return stringwidth(s, FALSE, theSize);
}
-void drawstringright(vector position, string text, vector scale, vector rgb, float theAlpha, float flag)
+void drawstringright(vector position, string text, vector theScale, vector rgb, float theAlpha, float flag)
{
- position_x -= 2 / 3 * strlen(text) * scale_x;
- drawstring(position, text, scale, rgb, theAlpha, flag);
+ position_x -= 2 / 3 * strlen(text) * theScale_x;
+ drawstring(position, text, theScale, rgb, theAlpha, flag);
}
-void drawstringcenter(vector position, string text, vector scale, vector rgb, float theAlpha, float flag)
+void drawstringcenter(vector position, string text, vector theScale, vector rgb, float theAlpha, float flag)
{
- position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
- drawstring(position, text, scale, rgb, theAlpha, flag);
+ position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * theScale_x);
+ drawstring(position, text, theScale, rgb, theAlpha, flag);
}
// return the string of the onscreen race timer
float GetPlayerColor(float i)
{
- if not(playerslots[i].gotscores) // unconnected
+ if(!playerslots[i].gotscores) // unconnected
return NUM_SPECTATOR;
else if(stof(getplayerkeyvalue(i, "frags")) == FRAGS_SPECTATOR)
return NUM_SPECTATOR;
// draw the background/borders
#define HUD_Panel_DrawBg(theAlpha)\
-if(panel_bg != "0")\
+if(panel_bg != "0" && panel_bg != "")\
draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * theAlpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER))
//basically the same code of draw_ButtonPicture and draw_VertButtonPicture for the menu
}
}
-float GetAmmoTypeForWep(float i)
+float GetAmmoTypeForWep(float i) // WEAPONTODO
{
switch(i)
{
- case WEP_SHOTGUN: return 0;
+ case WEP_SHOCKWAVE: return 0;
case WEP_UZI: return 1;
case WEP_GRENADE_LAUNCHER: return 2;
case WEP_MINE_LAYER: return 2;
case WEP_NEX: return 3;
case WEP_RIFLE: return 1;
case WEP_HAGAR: return 2;
- case WEP_ROCKET_LAUNCHER: return 2;
+ case WEP_DEVASTATOR: return 2;
case WEP_SEEKER: return 2;
case WEP_FIREBALL: return 4;
case WEP_HOOK: return 3;
void HUD_Weapons(void)
{
// declarations
- WEPSET_DECLARE_A(weapons_stat);
- WEPSET_COPY_AS(weapons_stat);
+ WepSet weapons_stat = WepSet_GetFromStat();
float i, f, a;
float screen_ar, center_x = 0, center_y;
float weapon_count, weapon_id;
return;
}
}
- else
- hud_configure_active_panel = HUD_PANEL_WEAPONS;
// update generic hud functions
- HUD_Panel_UpdateCvars(weapons);
+ HUD_Panel_UpdateCvars();
HUD_Panel_ApplyFadeAlpha();
draw_beginBoldFont();
{
if(autocvar__hud_configure)
{
- if (WEPSET_EMPTY_A(weapons_stat))
+ if (!weapons_stat)
for(i = WEP_FIRST; i <= WEP_LAST; i += floor((WEP_LAST-WEP_FIRST)/5))
- WEPSET_OR_AW(weapons_stat, i);
+ weapons_stat |= WepSet_FromWeapon(i);
if(menu_enabled != 2)
HUD_Panel_DrawBg(1); // also draw the bg of the entire panel
// do we own this weapon?
