-#define HUD_PANEL_MAX 24
+#ifndef HUD_H
+#define HUD_H
+
+#include "../common/weapons/weapons.qh"
+
+const int HUD_PANEL_MAX = 24;
entity hud_panel[HUD_PANEL_MAX];
-#define HUD_PANEL_FIRST 0
-float HUD_PANEL_NUM;
-float HUD_PANEL_LAST;
+const int HUD_PANEL_FIRST = 0;
+int HUD_PANEL_NUM;
+int HUD_PANEL_LAST;
-float panel_order[HUD_PANEL_MAX];
+int panel_order[HUD_PANEL_MAX];
string hud_panelorder_prev;
float hud_draw_maximized;
const float BORDER_MULTIPLIER = 0.25;
float scoreboard_bottom;
-float weapon_accuracy[WEP_MAXCOUNT];
+int weapon_accuracy[WEP_MAXCOUNT];
-float complain_weapon;
+int complain_weapon;
string complain_weapon_name;
float complain_weapon_type;
float complain_weapon_time;
-float ps_primary, ps_secondary;
-float ts_primary, ts_secondary;
+int ps_primary, ps_secondary;
+int ts_primary, ts_secondary;
-float last_switchweapon;
-float last_activeweapon;
+int last_switchweapon;
+int last_activeweapon;
float weapontime;
float weaponprevtime;
float hud_configure_checkcollisions;
float hud_configure_prev;
-noref vector hud_configure_gridSize; // fteqcc sucks
-noref vector hud_configure_realGridSize; // fteqcc sucks
+vector hud_configure_gridSize;
+vector hud_configure_realGridSize;
-float hudShiftState;
-const float S_SHIFT = 1;
-const float S_CTRL = 2;
-const float S_ALT = 4;
+int hudShiftState;
+const int S_SHIFT = 1;
+const int S_CTRL = 2;
+const int S_ALT = 4;
float menu_enabled; // 1 showing the entire HUD, 2 showing only the clicked panel
vector myteamcolors;
entity highlightedPanel_backup;
-var vector panel_pos_backup;
-var vector panel_size_backup;
+vector panel_pos_backup;
+vector panel_size_backup;
-var vector panel_size_copied;
+vector panel_size_copied;
entity panel;
.string panel_name;
-.float panel_id;
+.int panel_id;
.vector current_panel_pos;
.vector current_panel_size;
.string current_panel_bg;
.float current_panel_bg_padding;
.float current_panel_fg_alpha;
.float update_time;
-var float panel_enabled;
-var vector panel_pos;
-var vector panel_size;
-var string panel_bg_str; // "_str" vars contain the raw value of the cvar, non-"_str" contains what hud.qc code should use
-var vector panel_bg_color;
-var string panel_bg_color_str;
-var float panel_bg_color_team;
-var string panel_bg_color_team_str;
-var float panel_fg_alpha;
-var float panel_bg_alpha;
-var string panel_bg_alpha_str;
-var float panel_bg_border;
-var string panel_bg_border_str;
-var float panel_bg_padding;
-var string panel_bg_padding_str;
+float panel_enabled;
+vector panel_pos;
+vector panel_size;
+string panel_bg_str; // "_str" vars contain the raw value of the cvar, non-"_str" contains what hud.qc code should use
+vector panel_bg_color;
+string panel_bg_color_str;
+float panel_bg_color_team;
+string panel_bg_color_team_str;
+float panel_fg_alpha;
+float panel_bg_alpha;
+string panel_bg_alpha_str;
+float panel_bg_border;
+string panel_bg_border_str;
+float panel_bg_padding;
+string panel_bg_padding_str;
.void() panel_draw;
float current_player;
-
-#define HUD_PANELS \
- HUD_PANEL(WEAPONS , HUD_Weapons , weapons) \
