int eval_items2;
int eval_scale;
int eval_alpha;
+int eval_renderamt; // HalfLife support
+int eval_rendertype; // HalfLife support
int eval_fullbright;
int eval_ammo_shells1;
int eval_ammo_nails1;
eval_items2 = FindFieldOffset("items2");
eval_scale = FindFieldOffset("scale");
eval_alpha = FindFieldOffset("alpha");
+ eval_renderamt = FindFieldOffset("renderamt"); // HalfLife support
+ eval_rendertype = FindFieldOffset("rendertype"); // HalfLife support
eval_fullbright = FindFieldOffset("fullbright");
eval_ammo_shells1 = FindFieldOffset("ammo_shells1");
eval_ammo_nails1 = FindFieldOffset("ammo_nails1");