#ifndef PROTOCOL_H
#define PROTOCOL_H
-// LordHavoc: I own protocol ranges 96, 97, 3500-3599
+// protocolversion_t is defined in common.h
-// quake or darkplaces extended quake entity protocol
-// (still used by TomazQuake and others)
-#define PROTOCOL_QUAKE 15
-
-// neh_gl entity protocol
-// (failed QSG protocol, used only by nehahra movie)
-#define PROTOCOL_NEHAHRAMOVIE 250
-
-// entityframe protocol
-#define PROTOCOL_DARKPLACES1 96
-#define PROTOCOL_DARKPLACES2 97
-
-// entityframe4 protocol
-#define PROTOCOL_DARKPLACES3 3500
-#define PROTOCOL_DARKPLACES4 3501
-
-// entityframe5 protocol
-#define PROTOCOL_DARKPLACES5 3502
-#define PROTOCOL_DARKPLACES6 3503
+protocolversion_t Protocol_EnumForName(const char *s);
+const char *Protocol_NameForEnum(protocolversion_t p);
+protocolversion_t Protocol_EnumForNumber(int n);
+int Protocol_NumberForEnum(protocolversion_t p);
+void Protocol_Names(char *buffer, size_t buffersize);
// model effects
#define EF_ROCKET 1 // leave a trail
#define EF_NOSHADOW 4096 // LordHavoc: does not cast a shadow
#define EF_NODEPTHTEST 8192 // LordHavoc: shows through walls
#define EF_SELECTABLE 16384 // LordHavoc: highlights when PRYDON_CLIENTCURSOR mouse is over it
+#define EF_DOUBLESIDED 32768 //[515]: disable cull face for this entity
#define EF_STEP 0x80000000 // internal client use only - present on MOVETYPE_STEP entities, not QC accessible (too many bits)
#define svc_spawnbaseline2 55 // short modelindex instead of byte
#define svc_spawnstatic2 56 // short modelindex instead of byte
#define svc_entities 57 // [int] deltaframe [int] thisframe [float vector] eye [variable length] entitydata
-#define svc_unusedlh3 58
+#define svc_csqcentities 58 // [short] entnum [variable length] entitydata ... [short] 0x0000
#define svc_spawnstaticsound2 59 // [coord3] [short] samp [byte] vol [byte] aten
//
#define RENDER_SHADOW 65536 // cast shadow
#define RENDER_LIGHT 131072 // receive light
#define RENDER_TRANSPARENT 262144 // can't light during opaque stage
+#define RENDER_NOCULLFACE 524288 // render as double sided (disable GL_CULL_FACE)
-// this is 80 bytes
-typedef struct
+// this is 88 bytes
+typedef struct entity_state_s
{
// ! means this is not sent to client
double time; // ! time this state was built (used on client for interpolation)
float angles[3];
int number; // entity number this state is for
int effects;
+ unsigned int customizeentityforclient; // !
unsigned short modelindex;
unsigned short frame;
unsigned short tagentity;
unsigned char tagindex;
unsigned char colormod[3];
// padding to a multiple of 8 bytes (to align the double time)
- unsigned char unused[2];
+ unsigned char unused[6];
}
entity_state_t;
// baseline state values
-entity_state_t defaultstate;
+extern entity_state_t defaultstate;
// reads a quake entity from the network stream
void EntityFrameQuake_ReadEntity(int bits);
// writes a list of quake entities to the network stream
server updates entities in looping ranges, a frame consists of a range of visible entities (not always all visible entities),
*/
-typedef struct
+typedef struct entity_frameinfo_s
{
double time;
int framenum;
#define MAX_ENTITY_HISTORY 64
#define MAX_ENTITY_DATABASE (MAX_EDICTS * 2)
-typedef struct
+typedef struct entityframe_database_s
{
// note: these can be far out of range, modulo with MAX_ENTITY_DATABASE to get a valid range (which may wrap)
// start and end of used area, when adding a new update to database, store at endpos, and increment endpos
entityframe_database_t;
// build entity data in this, to pass to entity read/write functions
-typedef struct
+typedef struct entity_frame_s
{
double time;
int framenum;
int packetnumber;
int numstates;
entityframe5_changestate_t states[ENTITYFRAME5_MAXSTATES];
- qbyte statsdeltabits[(MAX_CL_STATS+7)/8];
+ unsigned char statsdeltabits[(MAX_CL_STATS+7)/8];
}
entityframe5_packetlog_t;
int *deltabits; // [maxedicts]
// priorities of entities (updated whenever deltabits change)
// (derived from deltabits)
- qbyte *priorities; // [maxedicts]
+ unsigned char *priorities; // [maxedicts]
// last frame this entity was sent on, for prioritzation
int *updateframenum; // [maxedicts]
// which entities are currently active
// (duplicate of the active bit of every state in states[])
// (derived from states)
- qbyte *visiblebits; // [(maxedicts+7)/8]
+ unsigned char *visiblebits; // [(maxedicts+7)/8]
// delta compression of stats
- qbyte statsdeltabits[(MAX_CL_STATS+7)/8];
+ unsigned char statsdeltabits[(MAX_CL_STATS+7)/8];
int stats[MAX_CL_STATS];
// old notes
void EntityFrame5_CL_ReadFrame(void);
void EntityFrame5_LostFrame(entityframe5_database_t *d, int framenum);
void EntityFrame5_AckFrame(entityframe5_database_t *d, int framenum);
-void EntityFrame5_WriteFrame(sizebuf_t *msg, entityframe5_database_t *d, int numstates, const entity_state_t *states, int viewentnum, int *stats);
+void EntityFrame5_WriteFrame(sizebuf_t *msg, entityframe5_database_t *d, int numstates, const entity_state_t *states, int viewentnum, int *stats, int movesequence);
extern cvar_t developer_networkentities;