-const entity NULL = world;
+#define NULL world
// Mask Constants (set .drawmask on entities; use R_AddEntities to add all entities based on mask)
const float MASK_ENGINE = 1;
const float VF_ANGLES_Y = 17; //(float)
const float VF_ANGLES_Z = 18; //(float)
const float VF_DRAWWORLD = 19; //(float)
-const float VF_DRAWENGINESBAR = 20; //(float)
+const float VF_DRAWENGINEHUD = 20; //(float)
const float VF_DRAWCROSSHAIR = 21; //(float)
const float VF_PERSPECTIVE = 200; //(float)
const float STAT_FRAGLIMIT = 235;
const float STAT_TIMELIMIT = 236;
const float STAT_MOVEVARS_GRAVITY = 242;
-const float STAT_MOVEVARS_MAXSPEED = 244;
-
-// Sound Constants
-//const float CHAN_AUTO = 0;
-//const float CHAN_WEAPON = 1;
-//const float CHAN_VOICE = 2;
-//const float CHAN_ITEM = 3;
-//const float CHAN_BODY = 4;
-
-//const float ATTN_NONE = 0;
-//const float ATTN_NORM = 1;
-//const float ATTN_IDLE = 2;
-//const float ATTN_STATIC = 3;
// Quake-style Point Contents
const float CONTENT_EMPTY = -1;
const float BUTTON_15 = 131072;
const float BUTTON_16 = 262144;
-
const float DRAWFLAG_NORMAL = 0;
const float DRAWFLAG_ADDITIVE = 1;
const float DRAWFLAG_MODULATE = 2;