weapon_count = 0;
for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
- if(WEPSET_CONTAINS_AW(weapons_stat, weaponorder[i].weapon))
+ if(weapons_stat & WepSet_FromWeapon(weaponorder[i].weapon))
++weapon_count;
// add it anyway if weaponcomplain is shown
// skip this weapon if we don't own it (and onlyowned is enabled)-- or if weapons_complainbubble is showing for this weapon
if(autocvar_hud_panel_weapons_onlyowned)
- if not(WEPSET_CONTAINS_AW(weapons_stat, self.weapon) || (self.weapon == complain_weapon))
+ if (!((weapons_stat & WepSet_FromWeapon(self.weapon)) || (self.weapon == complain_weapon)))
continue;
// figure out the drawing position of weapon
- weapon_pos = (panel_pos
- + eX * column * weapon_size_x
+ weapon_pos = (panel_pos
+ + eX * column * weapon_size_x
+ eY * row * weapon_size_y);
// draw background behind currently selected weapon
}
// drawing all the weapon items
- if(WEPSET_CONTAINS_AW(weapons_stat, self.weapon))
+ if(weapons_stat & WepSet_FromWeapon(self.weapon))
{
// draw the weapon image
drawpic_aspect_skin(weapon_pos, strcat("weapon", self.netname), weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
}
// draw ammo status bar
- if(autocvar_hud_panel_weapons_ammo && self.weapon != WEP_TUBA && self.weapon != WEP_LASER && self.weapon != WEP_PORTO)
+ if(autocvar_hud_panel_weapons_ammo && self.weapon != WEP_TUBA && self.weapon != WEP_BLASTER && self.weapon != WEP_PORTO) // WEAPONTODO: detect weapons which don't have ammo automatically
{
a = 0;
ammo_type = GetAmmoTypeForWep(self.weapon);
if(!autocvar_hud_panel_ammo) return;
if(spectatee_status == -1) return;
}
- else
- hud_configure_active_panel = HUD_PANEL_AMMO;
- HUD_Panel_UpdateCvars(ammo);
+ HUD_Panel_UpdateCvars();
HUD_Panel_ApplyFadeAlpha();
draw_beginBoldFont();
{
if(!autocvar_hud_panel_powerups) return;
if(spectatee_status == -1) return;
- if not(getstati(STAT_ITEMS, 0, 24) & (IT_STRENGTH | IT_INVINCIBLE | IT_SUPERWEAPON)) return;
+ if(!(getstati(STAT_ITEMS, 0, 24) & (IT_STRENGTH | IT_INVINCIBLE | IT_SUPERWEAPON))) return;
if (getstati(STAT_HEALTH) <= 0) return;
strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
}
else
{
- hud_configure_active_panel = HUD_PANEL_POWERUPS;
-
strength_time = 15;
shield_time = 27;
superweapons_time = 13;
}
- HUD_Panel_UpdateCvars(powerups);
+ HUD_Panel_UpdateCvars();
HUD_Panel_ApplyFadeAlpha();
draw_beginBoldFont();
}
else
{
- hud_configure_active_panel = HUD_PANEL_HEALTHARMOR;
-
health = 150;
armor = 75;
fuel = 20;
}
- HUD_Panel_UpdateCvars(healtharmor);
+ HUD_Panel_UpdateCvars();
HUD_Panel_ApplyFadeAlpha();
vector pos, mySize;
pos = panel_pos;
if(autocvar_hud_panel_healtharmor == 2) // combined health and armor display
{
vector v;
- v = healtharmor_maxdamage(health, armor, armorblockpercent);
+ v = healtharmor_maxdamage(health, armor, armorblockpercent, DEATH_WEAPON);
float x;
x = floor(v_x + 1);
{
float BLINK_FACTOR = 0.15;
float BLINK_BASE = 0.85;
- float BLINK_FREQ = 9;
+ float BLINK_FREQ = 9;
