void new_te_bloodshower (float ef, vector org, float explosionspeed, float howmany)
{
float i, pmod;
- pmod = cvar("cl_particles_quality");
- for (i = 0; i < 250 * pmod; ++i)
- pointparticles(ef, org, randomvec() * explosionspeed, howmany / 250);
+ pmod = autocvar_cl_particles_quality;
+ for (i = 0; i < 50 * pmod; ++i)
+ pointparticles(ef, org, randomvec() * explosionspeed, howmany / 50);
}
void SUB_RemoveOnNoImpact()
}
if(!self.silent)
- sound(self, CHAN_PAIN, strcat("misc/gib_splat0", ftos(floor(prandom() * 4 + 1)), ".wav"), VOL_BASE, ATTN_NORM);
+ sound(self, CH_PAIN, strcat("misc/gib_splat0", ftos(floor(prandom() * 4 + 1)), ".wav"), VOL_BASE, ATTN_NORM);
pointparticles(particleeffectnum(strcat(species_prefix(self.cnt), "blood")), self.origin + '0 0 1', '0 0 30', 10);
Gib_Delete();
return;
if(self.touch == Gib_Touch) // don't do this for the "chunk" thingie...
+ // TODO somehow make it spray in a direction dependent on self.angles
trailparticles(self, particleeffectnum(strcat(species_prefix(self.cnt), "TR_SLIGHTBLOOD")), oldorg, self.origin);
else
trailparticles(self, particleeffectnum(strcat(species_prefix(self.cnt), "TR_BLOOD")), oldorg, self.origin);
self.renderflags = 0;
+
+ // make gibs die faster at low view quality
+ // if view_quality is 0.5, we want to have them die twice as fast
+ self.nextthink -= frametime * (1 / bound(0.01, view_quality, 1.00) - 1);
+
self.alpha = bound(0, self.nextthink - time, 1);
if(self.alpha < ALPHA_MIN_VISIBLE)
}
}
-void TossGib (string mdlname, vector org, vector vconst, vector vrand, float specnum, float destroyontouch, float issilent)
+void TossGib (string mdlname, vector safeorg, vector org, vector vconst, vector vrand, float specnum, float destroyontouch, float issilent)
{
entity gib;
else
gib.move_touch = SUB_RemoveOnNoImpact;
+ // don't spawn gibs inside solid - just don't
+ if(org != safeorg)
+ {
+ tracebox(safeorg, gib.mins, gib.maxs, org, MOVE_NOMONSTERS, gib);
+ org = trace_endpos;
+ }
+
gib.move_origin = gib.origin = org;
- gib.move_velocity = vconst * cvar_or("cl_gibs_velocity_scale", 1) + vrand * cvar_or("cl_gibs_velocity_random", 1) + '0 0 1' * cvar("cl_gibs_velocity_up");
- gib.move_avelocity = prandomvec() * vlen(gib.move_velocity);
+ gib.move_velocity = vconst * autocvar_cl_gibs_velocity_scale + vrand * autocvar_cl_gibs_velocity_random + '0 0 1' * autocvar_cl_gibs_velocity_up;
+ gib.move_avelocity = prandomvec() * vlen(gib.move_velocity) * autocvar_cl_gibs_avelocity_scale;
gib.move_time = time;
- gib.damageforcescale = cvar_or("cl_gibs_damageforcescale", 3.5);
+ gib.damageforcescale = autocvar_cl_gibs_damageforcescale;
- gib.nextthink = time + cvar_or("cl_gibs_lifetime", 14) * (1 + prandom() * 0.15);
+ gib.nextthink = time + autocvar_cl_gibs_lifetime * (1 + prandom() * 0.15);
gib.drawmask = MASK_NORMAL;
- RubbleLimit("gib", cvar_or("cl_gibs_maxcount",100), Gib_Delete);
+ RubbleLimit("gib", autocvar_cl_gibs_maxcount, Gib_Delete);
}
void Ent_GibSplash(float isNew)
org_z = ReadShort() * 4 + 2;
vel = decompressShortVector(ReadShort());
- if(cvar("cl_gentle_gibs") || cvar("cl_gentle"))
+ float cl_gentle_gibs = autocvar_cl_gentle_gibs;
+ if(cl_gentle_gibs || autocvar_cl_gentle)
type |= 0x80; // set gentle bit
if(type & 0x80)
{
- if(cvar("cl_gentle_gibs") == 2)
+ if(cl_gentle_gibs == 2)
gentle_prefix = "";
- else if(cvar("cl_gentle_gibs") == 3)
+ else if(cl_gentle_gibs == 3)
gentle_prefix = "happy_";
else
gentle_prefix = "morphed_";
}
- else if(cvar("cl_particlegibs"))
+ else if(autocvar_cl_particlegibs)
{
type |= 0x80;
gentle_prefix = "particlegibs_";
}
- if not(cvar("cl_gentle_gibs") || cvar("cl_gentle"))
- amount *= 1 - cvar("cl_nogibs");
+ if not(cl_gentle_gibs || autocvar_cl_gentle)
+ amount *= 1 - autocvar_cl_nogibs;
- if(cvar("ekg"))
+ if(autocvar_ekg)
amount *= 5;
if(amount <= 0 || !isNew)
{
case 0x01:
if(!issilent)
- sound (self, CHAN_PAIN, "misc/gib.wav", VOL_BASE, ATTN_NORM);
+ sound (self, CH_PAIN, "misc/gib.wav", VOL_BASE, ATTN_NORM);
