/*
-Copyright (C) 1999-2007 id Software, Inc. and contributors.
-For a list of contributors, see the accompanying CONTRIBUTORS file.
+ Copyright (C) 1999-2007 id Software, Inc. and contributors.
+ For a list of contributors, see the accompanying CONTRIBUTORS file.
-This file is part of GtkRadiant.
+ This file is part of GtkRadiant.
-GtkRadiant is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
-(at your option) any later version.
+ GtkRadiant is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 2 of the License, or
+ (at your option) any later version.
-GtkRadiant is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
+ GtkRadiant is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
-You should have received a copy of the GNU General Public License
-along with GtkRadiant; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-*/
+ You should have received a copy of the GNU General Public License
+ along with GtkRadiant; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+ */
#include <stdlib.h>
// CEntityMiscModel implementation
//
-CEntityMiscModel::CEntityMiscModel ()
-{
- refCount = 1;
- m_name = NULL;
- m_model = NULL;
+CEntityMiscModel::CEntityMiscModel (){
+ refCount = 1;
+ m_name = NULL;
+ m_model = NULL;
m_entity = NULL;
- m_frame = 0;
- m_remaps = g_ptr_array_new ();
- m_shaders = g_ptr_array_new ();
- VectorSet(m_translate, 0,0,0);
- VectorSet(m_euler, 0,0,0);
- VectorSet(m_scale, 1,1,1);
- VectorSet(m_pivot, 0,0,0);
- m4x4_identity(m_transform);
- m4x4_identity(m_inverse_transform);
+ m_frame = 0;
+ m_remaps = g_ptr_array_new();
+ m_shaders = g_ptr_array_new();
+ VectorSet( m_translate, 0,0,0 );
+ VectorSet( m_euler, 0,0,0 );
+ VectorSet( m_scale, 1,1,1 );
+ VectorSet( m_pivot, 0,0,0 );
+ m4x4_identity( m_transform );
+ m4x4_identity( m_inverse_transform );
}
typedef struct remap_s {
- char m_key[64];
- char m_remapbuff[64+1024];
- char *m_remap[2];
+ char m_key[64];
+ char m_remapbuff[64 + 1024];
+ char *m_remap[2];
} remap_t;
-CEntityMiscModel::~CEntityMiscModel ()
-{
- unsigned int i;
-
- if(m_name && *m_name != '\0') {
- if( !g_model_cache.DeleteByNameAndFrame(m_name,m_frame) && m_model )
- m_model->RemoveParent( this );
- m_model = NULL;
- delete [] m_name;
- }
-
- for( i = 0; i < m_remaps->len; i++ )
- delete (remap_t*)m_remaps->pdata[i];
- g_ptr_array_free(m_remaps, FALSE);
-
- for( i = 0; i < m_shaders->len; i++ )
- {
- (*(IShader**)m_shaders->pdata[i])->DecRef();
- delete (IShader**)m_shaders->pdata[i];
- }
- g_ptr_array_free(m_shaders, FALSE);
-
- if(m_entity) {
- // This might be just an evasion of the actual problem
- m_entity->model.pRender = NULL;
- m_entity->model.pSelect = NULL;
- m_entity->model.pEdit = NULL;
- }
+CEntityMiscModel::~CEntityMiscModel (){
+ unsigned int i;
+
+ if ( m_name && *m_name != '\0' ) {
+ if ( !g_model_cache.DeleteByNameAndFrame( m_name,m_frame ) && m_model ) {
+ m_model->RemoveParent( this );
+ }
+ m_model = NULL;
+ delete [] m_name;
+ }
+
+ for ( i = 0; i < m_remaps->len; i++ )
+ delete (remap_t*)m_remaps->pdata[i];
+ g_ptr_array_free( m_remaps, FALSE );
+
+ for ( i = 0; i < m_shaders->len; i++ )
+ {
+ ( *(IShader**)m_shaders->pdata[i] )->DecRef();
+ delete (IShader**)m_shaders->pdata[i];
+ }
+ g_ptr_array_free( m_shaders, FALSE );
+
+ if ( m_entity ) {
+ // This might be just an evasion of the actual problem
+ m_entity->model.pRender = NULL;
+ m_entity->model.pSelect = NULL;
+ m_entity->model.pEdit = NULL;
+ }
}
// IRender
-void CEntityMiscModel::Draw(int state, int rflags) const
-{
- m4x4_t matrix;
- vec3_t pivot;
-
- memcpy(matrix, m_transform, sizeof(m4x4_t));
- m4x4_transpose(matrix);
-
- VectorAdd(m_pivot, m_translate, pivot);
- pivot_draw(pivot);
-
- // push the current modelview matrix
- // FIXME: put in a check for stack recursion depth..
