#define RENDER_SHADOW 64 // cast shadow
#define RENDER_LIGHT 128 // receive light
+// this is 80 bytes
typedef struct
{
- double time; // time this state was built
- vec3_t origin;
- vec3_t angles;
- int number; // entity number this state is for
- unsigned short active; // true if a valid state
- unsigned short modelindex;
- unsigned short frame;
- unsigned short effects;
- unsigned short tagentity;
+ // ! means this is sent to client
+ double time; // time this state was built (used on client for interpolation)
+ float origin[3]; // !
+ float angles[3]; // !
+ int number; // ! entity number this state is for
+ int effects; // !
+ unsigned short modelindex; // !
+ unsigned short frame; // !
+ unsigned short tagentity; // !
unsigned short specialvisibilityradius; // larger if it has effects/light
unsigned short viewmodelforclient;
- unsigned short exteriormodelforclient;
+ unsigned short exteriormodelforclient; // not shown if first person viewing from this entity, shown in all other cases
unsigned short nodrawtoclient;
unsigned short drawonlytoclient;
- unsigned short light[4]; // color*256 (0.00 to almost 64.00), and radius*1
- qbyte lightstyle;
- qbyte lightpflags;
- qbyte colormap;
- qbyte skin; // also chooses cubemap for rtlights if there is no model
- qbyte alpha;
- qbyte scale;
- qbyte glowsize;
- qbyte glowcolor;
- qbyte flags;
- qbyte tagindex;
+ unsigned short light[4]; // ! color*256 (0.00 to 255.996), and radius*1
+ unsigned char active; // ! true if a valid state
+ unsigned char lightstyle; // !
+ unsigned char lightpflags; // !
+ unsigned char colormap; // !
+ unsigned char skin; // ! also chooses cubemap for rtlights if lightpflags & LIGHTPFLAGS_FULLDYNAMIC
+ unsigned char alpha; // !
+ unsigned char scale; // !
+ unsigned char glowsize; // !
+ unsigned char glowcolor; // !
+ unsigned char flags; // !
+ unsigned char tagindex; // !
// padding to a multiple of 8 bytes (to align the double time)
- qbyte unused[6];
+ unsigned char unused[5];
}
entity_state_t;
#define E_UNUSED7 (1<<30)
#define E_EXTEND4 (1<<31)
+// baseline state values
+entity_state_t defaultstate;
+
// clears a state to baseline values
void ClearStateToDefault(entity_state_t *s);
-// used by some of the DP protocols
-void EntityState_Write(entity_state_t *ent, sizebuf_t *msg, entity_state_t *delta);
+// returns difference between two states as E_ flags
+int EntityState_DeltaBits(const entity_state_t *o, const entity_state_t *n);
+// write E_ flags to a msg
+void EntityState_WriteExtendBits(sizebuf_t *msg, unsigned int bits);
+// write values for the E_ flagged fields to a msg
+void EntityState_WriteFields(entity_state_t *ent, sizebuf_t *msg, unsigned int bits);
+// write entity number and E_ flags and their values, or a remove number, describing the change from delta to ent
+void EntityState_WriteUpdate(entity_state_t *ent, sizebuf_t *msg, entity_state_t *delta);
+// read E_ flags
+int EntityState_ReadExtendBits(void);
+// read values for E_ flagged fields and apply them to a state
+void EntityState_ReadFields(entity_state_t *e, unsigned int bits);
// (server) clears the database to contain no frames (thus delta compression
// compresses against nothing)
// reads a frame from the network stream
void EntityFrame4_CL_ReadFrame(entity_database4_t *d);
+// reset all entity fields (typically used if status changed)
+#define E5_FULLUPDATE (1<<0)
+// E5_ORIGIN32=0: short[3] = s->origin[0] * 8, s->origin[1] * 8, s->origin[2] * 8
+// E5_ORIGIN32=1: float[3] = s->origin[0], s->origin[1], s->origin[2]
+#define E5_ORIGIN (1<<1)
+// E5_ANGLES16=0: byte[3] = s->angle[0] * 256 / 360, s->angle[1] * 256 / 360, s->angle[2] * 256 / 360
+// E5_ANGLES16=1: short[3] = s->angle[0] * 65536 / 360, s->angle[1] * 65536 / 360, s->angle[2] * 65536 / 360
+#define E5_ANGLES (1<<2)
+// E5_MODEL16=0: byte = s->modelindex
+// E5_MODEL16=1: short = s->modelindex
+#define E5_MODEL (1<<3)
+// E5_FRAME16=0: byte = s->frame
+// E5_FRAME16=1: short = s->frame
+#define E5_FRAME (1<<4)
+// byte = s->skin
+#define E5_SKIN (1<<5)
+// E5_EFFECTS16=0 && E5_EFFECTS32=0: byte = s->effects
+// E5_EFFECTS16=1 && E5_EFFECTS32=0: short = s->effects
+// E5_EFFECTS16=0 && E5_EFFECTS32=1: int = s->effects
+// E5_EFFECTS16=1 && E5_EFFECTS32=1: int = s->effects
+#define E5_EFFECTS (1<<6)
+// bits >= (1<<8)
+#define E5_EXTEND1 (1<<7)
+
+// flag
+#define E5_ORIGIN32 (1<<9)
+// flag
+#define E5_ANGLES16 (1<<10)
+// flag
+#define E5_MODEL16 (1<<11)
+// byte = s->renderflags
+#define E5_FLAGS (1<<6)
+// byte = bound(0, s->alpha * 255, 255)
+#define E5_ALPHA (1<<13)
+// byte = bound(0, s->scale * 16, 255)
+#define E5_SCALE (1<<14)
+// bits >= (1<<16)
+#define E5_EXTEND2 (1<<15)
+
+// short = s->tagentity
+// byte = s->tagindex
+#define E5_ATTACHMENT (1<<16)
+// short = s->exteriormodelforentity
+#define E5_EXTERIORFORENTITY (1<<17)
+// short[4] = s->light[0], s->light[1], s->light[2], s->light[3]
+#define E5_LIGHT (1<<18)
+// byte = s->colormap
+#define E5_COLORMAP (1<<19)
+// byte = s->glowsize
+// byte = s->glowcolor
+#define E5_GLOW (1<<20)
+// short = s->effects
+#define E5_EFFECTS16 (1<<21)
+// int = s->effects
+#define E5_EFFECTS32 (1<<22)
+// bits >= (1<<24)
+#define E5_EXTEND3 (1<<23)
+
+// flag
+#define E5_FRAME16 (1<<24)
+// unused
+#define E5_UNUSED25 (1<<25)
+// unused
+#define E5_UNUSED26 (1<<26)
+// unused
+#define E5_UNUSED27 (1<<27)
+// unused
+#define E5_UNUSED28 (1<<28)
+// unused
+#define E5_UNUSED29 (1<<29)
+// unused
+#define E5_UNUSED30 (1<<30)
+// bits2 > 0
+#define E5_EXTEND4 (1<<31)
+
+typedef struct entity_database5_client_s
+{
+ qbyte visible[MAX_EDICTS];
+ qbyte visibledelta[MAX_EDICTS];
+ int statedelta[MAX_EDICTS];
+}
+entity_database5_t;
+
+typedef struct entity_database5_server_s
+{
+ // temporary working space for client data building
+ // 0-255 priority level, 0 = don't send
+ qbyte priorities[MAX_EDICTS];
+ // this is the visible entity numbers, sorted by their priority level
+ int numentitylist;
+ int entitylist[MAX_EDICTS];
+}
+entity_database5_server_t;
+
extern cvar_t developer_networkentities;
#endif