- HUD_PANEL(AMMO , HUD_Ammo , ammo) \
- HUD_PANEL(POWERUPS , HUD_Powerups , powerups) \
- HUD_PANEL(HEALTHARMOR , HUD_HealthArmor , healtharmor) \
- HUD_PANEL(NOTIFY , HUD_Notify , notify) \
- HUD_PANEL(TIMER , HUD_Timer , timer) \
- HUD_PANEL(RADAR , HUD_Radar , radar) \
- HUD_PANEL(SCORE , HUD_Score , score) \
- HUD_PANEL(RACETIMER , HUD_RaceTimer , racetimer) \
- HUD_PANEL(VOTE , HUD_Vote , vote) \
- HUD_PANEL(MODICONS , HUD_ModIcons , modicons) \
- HUD_PANEL(PRESSEDKEYS , HUD_PressedKeys , pressedkeys) \
- HUD_PANEL(CHAT , HUD_Chat , chat) \
- HUD_PANEL(ENGINEINFO , HUD_EngineInfo , engineinfo) \
- HUD_PANEL(INFOMESSAGES , HUD_InfoMessages , infomessages) \
- HUD_PANEL(PHYSICS , HUD_Physics , physics) \
- HUD_PANEL(CENTERPRINT , HUD_CenterPrint , centerprint) \
- HUD_PANEL(BUFFS , HUD_Buffs , buffs)
-
-#define HUD_PANEL(NAME,draw_func,name) \
- float HUD_PANEL_##NAME; \
- void draw_func(void); \
- void RegisterHUD_Panel_##NAME() \
- { \
- HUD_PANEL_LAST = HUD_PANEL_##NAME = HUD_PANEL_NUM; \
- entity hud_panelent = spawn(); \
- hud_panel[HUD_PANEL_##NAME] = hud_panelent; \
- hud_panelent.classname = "hud_panel"; \
- hud_panelent.panel_name = #name; \
- hud_panelent.panel_id = HUD_PANEL_##NAME; \
- hud_panelent.panel_draw = draw_func; \
- ++HUD_PANEL_NUM; \
- } \
+float GetPlayerColorForce(int i);
+
+
+#define HUD_PANELS(HUD_PANEL) \
+ HUD_PANEL(WEAPONS , HUD_Weapons , weapons) \
+ HUD_PANEL(AMMO , HUD_Ammo , ammo) \
+ HUD_PANEL(POWERUPS , HUD_Powerups , powerups) \
+ HUD_PANEL(HEALTHARMOR , HUD_HealthArmor , healtharmor) \
+ HUD_PANEL(NOTIFY , HUD_Notify , notify) \
+ HUD_PANEL(TIMER , HUD_Timer , timer) \
+ HUD_PANEL(RADAR , HUD_Radar , radar) \
+ HUD_PANEL(SCORE , HUD_Score , score) \
+ HUD_PANEL(RACETIMER , HUD_RaceTimer , racetimer) \
+ HUD_PANEL(VOTE , HUD_Vote , vote) \
+ HUD_PANEL(MODICONS , HUD_ModIcons , modicons) \
+ HUD_PANEL(PRESSEDKEYS , HUD_PressedKeys , pressedkeys) \
+ HUD_PANEL(CHAT , HUD_Chat , chat) \
+ HUD_PANEL(ENGINEINFO , HUD_EngineInfo , engineinfo) \
+ HUD_PANEL(INFOMESSAGES , HUD_InfoMessages , infomessages) \
+ HUD_PANEL(PHYSICS , HUD_Physics , physics) \
+ HUD_PANEL(CENTERPRINT , HUD_CenterPrint , centerprint) \
+ HUD_PANEL(BUFFS , HUD_Buffs , buffs)
+
+#define HUD_PANEL(NAME, draw_func, name) \
+ int HUD_PANEL_##NAME; \
+ void draw_func(void); \
+ void RegisterHUD_Panel_##NAME() { \
+ HUD_PANEL_LAST = HUD_PANEL_##NAME = HUD_PANEL_NUM; \
+ entity hud_panelent = spawn(); \
+ hud_panel[HUD_PANEL_##NAME] = hud_panelent; \
+ hud_panelent.classname = "hud_panel"; \
+ hud_panelent.panel_name = #name; \
+ hud_panelent.panel_id = HUD_PANEL_##NAME; \
+ hud_panelent.panel_draw = draw_func; \
+ HUD_PANEL_NUM++; \
+ } \
ACCUMULATE_FUNCTION(RegisterHUD_Panels, RegisterHUD_Panel_##NAME);
-HUD_PANELS
+HUD_PANELS(HUD_PANEL)
#undef HUD_PANEL
#define HUD_PANEL(NAME) hud_panel[HUD_PANEL_##NAME]
// Get value for panel.current_panel_bg: if "" fetch default, else use panel_bg_str
// comment on last line of macro: // we probably want to see a background in config mode at all times...