- // or avoid recursion of opengl matrix stack
- g_QglTable.m_pfn_qglPushMatrix();
- // apply the parent-to-local transform
- g_QglTable.m_pfn_qglMultMatrixf(matrix);
-
- // draw children
- if(m_model)
- m_model->Draw(state, m_shaders, rflags);
-
- g_QglTable.m_pfn_qglPopMatrix();
+void CEntityMiscModel::Draw( int state, int rflags ) const {
+ m4x4_t matrix;
+ vec3_t pivot;
+
+ memcpy( matrix, m_transform, sizeof( m4x4_t ) );
+ m4x4_transpose( matrix );
+
+ VectorAdd( m_pivot, m_translate, pivot );
+ pivot_draw( pivot );
+
+ // push the current modelview matrix
+ // FIXME: put in a check for stack recursion depth..
+ // or avoid recursion of opengl matrix stack
+ g_QglTable.m_pfn_qglPushMatrix();
+ // apply the parent-to-local transform
+ g_QglTable.m_pfn_qglMultMatrixf( matrix );
+
+ // draw children
+ if ( m_model ) {
+ m_model->Draw( state, m_shaders, rflags );
+ }
+
+ g_QglTable.m_pfn_qglPopMatrix();
}
// ISelect
-bool CEntityMiscModel::TestRay(const ray_t *ray, vec_t *dist) const
-{
- vec_t dist_start = *dist;
- vec_t dist_local = *dist;
+bool CEntityMiscModel::TestRay( const ray_t *ray, vec_t *dist ) const {
+ vec_t dist_start = *dist;
+ vec_t dist_local = *dist;
ray_t ray_local = *ray;
- if (!aabb_intersect_ray(&m_BBox, &ray_local, &dist_local))
- return false;
+ if ( !aabb_intersect_ray( &m_BBox, &ray_local, &dist_local ) ) {
+ return false;
+ }
- if(m_model){
- ray_transform(&ray_local, m_inverse_transform);
- dist_local = dist_start;
- if(m_model->TestRay(&ray_local, &dist_local))
- *dist = dist_local;
- } else *dist = dist_local;
+ if ( m_model ) {
+ ray_transform( &ray_local, m_inverse_transform );
+ dist_local = dist_start;
+ if ( m_model->TestRay( &ray_local, &dist_local ) ) {
+ *dist = dist_local;
+ }
+ }
+ else{*dist = dist_local; }
- return *dist < dist_start;
+ return *dist < dist_start;
}
//IEdit
-void CEntityMiscModel::Translate(const vec3_t translation)
-{
- VectorIncrement(translation, m_translate);
- UpdateCachedData();
+void CEntityMiscModel::Translate( const vec3_t translation ){
+ VectorIncrement( translation, m_translate );
+ UpdateCachedData();
}
-void CEntityMiscModel::Rotate(const vec3_t pivot, const vec3_t rotation)
-{
- m4x4_t rotation_matrix;
+void CEntityMiscModel::Rotate( const vec3_t pivot, const vec3_t rotation ){
+ m4x4_t rotation_matrix;
- m4x4_identity(rotation_matrix);
- m4x4_pivoted_rotate_by_vec3(rotation_matrix, rotation, pivot);
- m4x4_transform_point(rotation_matrix, m_translate);
+ m4x4_identity( rotation_matrix );
+ m4x4_pivoted_rotate_by_vec3( rotation_matrix, rotation, pivot );
+ m4x4_transform_point( rotation_matrix, m_translate );
- VectorIncrement(rotation, m_euler);
+ VectorIncrement( rotation, m_euler );
- UpdateCachedData();
+ UpdateCachedData();
}
-void CEntityMiscModel::OnKeyChanged(entity_t *e, const char *key)
-{
- const char *value;
+void CEntityMiscModel::OnKeyChanged( entity_t *e, const char *key ){
+ const char *value;
+
+ // FIXME: keys are case-sensitive?
