-#pragma flag off fastarrays // make dp behave with new fteqcc versions. remove when dp bug with fteqcc fastarrays is fixed
-
-
//NOTE: THIS IS AN INTERFACE FILE. DO NOT EDIT.
//MODIFYING THIS FILE CAN RESULT IN CRC ERRORS.
//YOU HAVE BEEN WARNED.
float time;
float frametime;
-float player_localentnum; //the entnum
+float player_localentnum; //the entnum of the VIEW entity
float player_localnum; //the playernum
float maxclients; //a constant filled in by the engine. gah, portability eh?
float ticrate;
.float damageforcescale;
+#define MIN_DAMAGEEXTRARADIUS 2
+#define MAX_DAMAGEEXTRARADIUS 16
+.float damageextraradius;
.void(float thisdmg, float hittype, vector org, vector thisforce) event_damage;
// only for Porto
float serverflags;
float uid2name_dialog;
+
+.float csqcmodel_isdead; // used by shownames and miscfunctions (float getplayerisdead(float) {}) to know when a player is dead
+
+#define player_currententnum (spectatee_status > 0 ? spectatee_status : player_localnum + 1)
+
+float g_balance_porto_secondary;