pain_health_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
}
}
{
if(!autocvar_hud_panel_notify) return;
}
- else
- hud_configure_active_panel = HUD_PANEL_NOTIFY;
- HUD_Panel_UpdateCvars(notify);
+ HUD_Panel_UpdateCvars();
HUD_Panel_ApplyFadeAlpha();
vector pos, mySize;
pos = panel_pos;
float entries, height;
entries = bound(1, floor(KN_MAX_ENTRIES * mySize_y/mySize_x), KN_MAX_ENTRIES);
height = mySize_y/entries;
-
+
vector fontsize;
float fontheight = height * autocvar_hud_panel_notify_fontsize;
fontsize = '0.5 0.5 0' * fontheight;
{
break;
}
-
+
attacker = notify_attackers[j];
victim = notify_victims[j];
icon = notify_icon[j];
{
if(!autocvar_hud_panel_timer) return;
}
- else
- hud_configure_active_panel = HUD_PANEL_TIMER;
- HUD_Panel_UpdateCvars(timer);
+ HUD_Panel_UpdateCvars();
HUD_Panel_ApplyFadeAlpha();
draw_beginBoldFont();
if (autocvar_hud_panel_radar != 2 && !teamplay) return;
}
}
- else
- hud_configure_active_panel = HUD_PANEL_RADAR;
- HUD_Panel_UpdateCvars(radar);
+ HUD_Panel_UpdateCvars();
HUD_Panel_ApplyFadeAlpha();
-
+
float f = 0;
if (hud_panel_radar_maximized && !autocvar__hud_configure)
panel_size_y = bound(0.2, panel_size_y, 1) * vid_conheight;
panel_pos_x = (vid_conwidth - panel_size_x) / 2;
panel_pos_y = (vid_conheight - panel_size_y) / 2;
-
+
panel_bg = strcat(hud_skin_path, "/border_default"); // always use the default border when maximized
if(precache_pic(panel_bg) == "") { panel_bg = "gfx/hud/default/border_default"; } // fallback
-
+
switch(hud_panel_radar_maximized_zoommode)
{
default:
f = 1;
break;
}
-
+
switch(hud_panel_radar_maximized_rotation)
{
case 0:
f = 1;
break;
}
-
+
switch(hud_panel_radar_rotation)
{
case 0:
if(!autocvar_hud_panel_score) return;
if(spectatee_status == -1 && (gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
}
- else
- hud_configure_active_panel = HUD_PANEL_SCORE;
- HUD_Panel_UpdateCvars(score);
+ HUD_Panel_UpdateCvars();
HUD_Panel_ApplyFadeAlpha();
vector pos, mySize;
pos = panel_pos;
score = tm.(teamscores[ts_primary]);
if(autocvar__hud_configure)
score = 123;
-
+
if (score > max_fragcount)
max_fragcount = score;
if(!(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
if(spectatee_status == -1) return;
}
- else
- hud_configure_active_panel = HUD_PANEL_RACETIMER;
- HUD_Panel_UpdateCvars(racetimer);
+ HUD_Panel_UpdateCvars();
HUD_Panel_ApplyFadeAlpha();
draw_beginBoldFont();
float vote_alpha;
float vote_change; // "time" when vote_active changed
-void HUD_VoteWindow(void)
+void HUD_Vote(void)
{
if(autocvar_cl_allow_uid2name == -1 && (gametype == MAPINFO_TYPE_CTS || gametype == MAPINFO_TYPE_RACE || (serverflags & SERVERFLAG_PLAYERSTATS)))
{
}
else
{
- hud_configure_active_panel = HUD_PANEL_VOTE;
-
vote_yescount = 3;
vote_nocount = 2;
vote_needed = 4;
if(!vote_alpha)
return;
- HUD_Panel_UpdateCvars(vote);
+ HUD_Panel_UpdateCvars();
HUD_Panel_ApplyFadeAlpha();
if(uid2name_dialog)
float mod_active; // is there any active mod icon?