- // FIXME: keys are case-sensitive?
-
m_entity = e;
- if(strcmp(key,"model") == 0)
- SetName(ValueForKey(e,"model"));
- else if(strcmp(key,"_frame") == 0)
- SetFrame(IntForKey(e,"_frame"));
- else if(strcmp(key,"angle") == 0 || strcmp(key,"angles") == 0)
- {
- VectorSet(m_euler, 0.f, 0.f, 0.f);
- m_euler[2] = FloatForKey(e,"angle");
- value = ValueForKey(e,"angles");
- if (value[0] != '\0')
- sscanf (value, "%f %f %f", &m_euler[0], &m_euler[2], &m_euler[1]);
- UpdateCachedData();
- }
- else if(strcmp(key,"modelscale") == 0 || strcmp(key,"modelscale_vec") == 0)
- {
- VectorSet(m_scale, 1.f, 1.f, 1.f);
- value = ValueForKey(e,"modelscale");
- if (value[0] != '\0')
- {
- float f = atof(value);
- if( f != 0 )
- VectorSet(m_scale, f, f, f);
- else
- Sys_FPrintf(SYS_WRN, "WARNING: ignoring 0 modelscale key\n");
- }
- value = ValueForKey(e,"modelscale_vec");
- if (value[0] != '\0')
- {
- sscanf (value, "%f %f %f", &m_scale[0], &m_scale[1], &m_scale[2]);
- if (m_scale[0] == 0.0 && m_scale[1] == 0.0 && m_scale[2] == 0.0)
- {
- VectorSet(m_scale, 1,1,1);
- Sys_FPrintf(SYS_WRN, "WARNING: ignoring 0 0 0 modelscale_vec key\n");
- }
- }
- UpdateCachedData();
- }
- else if(strcmp(key,"origin") == 0)
- {
- value = ValueForKey(e,"origin");
- sscanf(value, "%f %f %f", &m_translate[0], &m_translate[1], &m_translate[2]);
- UpdateCachedData();
- }
- else if(strncmp(key,"_remap",6) == 0)
- {
- unsigned int i;
- remap_t *pRemap;
- char *ch;
-
- value = ValueForKey(e,key);
-
- for(i=0; i<m_remaps->len; i++)
- {
- pRemap = (remap_t*)m_remaps->pdata[i];
- if(strcmp(key,pRemap->m_key) == 0)
- break;
- }
-
- if( i == m_remaps->len )
- {
- if( value[0] == '\0' )
- return;
-
- pRemap = new remap_t;
- g_ptr_array_add(m_remaps, pRemap);
- }
- else if( value[0] == '\0' )
- {
- g_ptr_array_remove_index_fast(m_remaps, i);
- delete pRemap;
-
- UpdateShaders();
- return;
- }
-
- strncpy(pRemap->m_remapbuff,value,sizeof(pRemap->m_remapbuff));
- strncpy(pRemap->m_key,key,sizeof(pRemap->m_key));
-
- pRemap->m_remap[0] = ch = pRemap->m_remapbuff;
-
- while( *ch && *ch != ';' )
- ch++;
-
- if( *ch == '\0' )
- {
- // bad remap
- Sys_FPrintf(SYS_WRN, "WARNING: Shader _remap key found in misc_model without a ; character\n" );
- g_ptr_array_remove_index_fast(m_remaps, i);
- delete pRemap;
- return;
- }
- else
- {
- *ch = '\0';
- pRemap->m_remap[1] = ch + 1;
- }
-
- UpdateShaders();
- }
+ if ( strcmp( key,"model" ) == 0 ) {
+ SetName( ValueForKey( e,"model" ) );
+ }
+ else if ( strcmp( key,"_frame" ) == 0 ) {
+ SetFrame( IntForKey( e,"_frame" ) );
+ }
+ else if ( strcmp( key,"angle" ) == 0 || strcmp( key,"angles" ) == 0 ) {
+ VectorSet( m_euler, 0.f, 0.f, 0.f );
+ m_euler[2] = FloatForKey( e,"angle" );