-#define HUD_Panel_GetBg()\
-string panel_bg;\
-if(!autocvar__hud_configure && panel_bg_str == "0") {\
- panel_bg = "0";\
-} else {\
- if(panel_bg_str == "") {\
- panel_bg_str = autocvar_hud_panel_bg;\
- }\
- if(panel_bg_str == "0" && !autocvar__hud_configure) {\
- panel_bg = "0";\
- } else {\
- if (panel_bg_str == "0" && autocvar__hud_configure)\
- panel_bg_alpha_str = "0";\
- panel_bg = strcat(hud_skin_path, "/", panel_bg_str);\
- if(precache_pic(panel_bg) == "") {\
- panel_bg = strcat(hud_skin_path, "/", "border_default");\
- if(precache_pic(panel_bg) == "") {\
- panel_bg = strcat("gfx/hud/default/", "border_default");\
- }\
- }\
- }\
-}\
-if(panel.current_panel_bg)\
- strunzone(panel.current_panel_bg);\
-panel.current_panel_bg = strzone(panel_bg);
+#define HUD_Panel_GetBg() do { \
+ string panel_bg; \
+ if (!autocvar__hud_configure && panel_bg_str == "0") { \
+ panel_bg = "0"; \
+ } else { \
+ if (panel_bg_str == "") { \
+ panel_bg_str = autocvar_hud_panel_bg; \
+ } \
+ if (panel_bg_str == "0" && !autocvar__hud_configure) { \
+ panel_bg = "0"; \
+ } else { \
+ if (panel_bg_str == "0" && autocvar__hud_configure) \
+ panel_bg_alpha_str = "0"; \
+ panel_bg = strcat(hud_skin_path, "/", panel_bg_str); \
+ if (precache_pic(panel_bg) == "") { \
+ panel_bg = strcat(hud_skin_path, "/", "border_default"); \
+ if (precache_pic(panel_bg) == "") { \
+ panel_bg = strcat("gfx/hud/default/", "border_default"); \
+ } \
+ } \
+ } \
+ } \
+ if (panel.current_panel_bg) \
+ strunzone(panel.current_panel_bg); \
+ panel.current_panel_bg = strzone(panel_bg); \
+} while(0)
// Get value for panel_bg_color: if "" fetch default, else use panel_bg_color. Convert pants, shirt or teamcolor into a vector.
-#define HUD_Panel_GetColor()\
-if((teamplay) && panel_bg_color_team) {\
- if(autocvar__hud_configure && myteam == NUM_SPECTATOR)\
- panel_bg_color = '1 0 0' * panel_bg_color_team;\
- else\
- panel_bg_color = myteamcolors * panel_bg_color_team;\
-} else if (autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && panel_bg_color_team) {\
- panel_bg_color = '1 0 0' * panel_bg_color_team;\
-} else {\
- if(panel_bg_color_str == "") {\
- panel_bg_color = autocvar_hud_panel_bg_color;\
- } else {\
- if(panel_bg_color_str == "shirt") {\
- panel_bg_color = colormapPaletteColor(floor(stof(getplayerkeyvalue(current_player - 1, "colors")) / 16), 0);\
- } else if(panel_bg_color_str == "pants") {\
- panel_bg_color = colormapPaletteColor(mod(stof(getplayerkeyvalue(current_player - 1, "colors")), 16), 1);\
- } else {\
- panel_bg_color = stov(panel_bg_color_str);\
- }\
- }\
-}
+#define HUD_Panel_GetColor() do { \
+ if ((teamplay) && panel_bg_color_team) { \
+ if (autocvar__hud_configure && myteam == NUM_SPECTATOR) \
+ panel_bg_color = '1 0 0' * panel_bg_color_team; \
+ else \
+ panel_bg_color = myteamcolors * panel_bg_color_team; \
+ } else if (autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && panel_bg_color_team) { \
+ panel_bg_color = '1 0 0' * panel_bg_color_team; \
+ } else { \
+ if (panel_bg_color_str == "") { \
+ panel_bg_color = autocvar_hud_panel_bg_color; \
+ } else { \
+ if (panel_bg_color_str == "shirt") { \
+ panel_bg_color = colormapPaletteColor(floor(stof(getplayerkeyvalue(current_player - 1, "colors")) / 16), 0);\
