// (server) clears frame, to prepare for adding entities
void EntityFrame_Clear(entity_frame_t *f, vec3_t eye)
{
- //memset(f, 0, sizeof(*f));
f->time = 0;
f->framenum = 0;
f->numentities = 0;
EntityFrame_AddFrame(d, f);
}
-/*
-// (client) reads (and interpolates) the eye location from the database,
-// given a current time
-int EntityFrame_FetchEye(entity_database_t *d, vec3_t eye, double time)
-{
- float frac;
- if (d->numframes == 0)
- return false;
-// Host_Error("EntityFrame_FetchEye: no frames\n");
- if (d->numframes > 1 && d->frames[d->numframes - 2].time != d->frames[d->numframes - 1].time)
- {
- frac = (time - d->frames[d->numframes - 2].time) / (d->frames[d->numframes - 1].time - d->frames[d->numframes - 2].time);
- frac = bound(0, frac, 1);
- VectorSubtract(d->frames[d->numframes - 2].eye, d->frames[d->numframes - 1].eye, eye);
- VectorMA(d->frames[d->numframes - 2].eye, frac, eye, eye);
- }
- else
- VectorCopy(d->frames[0].eye, eye);
- return true;
-}
-
-// (client) fetchs an entity from a frame, index is the index into the frame's entity list, returns false if index is out of bounds
-int EntityFrame_FetchEntityByIndex(entity_frame_t *f, entity_state_t *e, int index)
-{
- if (index < 0 || index >= f->numentities)
- return false;
- memcpy(e, f->entitydata + index, sizeof(*e));
- return true;
-}
-
-int EntityFrame_FetchEntityByNumber(entity_frame_t *f, entity_state_t *e, int number)
-{
- int i;
- for (i = 0;i < f->numentities;i++)
- {
- if (f->entitydata[i].number == number)
- {
- memcpy(e, f->entitydata + i, sizeof(*e));
- return true;
- }
- }
- ClearStateToDefault(e);
- return false;
-}
-*/
// (client) returns the frame number of the most recent frame recieved
int EntityFrame_MostRecentlyRecievedFrameNum(entity_database_t *d)
else
return -1;
}
+