-// Clan Arena HUD modicons
-void HUD_Mod_CA(vector pos, vector mySize)
+void DrawCAItem(vector myPos, vector mySize, float aspect_ratio, float layout, float i)
{
- mod_active = 1; // CA should never hide the mod icons panel
- float redalive, bluealive;
- redalive = getstati(STAT_REDALIVE);
- bluealive = getstati(STAT_BLUEALIVE);
+ float stat;
+ string pic;
+ vector color;
+#ifdef GMQCC
+ stat = -1;
+ pic = "";
+ color = '0 0 0';
+#endif
+ switch(i)
+ {
+ case 0:
+ stat = getstati(STAT_REDALIVE);
+ pic = "player_red.tga";
+ color = '1 0 0';
+ break;
+ case 1:
+ stat = getstati(STAT_BLUEALIVE);
+ pic = "player_blue.tga";
+ color = '0 0 1';
+ break;
+ case 2:
+ stat = getstati(STAT_YELLOWALIVE);
+ pic = "player_yellow.tga";
+ color = '1 1 0';
+ break;
+ default:
+ case 3:
+ stat = getstati(STAT_PINKALIVE);
+ pic = "player_pink.tga";
+ color = '1 0 1';
+ break;
+ }
- vector redpos, bluepos;
- if(mySize_x > mySize_y)
+ if(mySize_x/mySize_y > aspect_ratio)
{
- redpos = pos;
- bluepos = pos + eY * 0.5 * mySize_y;
- drawpic_aspect_skin(redpos, "player_red.tga", 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
- drawstring_aspect(redpos + eX * 0.5 * mySize_x, ftos(redalive), 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
- drawpic_aspect_skin(bluepos, "player_blue.tga", 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
- drawstring_aspect(bluepos + eX * 0.5 * mySize_x, ftos(bluealive), 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+ i = aspect_ratio * mySize_y;
+ myPos_x = myPos_x + (mySize_x - i) / 2;
+ mySize_x = i;
}
else
{
- redpos = pos;
- bluepos = pos + eY * 0.5 * mySize_y;
- drawpic_aspect_skin(redpos, "player_red.tga", eX * mySize_x + eY * 0.3 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
- drawstring_aspect(redpos + eY * 0.3 * mySize_y, ftos(redalive), eX * mySize_x + eY * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
- drawpic_aspect_skin(bluepos, "player_blue.tga", eX * mySize_x + eY * 0.3 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
- drawstring_aspect(bluepos + eY * 0.3 * mySize_y, ftos(bluealive), eX * mySize_x + eY * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+ i = 1/aspect_ratio * mySize_x;
+ myPos_y = myPos_y + (mySize_y - i) / 2;
+ mySize_y = i;
+ }
+
+ if(layout)
+ {
+ drawpic_aspect_skin(myPos, pic, eX * 0.7 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawstring_aspect(myPos + eX * 0.7 * mySize_x, ftos(stat), eX * 0.3 * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
+ }
+ else
+ drawstring_aspect(myPos, ftos(stat), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
+}
+
+// Clan Arena and Freeze Tag HUD modicons
+void HUD_Mod_CA(vector myPos, vector mySize)
+{
+ mod_active = 1; // required in each mod function that always shows something
+ entity tm;
+ float teams_count = 0;
+ for(tm = teams.sort_next; tm; tm = tm.sort_next)
+ if(tm.team != NUM_SPECTATOR)
+ ++teams_count;
+
+ float layout;
+ if(gametype == MAPINFO_TYPE_CA)
+ layout = autocvar_hud_panel_modicons_ca_layout;
+ else //if(gametype == MAPINFO_TYPE_FREEZETAG)
+ layout = autocvar_hud_panel_modicons_freezetag_layout;
+ float rows, columns, aspect_ratio;
+ rows = mySize_y/mySize_x;
+ aspect_ratio = (layout) ? 2 : 1;
+ rows = bound(1, floor((sqrt((4 * aspect_ratio * teams_count + rows) * rows) + rows + 0.5) / 2), teams_count);