+ } else if (panel_bg_color_str == "pants") { \
+ panel_bg_color = colormapPaletteColor(stof(getplayerkeyvalue(current_player - 1, "colors")) % 16, 1);\
+ } else { \
+ panel_bg_color = stov(panel_bg_color_str); \
+ } \
+ } \
+ } \
+} while(0)
// Get value for panel_bg_color_team: if "" fetch default, else use panel_bg_color_team_str
-#define HUD_Panel_GetColorTeam()\
-if(panel_bg_color_team_str == "") {\
- panel_bg_color_team = autocvar_hud_panel_bg_color_team;\
-} else {\
- panel_bg_color_team = stof(panel_bg_color_team_str);\
-}
+#define HUD_Panel_GetColorTeam() do { \
+ if (panel_bg_color_team_str == "") { \
+ panel_bg_color_team = autocvar_hud_panel_bg_color_team; \
+ } else { \
+ panel_bg_color_team = stof(panel_bg_color_team_str); \
+ } \
+} while(0)
// Get value for panel_bg_alpha: if "" fetch default, else use panel_bg_alpha. Also do various menu dialog fadeout/in checks, and minalpha checks
// comment on line 3 of macro: // do not set a minalpha cap when showing the config dialog for this panel
-#define HUD_Panel_GetBgAlpha()\
-if(panel_bg_alpha_str == "") {\
- panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);\
-}\
-panel_bg_alpha = stof(panel_bg_alpha_str);\
-if(autocvar__hud_configure) {\
- if(!panel_enabled)\
- panel_bg_alpha = 0.25;\
- else if(menu_enabled == 2 && panel == highlightedPanel)\
- panel_bg_alpha = (1 - autocvar__menu_alpha) * max(cvar("hud_configure_bg_minalpha"), panel_bg_alpha) + autocvar__menu_alpha * panel_bg_alpha;\
- else\
- panel_bg_alpha = max(cvar("hud_configure_bg_minalpha"), panel_bg_alpha);\
-}
+#define HUD_Panel_GetBgAlpha() do { \
+ if (panel_bg_alpha_str == "") { \
+ panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha); \
+ } \
+ panel_bg_alpha = stof(panel_bg_alpha_str); \
+ if (autocvar__hud_configure) { \
+ if (!panel_enabled) \
+ panel_bg_alpha = 0.25; \
+ else if (menu_enabled == 2 && panel == highlightedPanel) \
+ panel_bg_alpha = (1 - autocvar__menu_alpha) * max(cvar("hud_configure_bg_minalpha"), panel_bg_alpha) + autocvar__menu_alpha * panel_bg_alpha;\
+ else \
+ panel_bg_alpha = max(cvar("hud_configure_bg_minalpha"), panel_bg_alpha); \
+ } \
+} while(0)
// Get value for panel_fg_alpha. Also do various minalpha checks
// comment on line 2 of macro: // ALWAYS show disabled panels at 0.25 alpha when in config mode
-#define HUD_Panel_GetFgAlpha()\
-panel_fg_alpha = autocvar_hud_panel_fg_alpha;\
-if(autocvar__hud_configure && !panel_enabled)\
- panel_fg_alpha = 0.25;\
+#define HUD_Panel_GetFgAlpha() do { \
+ panel_fg_alpha = autocvar_hud_panel_fg_alpha; \
+ if (autocvar__hud_configure && !panel_enabled) \
+ panel_fg_alpha = 0.25; \
+} while(0)
// Get border. See comments above, it's similar.
-#define HUD_Panel_GetBorder()\
-if(panel_bg_border_str == "") {\
- panel_bg_border = autocvar_hud_panel_bg_border;\
-} else {\
- panel_bg_border = stof(panel_bg_border_str);\
-} ENDS_WITH_CURLY_BRACE
+#define HUD_Panel_GetBorder() do { \
+ if (panel_bg_border_str == "") { \
+ panel_bg_border = autocvar_hud_panel_bg_border; \
+ } else { \
+ panel_bg_border = stof(panel_bg_border_str); \
+ } \
+} while(0)
// Get padding. See comments above, it's similar.
