#define TE_CUSTOMFLASH 73 // [vector] origin [byte] radius / 8 - 1 [byte] lifetime / 256 - 1 [byte] red [byte] green [byte] blue
#define TE_FLAMEJET 74 // [vector] origin [vector] velocity [byte] count
#define TE_PLASMABURN 75 // [vector] origin
+// LordHavoc: Tei grabbed these codes
+#define TE_TEI_G3 76 // [vector] start [vector] end [vector] angles
+#define TE_TEI_SMOKE 77 // [vector] origin [vector] dir [byte] count
+#define TE_TEI_BIGEXPLOSION 78 // [vector] origin
+#define TE_TEI_PLASMAHIT 79 // [vector} origin [vector] dir [byte] count
+
// these are bits for the 'flags' field of the entity_state_t
#define RENDER_STEP 1
#define RENDER_VIEWMODEL 4
#define RENDER_EXTERIORMODEL 8
#define RENDER_LOWPRECISION 16 // send as low precision coordinates to save bandwidth
+#define RENDER_COLORMAPPED 32
typedef struct
{