+ columns = ceil(teams_count/rows);
+
+ int i;
+ float row = 0, column = 0;
+ vector pos, itemSize;
+ itemSize = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
+ for(i=0; i<teams_count; ++i)
+ {
+ pos = myPos + eX * column * itemSize_x + eY * row * itemSize_y;
+
+ DrawCAItem(pos, itemSize, aspect_ratio, layout, i);
+
+ ++row;
+ if(row >= rows)
+ {
+ row = 0;
+ ++column;
+ }
}
}
stat_items = getstati(STAT_ITEMS, 0, 24);
redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
-
+
if(redflag || blueflag)
mod_active = 1;
else
float kaball_prevstatus; // last remembered status
float kaball_statuschange_time; // time when the status changed
-// we don't need to reset for keepaway since it immediately
+// we don't need to reset for keepaway since it immediately
// autocorrects prevstatus as to if the player has the ball or not
void HUD_Mod_Keepaway(vector pos, vector mySize)
{
mod_active = 1; // keepaway should always show the mod HUD
-
+
float BLINK_FACTOR = 0.15;
float BLINK_BASE = 0.85;
- float BLINK_FREQ = 5;
+ float BLINK_FREQ = 5;
float kaball_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
-
+
float stat_items = getstati(STAT_ITEMS, 0, 24);
float kaball = (stat_items/IT_KEY1) & 1;
-
+
if(kaball != kaball_prevstatus)
{
kaball_statuschange_time = time;
kaball_prevstatus = kaball;
}
-
+
vector kaball_pos, kaball_size;
-
+
if(mySize_x > mySize_y) {
kaball_pos = pos + eX * 0.25 * mySize_x;
kaball_size = eX * 0.5 * mySize_x + eY * mySize_y;
kaball_pos = pos + eY * 0.25 * mySize_y;
kaball_size = eY * 0.5 * mySize_y + eX * mySize_x;
}
-
+
float kaball_statuschange_elapsedtime = time - kaball_statuschange_time;
float f = bound(0, kaball_statuschange_elapsedtime*2, 1);
-
+
if(kaball_prevstatus && f < 1)
drawpic_aspect_skin_expanding(kaball_pos, "keepawayball_carrying", kaball_size, '1 1 1', panel_fg_alpha * kaball_alpha, DRAWFLAG_NORMAL, f);
-
+
if(kaball)
drawpic_aspect_skin(pos, "keepawayball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha * kaball_alpha * f, DRAWFLAG_NORMAL);
}
float f; // yet another function has this
score = me.(scores[ps_primary]);
- if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
+ if(!(scores_flags[ps_primary] & SFL_TIME) || teamplay) // race/cts record display on HUD
return; // no records in the actual race
// clientside personal record
if(autocvar_cl_autodemo_delete_keeprecords)
{
f = autocvar_cl_autodemo_delete;
- f &~= 1;
+ f &= ~1;
cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
}
}
int i;
float row = 0, column = 0;
+ vector pos, itemSize;
+ itemSize = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
for(i=0; i<teams_count; ++i)
{
- vector pos, itemSize;
- pos = myPos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows);
- itemSize = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
+ pos = myPos + eX * column * itemSize_x + eY * row * itemSize_y;
DrawDomItem(pos, itemSize, aspect_ratio, layout, i);
if(!autocvar_hud_panel_modicons) return;
if (gametype != MAPINFO_TYPE_CTF && gametype != MAPINFO_TYPE_KEYHUNT && gametype != MAPINFO_TYPE_NEXBALL && gametype != MAPINFO_TYPE_CTS && gametype != MAPINFO_TYPE_RACE && gametype != MAPINFO_TYPE_CA && gametype != MAPINFO_TYPE_FREEZETAG && gametype != MAPINFO_TYPE_KEEPAWAY && gametype != MAPINFO_TYPE_DOMINATION) return;