// last line is a port of the old function, basically always make sure the panel contents are at least 5 pixels tall/wide, to disallow extreme padding values
-#define HUD_Panel_GetPadding()\
-if(panel_bg_padding_str == "") {\
- panel_bg_padding = autocvar_hud_panel_bg_padding;\
-} else {\
- panel_bg_padding = stof(panel_bg_padding_str);\
-}\
-panel_bg_padding = min(min(panel_size_x, panel_size_y)/2 - 5, panel_bg_padding);
+#define HUD_Panel_GetPadding() do { \
+ if (panel_bg_padding_str == "") { \
+ panel_bg_padding = autocvar_hud_panel_bg_padding; \
+ } else { \
+ panel_bg_padding = stof(panel_bg_padding_str); \
+ } \
+ panel_bg_padding = min(min(panel_size.x, panel_size.y)/2 - 5, panel_bg_padding); \
+} while(0)
// return smoothly faded pos and size of given panel when a dialog is active
-#define HUD_Panel_UpdatePosSize_ForMenu()\
-vector menu_enable_pos;\
-vector menu_enable_size = '0 0 0';\
-float menu_enable_maxsize_x = 0.3 * vid_conwidth;\
-float menu_enable_maxsize_y = 0.18 * vid_conheight;\
-if(panel_size_x > panel_size_y)\
-{\
- if(panel_size_y > menu_enable_maxsize_y)\
- {\
- menu_enable_size_y = menu_enable_maxsize_y;\
- menu_enable_size_x = panel_size_x * (menu_enable_maxsize_y/panel_size_y);\
- panel_size = (1 - autocvar__menu_alpha) * panel_size + (autocvar__menu_alpha) * menu_enable_size;\
- }\
- menu_enable_pos = eX * 0.5 * vid_conwidth - eX * 0.5 * panel_size_x + eY * (vid_conheight - menu_enable_maxsize_y);\
-}\
-else\
-{\
- if(panel_size_x > menu_enable_maxsize_x)\
- {\
- menu_enable_size_x = menu_enable_maxsize_x;\
- menu_enable_size_y = panel_size_y * (menu_enable_maxsize_x/panel_size_x);\
- panel_size = (1 - autocvar__menu_alpha) * panel_size + (autocvar__menu_alpha) * menu_enable_size;\
- }\
- menu_enable_pos = eY * 0.5 * vid_conheight - eY * 0.5 * panel_size_y + eX * (vid_conwidth - menu_enable_maxsize_x);\
-}\
-panel_pos = (1 - autocvar__menu_alpha) * panel_pos + (autocvar__menu_alpha) * menu_enable_pos;
+#define HUD_Panel_UpdatePosSize_ForMenu() do { \
+ vector menu_enable_pos; \
+ vector menu_enable_size = '0 0 0'; \
+ float menu_enable_maxsize_x = 0.3 * vid_conwidth; \
+ float menu_enable_maxsize_y = 0.18 * vid_conheight; \
+ if (panel_size.x > panel_size.y) { \
+ if (panel_size.y > menu_enable_maxsize_y) { \
+ menu_enable_size.y = menu_enable_maxsize_y; \
+ menu_enable_size.x = panel_size.x * (menu_enable_maxsize_y/panel_size.y); \
+ panel_size = (1 - autocvar__menu_alpha) * panel_size + (autocvar__menu_alpha) * menu_enable_size; \
+ } \
+ menu_enable_pos = eX * 0.5 * vid_conwidth - eX * 0.5 * panel_size.x + eY * (vid_conheight - menu_enable_maxsize_y);\
+ } else { \
+ if (panel_size.x > menu_enable_maxsize_x) { \
+ menu_enable_size.x = menu_enable_maxsize_x; \
+ menu_enable_size.y = panel_size.y * (menu_enable_maxsize_x/panel_size.x); \
+ panel_size = (1 - autocvar__menu_alpha) * panel_size + (autocvar__menu_alpha) * menu_enable_size; \
+ } \
+ menu_enable_pos = eY * 0.5 * vid_conheight - eY * 0.5 * panel_size.y + eX * (vid_conwidth - menu_enable_maxsize_x);\
+ } \
+ panel_pos = (1 - autocvar__menu_alpha) * panel_pos + (autocvar__menu_alpha) * menu_enable_pos; \
+} while(0)
// Scale the pos and size vectors to absolute coordinates
