vec3_t moved_from;
vec3_t moved_fromangles;
+ framegroupblend_t framegroupblend[MAX_FRAMEGROUPBLENDS];
+ frameblend_t frameblend[MAX_FRAMEBLENDS];
+ skeleton_t skeleton;
+
// physics parameters
qboolean ode_physics;
void *ode_body;
vec3_t ode_joint_angles; // joint axis
vec3_t ode_joint_velocity; // second joint axis
vec3_t ode_joint_movedir; // parameters
+ void *ode_massbuf;
}
edict_engineprivate_t;