}
- else
- hud_configure_active_panel = HUD_PANEL_MODICONS;
- HUD_Panel_UpdateCvars(modicons);
+ HUD_Panel_UpdateCvars();
HUD_Panel_ApplyFadeAlpha();
draw_beginBoldFont();
// Draw pressed keys (#11)
//
-void HUD_DrawPressedKeys(void)
+void HUD_PressedKeys(void)
{
if(!autocvar__hud_configure)
{
if(!autocvar_hud_panel_pressedkeys) return;
if(spectatee_status <= 0 && autocvar_hud_panel_pressedkeys < 2) return;
}
- else
- hud_configure_active_panel = HUD_PANEL_PRESSEDKEYS;
-
- HUD_Panel_UpdateCvars(pressedkeys);
+ HUD_Panel_UpdateCvars();
HUD_Panel_ApplyFadeAlpha();
vector pos, mySize;
pos = panel_pos;
if(autocvar__con_chat_maximized)
if(!hud_draw_maximized) return;
}
- else
- hud_configure_active_panel = HUD_PANEL_CHAT;
- HUD_Panel_UpdateCvars(chat);
+ HUD_Panel_UpdateCvars();
HUD_Panel_ApplyFadeAlpha();
if(autocvar__con_chat_maximized && !autocvar__hud_configure) // draw at full screen height if maximized
{
if(!autocvar_hud_panel_engineinfo) return;
}
- else
- hud_configure_active_panel = HUD_PANEL_ENGINEINFO;
- HUD_Panel_UpdateCvars(engineinfo);
+ HUD_Panel_UpdateCvars();
HUD_Panel_ApplyFadeAlpha();
vector pos, mySize;
pos = panel_pos;
frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + currentframetime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
frametimeavg2 = frametimeavg1;
frametimeavg1 = frametimeavg;
-
+
float weight;
weight = cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight");
if(currentframetime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
{
if(!autocvar_hud_panel_infomessages) return;
}
- else
- hud_configure_active_panel = HUD_PANEL_INFOMESSAGES;
- HUD_Panel_UpdateCvars(infomessages);
+ HUD_Panel_UpdateCvars();
HUD_Panel_ApplyFadeAlpha();
vector pos, mySize;
pos = panel_pos;
vector fontsize;
fontsize = '0.20 0.20 0' * mySize_y;
-
+
float a;
a = panel_fg_alpha;
s = sprintf(_("^1Press ^3%s^1 for gamemode info"), getcommandkey("server info", "+show_info"));
drawInfoMessage(s)
- if(gametype == MAPINFO_TYPE_ARENA)
- s = _("^1Wait for your turn to join");
- else if(gametype == MAPINFO_TYPE_LMS)
+ if(gametype == MAPINFO_TYPE_LMS)
{
entity sk;
sk = playerslots[player_localnum];
}
}
}
- else
+ else
{
s = _("^7Press ^3ESC ^7to show HUD options.");
drawInfoMessage(s)
if(spectatee_status == -1 && (autocvar_hud_panel_physics == 1 || autocvar_hud_panel_physics == 3)) return;
if(autocvar_hud_panel_physics == 3 && !(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
}
- else
- hud_configure_active_panel = HUD_PANEL_PHYSICS;
- HUD_Panel_UpdateCvars(physics);
+ HUD_Panel_UpdateCvars();
HUD_Panel_ApplyFadeAlpha();
draw_beginBoldFont();
conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
break;
}
-
+
vector vel = (csqcplayer ? csqcplayer.velocity : pmove_vel);
float max_speed = floor( autocvar_hud_panel_physics_speed_max * conversion_factor + 0.5 );
acceleration = (vlen(vel) - vlen(acc_prevspeed));
else
acceleration = (vlen(vel - '0 0 1' * vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z));
-
+
acceleration = acceleration * (1 / max(0.0001, f)) * (0.0254 / 9.80665);
-
+
acc_prevspeed = vel;
acc_prevtime = time;
}
else
{
- hud_configure_active_panel = HUD_PANEL_CENTERPRINT;
-
if (!hud_configure_prev)
reset_centerprint_messages();
if (time > hud_configure_cp_generation_time)
