SHOW_ALWAYS ) \
- HUD_PANEL(ENGINEINFO , HUD_EngineInfo , engineinfo, PANEL_SHOW_ALWAYS ) \
- HUD_PANEL(INFOMESSAGES , HUD_InfoMessages , infomessages, PANEL_SHOW_MAINGAME ) \
- HUD_PANEL(PHYSICS , HUD_Physics , physics, PANEL_SHOW_MAINGAME ) \
- HUD_PANEL(CENTERPRINT , HUD_CenterPrint , centerprint, PANEL_SHOW_MAINGAME ) \
- HUD_PANEL(MINIGAME_BOARD, HUD_MinigameBoard ,minigameboard, PANEL_SHOW_MINIGAME ) \
- HUD_PANEL(MINIGAME_STATUS,HUD_MinigameStatus,minigamestatus,PANEL_SHOW_MINIGAME ) \
- HUD_PANEL(MINIGAME_HELP, HUD_MinigameHelp ,minigamehelp, PANEL_SHOW_MINIGAME ) \
- HUD_PANEL(MINIGAME_MENU, HUD_MinigameMenu ,minigamemenu, PANEL_SHOW_ALWAYS ) \
- HUD_PANEL(MAPVOTE , MapVote_Draw ,mapvote, PANEL_SHOW_ALWAYS ) \
- HUD_PANEL(ITEMSTIME , HUD_ItemsTime ,itemstime, PANEL_SHOW_MAINGAME ) \
- HUD_PANEL(QUICKMENU , HUD_QuickMenu , quickmenu, PANEL_SHOW_MAINGAME ) \
- // always add new panels to the end of list
-
-
-#define HUD_PANEL(NAME, draw_func, name, showflags) \
- int HUD_PANEL_##NAME; \
- void draw_func(void); \
- void RegisterHUD_Panel_##NAME() { \
- HUD_PANEL_LAST = HUD_PANEL_##NAME = HUD_PANEL_NUM; \
- entity hud_panelent = spawn(); \
- hud_panel[HUD_PANEL_##NAME] = hud_panelent; \
- hud_panelent.classname = "hud_panel"; \
- hud_panelent.panel_name = #name; \
- hud_panelent.panel_id = HUD_PANEL_##NAME; \
- hud_panelent.panel_draw = draw_func; \
- hud_panelent.panel_showflags = showflags; \
- HUD_PANEL_NUM++; \
- } \
- ACCUMULATE_FUNCTION(RegisterHUD_Panels, RegisterHUD_Panel_##NAME)
-
-HUD_PANELS(HUD_PANEL)
-#undef HUD_PANEL
-
-#define HUD_PANEL(NAME) hud_panel[HUD_PANEL_##NAME]
-
+REGISTER_HUD_PANEL(WEAPONS, HUD_Weapons, weapons, PANEL_SHOW_MAINGAME)
+REGISTER_HUD_PANEL(AMMO, HUD_Ammo, ammo, PANEL_SHOW_MAINGAME)
+REGISTER_HUD_PANEL(POWERUPS, HUD_Powerups, powerups, PANEL_SHOW_MAINGAME)
+REGISTER_HUD_PANEL(HEALTHARMOR, HUD_HealthArmor, healtharmor, PANEL_SHOW_MAINGAME)
+REGISTER_HUD_PANEL(NOTIFY, HUD_Notify, notify, PANEL_SHOW_ALWAYS )
+REGISTER_HUD_PANEL(TIMER, HUD_Timer, timer, PANEL_SHOW_ALWAYS )
+REGISTER_HUD_PANEL(RADAR, HUD_Radar, radar, PANEL_SHOW_MAINGAME)
+REGISTER_HUD_PANEL(SCORE, HUD_Score, score, PANEL_SHOW_ALWAYS )
+REGISTER_HUD_PANEL(RACETIMER, HUD_RaceTimer, racetimer, PANEL_SHOW_MAINGAME)
+REGISTER_HUD_PANEL(VOTE, HUD_Vote, vote, PANEL_SHOW_ALWAYS )
+REGISTER_HUD_PANEL(MODICONS, HUD_ModIcons, modicons, PANEL_SHOW_MAINGAME)
+REGISTER_HUD_PANEL(PRESSEDKEYS, HUD_PressedKeys, pressedkeys, PANEL_SHOW_MAINGAME)
+REGISTER_HUD_PANEL(CHAT, HUD_Chat, chat, PANEL_SHOW_ALWAYS )
+REGISTER_HUD_PANEL(ENGINEINFO, HUD_EngineInfo, engineinfo, PANEL_SHOW_ALWAYS )
+REGISTER_HUD_PANEL(INFOMESSAGES, HUD_InfoMessages, infomessages, PANEL_SHOW_MAINGAME)
+REGISTER_HUD_PANEL(PHYSICS, HUD_Physics, physics, PANEL_SHOW_MAINGAME)
+REGISTER_HUD_PANEL(CENTERPRINT, HUD_CenterPrint, centerprint, PANEL_SHOW_MAINGAME)
+REGISTER_HUD_PANEL(MINIGAME_BOARD, HUD_MinigameBoard, minigameboard, PANEL_SHOW_MINIGAME)
+REGISTER_HUD_PANEL(MINIGAME_STATUS, HUD_MinigameStatus, minigamestatus, PANEL_SHOW_MINIGAME)
+REGISTER_HUD_PANEL(MINIGAME_HELP, HUD_MinigameHelp, minigamehelp, PANEL_SHOW_MINIGAME)
+REGISTER_HUD_PANEL(MINIGAME_MENU, HUD_MinigameMenu, minigamemenu, PANEL_SHOW_ALWAYS )
+REGISTER_HUD_PANEL(MAPVOTE, MapVote_Draw, mapvote, PANEL_SHOW_ALWAYS )
+REGISTER_HUD_PANEL(ITEMSTIME, HUD_ItemsTime, itemstime, PANEL_SHOW_MAINGAME)
+REGISTER_HUD_PANEL(QUICKMENU, HUD_QuickMenu, quickmenu, PANEL_SHOW_MAINGAME)
+// always add new panels to the end of list
// Because calling lots of functions in QC apparently cuts fps in half on many machines:
// ----------------------