if(prandom() < amount)
- TossGib ("models/gibs/eye.md3", org, vel, prandomvec() * 150, specnum, 0, issilent);
+ TossGib ("models/gibs/eye.md3", org, org, vel, prandomvec() * 150, specnum, 0, issilent);
new_te_bloodshower(particleeffectnum(strcat(specstr, "bloodshower")), org, 1200, amount);
if(prandom() < amount)
- TossGib ("models/gibs/bloodyskull.md3", org + 16 * prandomvec(), vel, prandomvec() * 100, specnum, 0, issilent);
+ TossGib ("models/gibs/bloodyskull.md3", org, org + 16 * prandomvec(), vel, prandomvec() * 100, specnum, 0, issilent);
for(c = 0; c < amount; ++c)
{
randomvalue = amount - c;
if(prandom() < randomvalue)
- TossGib ("models/gibs/arm.md3", org + 16 * prandomvec() + '0 0 8', vel, prandomvec() * (prandom() * 120 + 90), specnum,0, issilent);
+ TossGib ("models/gibs/arm.md3", org, org + 16 * prandomvec() + '0 0 8', vel, prandomvec() * (prandom() * 120 + 90), specnum,0, issilent);
if(prandom() < randomvalue)
- TossGib ("models/gibs/arm.md3", org + 16 * prandomvec() + '0 0 8', vel, prandomvec() * (prandom() * 120 + 90), specnum,0, issilent);
+ TossGib ("models/gibs/arm.md3", org, org + 16 * prandomvec() + '0 0 8', vel, prandomvec() * (prandom() * 120 + 90), specnum,0, issilent);
if(prandom() < randomvalue)
- TossGib ("models/gibs/chest.md3", org + 16 * prandomvec(), vel, prandomvec() * (prandom() * 120 + 80), specnum,0, issilent);
+ TossGib ("models/gibs/chest.md3", org, org + 16 * prandomvec(), vel, prandomvec() * (prandom() * 120 + 80), specnum,0, issilent);
if(prandom() < randomvalue)
- TossGib ("models/gibs/smallchest.md3", org + 16 * prandomvec(), vel, prandomvec() * (prandom() * 120 + 80), specnum,0, issilent);
+ TossGib ("models/gibs/smallchest.md3", org, org + 16 * prandomvec(), vel, prandomvec() * (prandom() * 120 + 80), specnum,0, issilent);
if(prandom() < randomvalue)
- TossGib ("models/gibs/leg1.md3", org + 16 * prandomvec() + '0 0 -5', vel, prandomvec() * (prandom() * 120 + 85), specnum,0, issilent);
+ TossGib ("models/gibs/leg1.md3", org, org + 16 * prandomvec() + '0 0 -5', vel, prandomvec() * (prandom() * 120 + 85), specnum,0, issilent);
if(prandom() < randomvalue)
- TossGib ("models/gibs/leg2.md3", org + 16 * prandomvec() + '0 0 -5', vel, prandomvec() * (prandom() * 120 + 85), specnum,0, issilent);
+ TossGib ("models/gibs/leg2.md3", org, org + 16 * prandomvec() + '0 0 -5', vel, prandomvec() * (prandom() * 120 + 85), specnum,0, issilent);
// these splat on impact
if(prandom() < randomvalue)
- TossGib ("models/gibs/chunk.mdl", org + 16 * prandomvec(), vel, prandomvec() * 450, specnum,1, issilent);
+ TossGib ("models/gibs/chunk.mdl", org, org + 16 * prandomvec(), vel, prandomvec() * 450, specnum,1, issilent);
if(prandom() < randomvalue)
- TossGib ("models/gibs/chunk.mdl", org + 16 * prandomvec(), vel, prandomvec() * 450, specnum,1, issilent);
+ TossGib ("models/gibs/chunk.mdl", org, org + 16 * prandomvec(), vel, prandomvec() * 450, specnum,1, issilent);
if(prandom() < randomvalue)
- TossGib ("models/gibs/chunk.mdl", org + 16 * prandomvec(), vel, prandomvec() * 450, specnum,1, issilent);
+ TossGib ("models/gibs/chunk.mdl", org, org + 16 * prandomvec(), vel, prandomvec() * 450, specnum,1, issilent);
if(prandom() < randomvalue)
- TossGib ("models/gibs/chunk.mdl", org + 16 * prandomvec(), vel, prandomvec() * 450, specnum,1, issilent);
+ TossGib ("models/gibs/chunk.mdl", org, org + 16 * prandomvec(), vel, prandomvec() * 450, specnum,1, issilent);
}
break;
case 0x02:
break;
case 0x03:
if(prandom() < amount)
- TossGib ("models/gibs/chunk.mdl", org, vel, prandomvec() * (prandom() * 30 + 20), specnum, 1, issilent); // TODO maybe adjust to more randomization?
+ TossGib ("models/gibs/chunk.mdl", org, org, vel, prandomvec() * (prandom() * 30 + 20), specnum, 1, issilent); // TODO maybe adjust to more randomization?
break;
case 0x81:
pointparticles(particleeffectnum(strcat(gentle_prefix, "damage_dissolve")), org, vel, amount);