-#define HUD_Panel_ScalePosSize()\
-panel_pos_x *= vid_conwidth; panel_pos_y *= vid_conheight;\
-panel_size_x *= vid_conwidth; panel_size_y *= vid_conheight;
+#define HUD_Panel_ScalePosSize() do { \
+ panel_pos.x *= vid_conwidth; panel_pos.y *= vid_conheight; \
+ panel_size.x *= vid_conwidth; panel_size.y *= vid_conheight; \
+} while(0)
// NOTE: in hud_configure mode cvars must be reloaded every frame
-#define HUD_Panel_UpdateCvars() \
-if(panel.update_time <= time) { \
- if(autocvar__hud_configure) panel_enabled = cvar(strcat("hud_panel_", panel.panel_name)); \
- panel_pos = stov(cvar_string(strcat("hud_panel_", panel.panel_name, "_pos"))); \
- panel_size = stov(cvar_string(strcat("hud_panel_", panel.panel_name, "_size"))); \
- HUD_Panel_ScalePosSize() \
- panel_bg_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg")); \
- panel_bg_color_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_color")); \
- panel_bg_color_team_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_color_team")); \
- panel_bg_alpha_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_alpha")); \
- panel_bg_border_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_border")); \
- panel_bg_padding_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_padding")); \
- HUD_Panel_GetBg()\
- if (panel.current_panel_bg != "0") {\
- HUD_Panel_GetColorTeam()\
- HUD_Panel_GetColor()\
- HUD_Panel_GetBgAlpha()\
- HUD_Panel_GetBorder()\
- }\
- HUD_Panel_GetFgAlpha()\
- HUD_Panel_GetPadding()\
- panel.current_panel_bg_alpha = panel_bg_alpha; \
- panel.current_panel_fg_alpha = panel_fg_alpha; \
- if(menu_enabled == 2 && panel == highlightedPanel) {\
- HUD_Panel_UpdatePosSize_ForMenu()\
- } else {\
- panel_bg_alpha *= hud_fade_alpha;\
- panel_fg_alpha *= hud_fade_alpha;\
- }\
- panel.current_panel_pos = panel_pos; \
- panel.current_panel_size = panel_size; \
- panel.current_panel_bg_border = panel_bg_border; \
- panel.current_panel_bg_color = panel_bg_color; \
- panel.current_panel_bg_color_team = panel_bg_color_team; \
- panel.current_panel_bg_padding = panel_bg_padding; \
- panel.update_time = (autocvar__hud_configure) ? time : time + autocvar_hud_panel_update_interval; \
-} else { \
- panel_pos = panel.current_panel_pos; \
- panel_size = panel.current_panel_size; \
- panel_bg_alpha = panel.current_panel_bg_alpha * hud_fade_alpha; \
- panel_bg_border = panel.current_panel_bg_border; \
- panel_bg_color = panel.current_panel_bg_color; \
- panel_bg_color_team = panel.current_panel_bg_color_team; \
- panel_bg_padding = panel.current_panel_bg_padding; \
- panel_fg_alpha = panel.current_panel_fg_alpha * hud_fade_alpha; \
-} ENDS_WITH_CURLY_BRACE
-
-#define HUD_Panel_UpdatePosSize() {\
-panel_enabled = cvar(strcat("hud_panel_", panel.panel_name)); \
-panel_pos = stov(cvar_string(strcat("hud_panel_", panel.panel_name, "_pos"))); \
-panel_size = stov(cvar_string(strcat("hud_panel_", panel.panel_name, "_size"))); \
-HUD_Panel_ScalePosSize()\
-if(menu_enabled == 2 && panel == highlightedPanel) {\
- HUD_Panel_UpdatePosSize_ForMenu()\
-}\
-panel_bg_border_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_border")); \
-HUD_Panel_GetBorder() \
-} ENDS_WITH_CURLY_BRACE
-
-#define NOTIFY_MAX_ENTRIES 10