+ value = ValueForKey( e,"angles" );
+ if ( value[0] != '\0' ) {
+ sscanf( value, "%f %f %f", &m_euler[0], &m_euler[2], &m_euler[1] );
+ }
+ UpdateCachedData();
+ }
+ else if ( strcmp( key,"modelscale" ) == 0 || strcmp( key,"modelscale_vec" ) == 0 ) {
+ VectorSet( m_scale, 1.f, 1.f, 1.f );
+ value = ValueForKey( e,"modelscale" );
+ if ( value[0] != '\0' ) {
+ float f = atof( value );
+ if ( f != 0 ) {
+ VectorSet( m_scale, f, f, f );
+ }
+ else{
+ Sys_FPrintf( SYS_WRN, "WARNING: ignoring 0 modelscale key\n" );
+ }
+ }
+ value = ValueForKey( e,"modelscale_vec" );
+ if ( value[0] != '\0' ) {
+ sscanf( value, "%f %f %f", &m_scale[0], &m_scale[1], &m_scale[2] );
+ if ( m_scale[0] == 0.0 && m_scale[1] == 0.0 && m_scale[2] == 0.0 ) {
+ VectorSet( m_scale, 1,1,1 );
+ Sys_FPrintf( SYS_WRN, "WARNING: ignoring 0 0 0 modelscale_vec key\n" );
+ }
+ }
+ UpdateCachedData();
+ }
+ else if ( strcmp( key,"origin" ) == 0 ) {
+ value = ValueForKey( e,"origin" );
+ sscanf( value, "%f %f %f", &m_translate[0], &m_translate[1], &m_translate[2] );
+ UpdateCachedData();
+ }
+ else if ( strncmp( key,"_remap",6 ) == 0 ) {
+ unsigned int i;
+ remap_t *pRemap;
+ char *ch;
+
+ value = ValueForKey( e,key );
+
+ for ( i = 0; i < m_remaps->len; i++ )
+ {
+ pRemap = (remap_t*)m_remaps->pdata[i];
+ if ( strcmp( key,pRemap->m_key ) == 0 ) {
+ break;
+ }
+ }
+
+ if ( i == m_remaps->len ) {
+ if ( value[0] == '\0' ) {
+ return;
+ }
+
+ pRemap = new remap_t;
+ g_ptr_array_add( m_remaps, pRemap );
+ }
+ else if ( value[0] == '\0' ) {
+ g_ptr_array_remove_index_fast( m_remaps, i );
+ delete pRemap;
+
+ UpdateShaders();
+ return;
+ }
+
+ strncpy( pRemap->m_remapbuff,value,sizeof( pRemap->m_remapbuff ) );
+ strncpy( pRemap->m_key,key,sizeof( pRemap->m_key ) );
+
+ pRemap->m_remap[0] = ch = pRemap->m_remapbuff;
+
+ while ( *ch && *ch != ';' )
+ ch++;
+
+ if ( *ch == '\0' ) {
+ // bad remap
+ Sys_FPrintf( SYS_WRN, "WARNING: Shader _remap key found in misc_model without a ; character\n" );
+ g_ptr_array_remove_index_fast( m_remaps, i );
+ delete pRemap;
+ return;
+ }
+ else
+ {
+ *ch = '\0';
+ pRemap->m_remap[1] = ch + 1;
+ }
+
+ UpdateShaders();
+ }
}
//
// private:
-void CEntityMiscModel::SetName(const char *name)
-{
- if(m_name && *m_name != '\0') {
- if(strcmp(m_name, name) == 0)
- return;
- if( !g_model_cache.DeleteByNameAndFrame(m_name,m_frame) && m_model )
- m_model->RemoveParent( this );
- delete [] m_name;
- }
-
- m_model = NULL;
- m_name = new char[strlen(name)+1];
- strcpy(m_name,name);
-
- if(*m_name != '\0') {
- m_model = g_model_cache.GetByNameAndFrame(m_name, m_frame);
- m_model->AddParent( this );
- }
-
- UpdateCachedData();
- UpdateShaders();
+void CEntityMiscModel::SetName( const char *name ){
