#include "healtharmor.qh"
+#include <client/defs.qh>
+#include <client/miscfunctions.qh>
+
#include <common/deathtypes/all.qh>
// Health/armor (#3)
int baralign = autocvar_hud_panel_healtharmor_baralign;
int iconalign = autocvar_hud_panel_healtharmor_iconalign;
- int maxhealth = autocvar_hud_panel_healtharmor_maxhealth;
- int maxarmor = autocvar_hud_panel_healtharmor_maxarmor;
+ int maxhealth = autocvar_hud_panel_healtharmor_maxhealth;
+ int maxarmor = autocvar_hud_panel_healtharmor_maxarmor;
if(autocvar_hud_panel_healtharmor_combined) // combined health and armor display
{
vector v;
v = healtharmor_maxdamage(health, armor, armorblockpercent, DEATH_WEAPON.m_id);
- float x;
- x = floor(v.x + 1);
+ float hp = floor(v.x + 1);
- float maxtotal = maxhealth + maxarmor;
+ float maxtotal = maxhealth + maxarmor;
string biggercount;
if(v.z) // NOT fully armored
{
biggercount = "health";
if(autocvar_hud_panel_healtharmor_progressbar)
- HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_health, x/maxtotal, 0, (baralign == 1 || baralign == 2), autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
- if(armor)
- if(autocvar_hud_panel_healtharmor_text)
+ HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_health, hp/maxtotal, 0, (baralign == 1 || baralign == 2), autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+ if(armor && autocvar_hud_panel_healtharmor_text)
drawpic_aspect_skin(pos + eX * mySize.x - eX * 0.5 * mySize.y, "armor", '0.5 0.5 0' * mySize.y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
}
else
{
biggercount = "armor";
if(autocvar_hud_panel_healtharmor_progressbar)
- HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, x/maxtotal, 0, (baralign == 1 || baralign == 2), autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
- if(health)
- if(autocvar_hud_panel_healtharmor_text)
+ HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, hp/maxtotal, 0, (baralign == 1 || baralign == 2), autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+ if(health && autocvar_hud_panel_healtharmor_text)
drawpic_aspect_skin(pos + eX * mySize.x - eX * 0.5 * mySize.y, "health", '0.5 0.5 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
}
- if(autocvar_hud_panel_healtharmor_text)
- DrawNumIcon(pos, mySize, x, biggercount, 0, iconalign, HUD_Get_Num_Color(x, maxtotal), 1);
+ if(autocvar_hud_panel_healtharmor_text)
+ DrawNumIcon(pos, mySize, hp, biggercount, 0, iconalign, HUD_Get_Num_Color(hp, maxtotal), 1);
if(fuel)
- HUD_Panel_DrawProgressBar(pos, eX * mySize.x + eY * 0.2 * mySize.y, "progressbar", fuel/100, 0, (baralign == 1 || baralign == 3), autocvar_hud_progressbar_fuel_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
+ HUD_Panel_DrawProgressBar(pos, vec2(mySize.x, 0.2 * mySize.y), "progressbar", fuel/100, 0, (baralign == 1 || baralign == 3), autocvar_hud_progressbar_fuel_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
}
else
{
DrawNumIcon(pos + health_offset, mySize, health, "health", is_vertical, health_iconalign, HUD_Get_Num_Color(health, maxhealth), 1);
}
- if(armor)
+ //if(armor)
{
+ float p_armor = armor;
if(autocvar_hud_panel_healtharmor_progressbar)
{
- float p_armor;
- p_armor = armor;
if (autocvar_hud_panel_healtharmor_progressbar_gfx)
{
if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
}
prev_armor = armor;
}
- HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, p_armor/maxarmor, is_vertical, armor_baralign, autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+ if(p_armor)
+ HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, p_armor/maxarmor, is_vertical, armor_baralign, autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
}
+ if(!autocvar_hud_panel_healtharmor_progressbar || p_armor)
if(autocvar_hud_panel_healtharmor_text)
DrawNumIcon(pos + armor_offset, mySize, armor, "armor", is_vertical, armor_iconalign, HUD_Get_Num_Color(armor, maxarmor), 1);
}