float r;
r = random();
if (r > 0.9)
- centerprint_generic(floor(r*1000), strcat(sprintf("^3Countdown message at time %s", seconds_tostring(time)), ", seconds left: %d"), 1, 10);
+ centerprint_generic(floor(r*1000), strcat(sprintf("^3Countdown message at time %s", seconds_tostring(time)), ", seconds left: ^COUNT"), 1, 10);
else if (r > 0.8)
centerprint_generic(0, sprintf("^1Multiline message at time %s that\n^1lasts longer than normal", seconds_tostring(time)), 20, 0);
else
}
}
- HUD_Panel_UpdateCvars(centerprint);
+ HUD_Panel_UpdateCvars();
// this panel doesn't fade when showing the scoreboard
if(autocvar__menu_alpha)
if (scoreboard_bottom >= 0.96 * vid_conheight)
return;
vector target_pos;
-
+
target_pos = eY * scoreboard_bottom + eX * 0.5 * (vid_conwidth - panel_size_x);
-
+
if(target_pos_y > panel_pos_y)
{
panel_pos = panel_pos + (target_pos - panel_pos) * sqrt(scoreboard_fade_alpha);
}
- // fade the centerprint_hud in/out
+ // fade the centerprint_hud in/out
if(centerprint_time[j] < 0)
a = bound(0, (time - centerprint_expire_time[j]) / max(0.0001, autocvar_hud_panel_centerprint_fade_in), 1);
else if(centerprint_expire_time[j] - autocvar_hud_panel_centerprint_fade_out > time)
a = (centerprint_expire_time[j] - time) / max(0.0001, autocvar_hud_panel_centerprint_fade_out);
else
a = 0;
-
+
// set the size from fading in/out before subsequent fading
- sz = autocvar_hud_panel_centerprint_fade_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_minfontsize);
-
+ sz = autocvar_hud_panel_centerprint_fade_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_minfontsize);
+
// also fade it based on positioning
if(autocvar_hud_panel_centerprint_fade_subsequent)
{
a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passone_minalpha, (1 - (g / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passone))), 1); // pass one: all messages after the first have half theAlpha
a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passtwo_minalpha, (1 - (g / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passtwo))), 1); // pass two: after that, gradually lower theAlpha even more for each message
}
-
+
// finally set the size based on the new theAlpha from subsequent fading
- sz = sz * (autocvar_hud_panel_centerprint_fade_subsequent_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_subsequent_minfontsize));
+ sz = sz * (autocvar_hud_panel_centerprint_fade_subsequent_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_subsequent_minfontsize));
drawfontscale = sz * '1 1 0';
-
+
if (centerprint_countdown_num[j])
n = tokenizebyseparator(strreplace("^COUNT", count_seconds(centerprint_countdown_num[j]), centerprint_messages[j]), "\n");
else
}
}
- ++g; // move next position number up
-
+ ++g; // move next position number up
+
msg_size = pos_y - msg_size;
if (autocvar_hud_panel_centerprint_flip)
{
pos_y = current_msg_pos_y - CENTERPRINT_SPACING * fontsize_y;
if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
pos_y += (msg_size + CENTERPRINT_SPACING * fontsize_y) * (1 - sqrt(sz));
-
+
if (pos_y < panel_pos_y) // check if the next message can be shown
{
drawfontscale = '1 1 0';
pos_y += CENTERPRINT_SPACING * fontsize_y;
if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
pos_y -= (msg_size + CENTERPRINT_SPACING * fontsize_y) * (1 - sqrt(sz));