+ if ( m_name && *m_name != '\0' ) {
+ if ( strcmp( m_name, name ) == 0 ) {
+ return;
+ }
+ if ( !g_model_cache.DeleteByNameAndFrame( m_name,m_frame ) && m_model ) {
+ m_model->RemoveParent( this );
+ }
+ delete [] m_name;
+ }
+
+ m_model = NULL;
+ m_name = new char[strlen( name ) + 1];
+ strcpy( m_name,name );
+
+ if ( *m_name != '\0' ) {
+ m_model = g_model_cache.GetByNameAndFrame( m_name, m_frame );
+ m_model->AddParent( this );
+ }
+
+ UpdateCachedData();
+ UpdateShaders();
}
-void CEntityMiscModel::SetFrame(const int frame)
-{
- if( m_frame == frame )
- return;
+void CEntityMiscModel::SetFrame( const int frame ){
+ if ( m_frame == frame ) {
+ return;
+ }
- if(m_name && *m_name != '\0') {
- if( !g_model_cache.DeleteByNameAndFrame(m_name,m_frame) && m_model )
- m_model->RemoveParent( this );
- }
+ if ( m_name && *m_name != '\0' ) {
+ if ( !g_model_cache.DeleteByNameAndFrame( m_name,m_frame ) && m_model ) {
+ m_model->RemoveParent( this );
+ }
+ }
- m_model = NULL;
+ m_model = NULL;
- m_frame = frame;
+ m_frame = frame;
- if(*m_name != '\0') {
- m_model = g_model_cache.GetByNameAndFrame(m_name, m_frame);
- m_model->AddParent( this );
- }
+ if ( *m_name != '\0' ) {
+ m_model = g_model_cache.GetByNameAndFrame( m_name, m_frame );
+ m_model->AddParent( this );
+ }
- UpdateCachedData();
+ UpdateCachedData();
}
-void CEntityMiscModel::UpdateCachedData()
-{
- aabb_t aabb_temp;
- bbox_t bbox_temp;
+void CEntityMiscModel::UpdateCachedData(){
+ aabb_t aabb_temp;
+ bbox_t bbox_temp;
- m4x4_identity(m_transform);
- m4x4_pivoted_transform_by_vec3(m_transform, m_translate, m_euler, m_scale, m_pivot);
- memcpy(m_inverse_transform, m_transform, sizeof(m4x4_t));
- if(m4x4_invert(m_inverse_transform) == 1) {
- Sys_Printf("ERROR: Singular Matrix, cannot invert");
- }
+ m4x4_identity( m_transform );
+ m4x4_pivoted_transform_by_vec3( m_transform, m_translate, m_euler, m_scale, m_pivot );
+ memcpy( m_inverse_transform, m_transform, sizeof( m4x4_t ) );
+ if ( m4x4_invert( m_inverse_transform ) == 1 ) {
+ Sys_Printf( "ERROR: Singular Matrix, cannot invert" );
+ }
- aabb_clear(&aabb_temp);
+ aabb_clear( &aabb_temp );
- if(m_model)
- aabb_extend_by_aabb(&aabb_temp, m_model->GetAABB());
- else
+ if ( m_model ) {
+ aabb_extend_by_aabb( &aabb_temp, m_model->GetAABB() );
+ }
+ else
{
- if (m_entity->eclass)
- VectorSet(aabb_temp.extents, m_entity->eclass->maxs[0], m_entity->eclass->maxs[1], m_entity->eclass->maxs[2]);
- else
- VectorSet(aabb_temp.extents, 8, 8, 8);
+ if ( m_entity->eclass ) {
+ VectorSet( aabb_temp.extents, m_entity->eclass->maxs[0], m_entity->eclass->maxs[1], m_entity->eclass->maxs[2] );
+ }
+ else{
+ VectorSet( aabb_temp.extents, 8, 8, 8 );
+ }
}