-#define NOTIFY_ICON_MARGIN 0.02
-
-float notify_index;
-float notify_count;
+#define HUD_Panel_UpdateCvars() do { \
+ if (panel.update_time <= time) { \
+ if (autocvar__hud_configure) panel_enabled = cvar(strcat("hud_panel_", panel.panel_name)); \
+ panel_pos = stov(cvar_string(strcat("hud_panel_", panel.panel_name, "_pos"))); \
+ panel_size = stov(cvar_string(strcat("hud_panel_", panel.panel_name, "_size"))); \
+ HUD_Panel_ScalePosSize(); \
+ panel_bg_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg")); \
+ panel_bg_color_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_color")); \
+ panel_bg_color_team_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_color_team")); \
+ panel_bg_alpha_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_alpha")); \
+ panel_bg_border_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_border")); \
+ panel_bg_padding_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_padding")); \
+ HUD_Panel_GetBg(); \
+ if (panel.current_panel_bg != "0") { \
+ HUD_Panel_GetColorTeam(); \
+ HUD_Panel_GetColor(); \
+ HUD_Panel_GetBgAlpha(); \
+ HUD_Panel_GetBorder(); \
+ } \
+ HUD_Panel_GetFgAlpha(); \
+ HUD_Panel_GetPadding(); \
+ panel.current_panel_bg_alpha = panel_bg_alpha; \
+ panel.current_panel_fg_alpha = panel_fg_alpha; \
+ if (menu_enabled == 2 && panel == highlightedPanel) { \
+ HUD_Panel_UpdatePosSize_ForMenu(); \
+ } else { \
+ panel_bg_alpha *= hud_fade_alpha; \
+ panel_fg_alpha *= hud_fade_alpha; \
+ } \
+ panel.current_panel_pos = panel_pos; \
+ panel.current_panel_size = panel_size; \
+ panel.current_panel_bg_border = panel_bg_border; \
+ panel.current_panel_bg_color = panel_bg_color; \
+ panel.current_panel_bg_color_team = panel_bg_color_team; \
+ panel.current_panel_bg_padding = panel_bg_padding; \
+ panel.update_time = (autocvar__hud_configure) ? time : time + autocvar_hud_panel_update_interval; \
+ } else { \
+ panel_pos = panel.current_panel_pos; \
+ panel_size = panel.current_panel_size; \
+ panel_bg_alpha = panel.current_panel_bg_alpha * hud_fade_alpha; \
+ panel_bg_border = panel.current_panel_bg_border; \
+ panel_bg_color = panel.current_panel_bg_color; \
+ panel_bg_color_team = panel.current_panel_bg_color_team; \
+ panel_bg_padding = panel.current_panel_bg_padding; \
+ panel_fg_alpha = panel.current_panel_fg_alpha * hud_fade_alpha; \
+ } \
+} while(0)
+
+#define HUD_Panel_UpdatePosSize() do { \
+ panel_enabled = cvar(strcat("hud_panel_", panel.panel_name)); \
+ panel_pos = stov(cvar_string(strcat("hud_panel_", panel.panel_name, "_pos"))); \
+ panel_size = stov(cvar_string(strcat("hud_panel_", panel.panel_name, "_size"))); \
+ HUD_Panel_ScalePosSize(); \
+ if (menu_enabled == 2 && panel == highlightedPanel) { \
+ HUD_Panel_UpdatePosSize_ForMenu(); \
+ } \
+ panel_bg_border_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_border")); \
+ HUD_Panel_GetBorder(); \
+} while(0)
+
+const int NOTIFY_MAX_ENTRIES = 10;
+const float NOTIFY_ICON_MARGIN = 0.02;
+
+int notify_index;
+int notify_count;
float notify_times[NOTIFY_MAX_ENTRIES];
string notify_attackers[NOTIFY_MAX_ENTRIES];
string notify_victims[NOTIFY_MAX_ENTRIES];
var void HUD_ModIcons_GameType(vector pos, vector size);
void HUD_ModIcons_SetFunc();
+#endif