-
+
if(pos_y > panel_pos_y + panel_size_y - fontsize_y) // check if the next message can be shown
{
drawfontscale = '1 1 0';
HUD_Mod_CTF_Reset();
}
-#define HUD_DrawPanel(id)\
-switch (id) {\
- case (HUD_PANEL_RADAR):\
- HUD_Radar(); break;\
- case (HUD_PANEL_WEAPONS):\
- HUD_Weapons(); break;\
- case (HUD_PANEL_AMMO):\
- HUD_Ammo(); break;\
- case (HUD_PANEL_POWERUPS):\
- HUD_Powerups(); break;\
- case (HUD_PANEL_HEALTHARMOR):\
- HUD_HealthArmor(); break;\
- case (HUD_PANEL_NOTIFY):\
- HUD_Notify(); break;\
- case (HUD_PANEL_TIMER):\
- HUD_Timer(); break;\
- case (HUD_PANEL_SCORE):\
- HUD_Score(); break;\
- case (HUD_PANEL_RACETIMER):\
- HUD_RaceTimer(); break;\
- case (HUD_PANEL_VOTE):\
- HUD_VoteWindow(); break;\
- case (HUD_PANEL_MODICONS):\
- HUD_ModIcons(); break;\
- case (HUD_PANEL_PRESSEDKEYS):\
- HUD_DrawPressedKeys(); break;\
- case (HUD_PANEL_CHAT):\
- HUD_Chat(); break;\
- case (HUD_PANEL_ENGINEINFO):\
- HUD_EngineInfo(); break;\
- case (HUD_PANEL_INFOMESSAGES):\
- HUD_InfoMessages(); break;\
- case (HUD_PANEL_PHYSICS):\
- HUD_Physics(); break;\
- case (HUD_PANEL_CENTERPRINT):\
- HUD_CenterPrint(); break;\
-} ENDS_WITH_CURLY_BRACE
-
void HUD_Main (void)
{
float i;
// they must call HUD_Panel_ApplyFadeAlpha(); only when showing the menu
if(scoreboard_fade_alpha == 1)
{
- HUD_CenterPrint();
+ (panel = HUD_PANEL(CENTERPRINT)).panel_draw();
return;
}
vector color;
float hud_dock_color_team = autocvar_hud_dock_color_team;
if((teamplay) && hud_dock_color_team) {
- color = colormapPaletteColor(myteam, 1) * hud_dock_color_team;
+ if(autocvar__hud_configure && myteam == NUM_SPECTATOR)
+ color = '1 0 0' * hud_dock_color_team;
+ else
+ color = myteamcolors * hud_dock_color_team;
}
else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && hud_dock_color_team) {
color = '1 0 0' * hud_dock_color_team;
hud_draw_maximized = 0;
// draw panels in order specified by panel_order array
for(i = HUD_PANEL_NUM - 1; i >= 0; --i)
- HUD_DrawPanel(panel_order[i]);
+ (panel = hud_panel[panel_order[i]]).panel_draw();
hud_draw_maximized = 1; // panels that may be maximized must check this var
// draw maximized panels on top
if(hud_panel_radar_maximized)
- HUD_Radar();
+ (panel = HUD_PANEL(RADAR)).panel_draw();
if(autocvar__con_chat_maximized)
- HUD_Chat();
+ (panel = HUD_PANEL(CHAT)).panel_draw();
if(autocvar__hud_configure)
{
- if(tab_panel != -1)
+ if(tab_panel)
{
- HUD_Panel_UpdatePosSizeForId(tab_panel)
+ panel = tab_panel;
+ HUD_Panel_UpdatePosSize()
drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .2, DRAWFLAG_NORMAL);
}
- if(highlightedPanel != -1)
+ if(highlightedPanel)
{
- HUD_Panel_UpdatePosSizeForId(highlightedPanel);
+ panel = highlightedPanel;
+ HUD_Panel_UpdatePosSize()
HUD_Panel_HlBorder(panel_bg_border + 1.5 * hlBorderSize, '0 0.5 1', 0.25 * (1 - autocvar__menu_alpha));
}
if(!hud_configure_prev || hud_configure_prev == -1)
{
if(autocvar_hud_cursormode) { setcursormode(1); }
hudShiftState = 0;
+ for(i = HUD_PANEL_NUM - 1; i >= 0; --i)
+ hud_panel[panel_order[i]].update_time = time;
}
}
- else if (hud_configure_prev && autocvar_hud_cursormode)
+ else if(hud_configure_prev && hud_configure_prev != -1 && autocvar_hud_cursormode)
setcursormode(0);
hud_configure_prev = autocvar__hud_configure;