- // create an oriented BBox in world-space
- bbox_for_oriented_aabb(&bbox_temp, &aabb_temp, m_transform, m_euler, m_scale);
- // create an axis aligned bbox in world-space
- aabb_for_bbox(&m_BBox, &bbox_temp);
+ // create an oriented BBox in world-space
+ bbox_for_oriented_aabb( &bbox_temp, &aabb_temp, m_transform, m_euler, m_scale );
+ // create an axis aligned bbox in world-space
+ aabb_for_bbox( &m_BBox, &bbox_temp );
- aabb_update_radius(&m_BBox);
+ aabb_update_radius( &m_BBox );
}
-void CEntityMiscModel::UpdateShaders()
-{
- unsigned int i, j, numSurfaces;
- remap_t *pRemap, *pGlobRemap = NULL;
- char *surfShaderName;
- IShader **pShader;
-
- if( !m_model )
- {
- if( m_shaders->len )
- {
- // free our shaders
- for( i = 0; i < m_shaders->len; i++ )
- {
- g_ptr_array_remove_index_fast(m_shaders, i);
- (*(IShader**)m_shaders->pdata[i])->DecRef();
- delete (IShader**)m_shaders->pdata[i];
- }
- }
- return;
- }
-
- numSurfaces = m_model->GetNumSurfaces();
-
- if( numSurfaces < m_shaders->len )
- {
- // free unneeded shader pointers
- for( i = m_shaders->len - 1; i >= numSurfaces; i-- )
- {
- g_ptr_array_remove_index_fast(m_shaders, i);
- (*(IShader**)m_shaders->pdata[i])->DecRef();
- delete (IShader**)m_shaders->pdata[i];
- }
- }
-
- // now go through our surface and find our shaders, remap if needed
- for( j = 0; j < numSurfaces; j++ )
- {
- surfShaderName = m_model->GetShaderNameForSurface(j);
-
- if( j < m_shaders->len )
- {
- pShader = (IShader **)m_shaders->pdata[j];
- }
- else
- {
- pShader = new (IShader *);
- *pShader = NULL;
- g_ptr_array_add(m_shaders, pShader);
- }
-
- if( m_remaps->len )
- {
- for( i = 0; i < m_remaps->len; i++ )
- {
- pRemap = (remap_t*)m_remaps->pdata[i];
- if( stricmp(pRemap->m_remap[0],surfShaderName) == 0 )
- {
- // only do the shader lookups if really needed
- if( !(*pShader) || stricmp(pRemap->m_remap[1],(*pShader)->getName()) )
- {
- if( *pShader )
- (*pShader)->DecRef();
- *pShader = QERApp_Shader_ForName(pRemap->m_remap[1]);
- }
-
- pGlobRemap = NULL;
- break;
- }
- else if( pRemap->m_remap[0][0] == '*' && pRemap->m_remap[0][1] == '\0' )
- pGlobRemap = pRemap;
- }
-
- if( pGlobRemap )
- {
- if( !(*pShader) || stricmp(pGlobRemap->m_remap[1],(*pShader)->getName()) )
- {
- if( *pShader )
- (*pShader)->DecRef();
- *pShader = QERApp_Shader_ForName(pGlobRemap->m_remap[1]);
- }
- }
- else if( i == m_remaps->len )
- {
- // Back to the default one, if needed
- if( !(*pShader) || (stricmp(surfShaderName,(*pShader)->getName()) && !(surfShaderName[0] == '\0')) )
- {
- if( *pShader )
- (*pShader)->DecRef();
- *pShader = QERApp_Shader_ForName(surfShaderName);
- }
- }
- }
- else
- {
- // Model specified shader, if needed
- if( !(*pShader) || (stricmp(surfShaderName,(*pShader)->getName()) && !(surfShaderName[0] == '\0')) )
- {
- if( *pShader )
- (*pShader)->DecRef();
- *pShader = QERApp_Shader_ForName(surfShaderName);
- }
- }
- }
+void CEntityMiscModel::UpdateShaders(){
+ unsigned int i, j, numSurfaces;
+ remap_t *pRemap, *pGlobRemap = NULL;
+ char *surfShaderName;
+ IShader **pShader;
+
+ if ( !m_model ) {
+ if ( m_shaders->len ) {
+ // free our shaders
+ for ( i = 0; i < m_shaders->len; i++ )
+ {
+ g_ptr_array_remove_index_fast( m_shaders, i );
+ ( *(IShader**)m_shaders->pdata[i] )->DecRef();
+ delete (IShader**)m_shaders->pdata[i];
+ }
+ }
+ return;
+ }
+
+ numSurfaces = m_model->GetNumSurfaces();
+
+ if ( numSurfaces < m_shaders->len ) {
+ // free unneeded shader pointers
+ for ( i = m_shaders->len - 1; i >= numSurfaces; i-- )
+ {
+ g_ptr_array_remove_index_fast( m_shaders, i );
+ ( *(IShader**)m_shaders->pdata[i] )->DecRef();
+ delete (IShader**)m_shaders->pdata[i];
+ }
+ }
+
+ // now go through our surface and find our shaders, remap if needed
+ for ( j = 0; j < numSurfaces; j++ )
+ {
+ surfShaderName = m_model->GetShaderNameForSurface( j );
+
+ if ( j < m_shaders->len ) {
+ pShader = (IShader **)m_shaders->pdata[j];
+ }
+ else
+ {
+ pShader = new (IShader *);
+ *pShader = NULL;
+ g_ptr_array_add( m_shaders, pShader );
+ }
+
+ if ( m_remaps->len ) {
+ for ( i = 0; i < m_remaps->len; i++ )
+ {
+ pRemap = (remap_t*)m_remaps->pdata[i];
+ if ( stricmp( pRemap->m_remap[0],surfShaderName ) == 0 ) {
+ // only do the shader lookups if really needed
+ if ( !( *pShader ) || stricmp( pRemap->m_remap[1],( *pShader )->getName() ) ) {
+ if ( *pShader ) {
+ ( *pShader )->DecRef();
+ }
+ *pShader = QERApp_Shader_ForName( pRemap->m_remap[1] );
+ }
+
+ pGlobRemap = NULL;
+ break;
+ }
+ else if ( pRemap->m_remap[0][0] == '*' && pRemap->m_remap[0][1] == '\0' ) {
+ pGlobRemap = pRemap;
+ }
+ }
+
+ if ( pGlobRemap ) {
+ if ( !( *pShader ) || stricmp( pGlobRemap->m_remap[1],( *pShader )->getName() ) ) {
+ if ( *pShader ) {
+ ( *pShader )->DecRef();
+ }
+ *pShader = QERApp_Shader_ForName( pGlobRemap->m_remap[1] );
+ }
+ }
+ else if ( i == m_remaps->len ) {
+ // Back to the default one, if needed
+ if ( !( *pShader ) || ( stricmp( surfShaderName,( *pShader )->getName() ) && !( surfShaderName[0] == '\0' ) ) ) {
+ if ( *pShader ) {
+ ( *pShader )->DecRef();
+ }
+ *pShader = QERApp_Shader_ForName( surfShaderName );
+ }
+ }
+ }
+ else
+ {
+ // Model specified shader, if needed
+ if ( !( *pShader ) || ( stricmp( surfShaderName,( *pShader )->getName() ) && !( surfShaderName[0] == '\0' ) ) ) {
+ if ( *pShader ) {
+ ( *pShader )->DecRef();
+ }
+ *pShader = QERApp_Shader_ForName( surfShaderName );
+ }
+ }
+ }
}