/*
-Copyright (C) 1999-2006 Id Software, Inc. and contributors.
-For a list of contributors, see the accompanying CONTRIBUTORS file.
+ Copyright (C) 1999-2006 Id Software, Inc. and contributors.
+ For a list of contributors, see the accompanying CONTRIBUTORS file.
-This file is part of GtkRadiant.
+ This file is part of GtkRadiant.
-GtkRadiant is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
-(at your option) any later version.
+ GtkRadiant is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 2 of the License, or
+ (at your option) any later version.
-GtkRadiant is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
+ GtkRadiant is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
-You should have received a copy of the GNU General Public License
-along with GtkRadiant; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-*/
+ You should have received a copy of the GNU General Public License
+ along with GtkRadiant; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+ */
// by Hydra - hydra@hydras-world.com
#include "imagelib.h"
/*
-============================================================================
+ ============================================================================
-IDSP IMAGE (.spr files)
+ IDSP IMAGE (.spr files)
-Some code copied straight from the Q1 source, also used the HalfLife SDK as
-a reference.
+ Some code copied straight from the Q1 source, also used the HalfLife SDK as
+ a reference.
-============================================================================
-*/
+ ============================================================================
+ */
-typedef enum {ST_SYNC=0, ST_RAND } synctype_t;
-typedef enum { SPR_SINGLE=0, SPR_GROUP } spriteframetype_t;
+typedef enum {ST_SYNC = 0, ST_RAND } synctype_t;
+typedef enum { SPR_SINGLE = 0, SPR_GROUP } spriteframetype_t;
typedef struct dspriteheader_s {
- int ident;
- int version;
+ int ident;
+ int version;
} dspriteheader_t;
// Quake1
typedef struct {
- int type;
- float boundingradius;
- int width;
- int height;
- int numframes;
- float beamlength;
- synctype_t synctype;
+ int type;
+ float boundingradius;
+ int width;
+ int height;
+ int numframes;
+ float beamlength;
+ synctype_t synctype;
} dspritev1_t;
// Halflife
typedef struct {
- int type;
- int texFormat;
- float boundingradius;
- int width;
- int height;
- int numframes;
- float beamlength;
- synctype_t synctype;
+ int type;
+ int texFormat;
+ float boundingradius;
+ int width;
+ int height;
+ int numframes;
+ float beamlength;
+ synctype_t synctype;
} dspritev2_t;
typedef struct {
- int origin[2];
- int width;
- int height;
+ int origin[2];
+ int width;
+ int height;
} dspriteframe_t;
typedef struct {
- short type;
+ short type;
} dspriteframetype_t;
/*
-typedef struct {
- byte rgb[256][3];
-} dpalette_t;
-*/
+ typedef struct {
+ byte rgb[256][3];
+ } dpalette_t;
+ */
-#define IDSPRITEHEADER (('P'<<24)+('S'<<16)+('D'<<8)+'I')
- // little-endian "IDSP"
+#define IDSPRITEHEADER ( ( 'P' << 24 ) + ( 'S' << 16 ) + ( 'D' << 8 ) + 'I' )
+// little-endian "IDSP"
/*
-=============
-LoadIDSP
-=============
-*/
-
-Image* LoadIDSPBuff(byte *buffer)
-{
- byte *buf_p;
- int columns, rows, numPixels;
- byte *pixbuf;
-
- int row, column;
- byte *palette;
+ =============
+ LoadIDSP
+ =============
+ */
+
+Image* LoadIDSPBuff( byte *buffer ){
+ byte *buf_p;
+ int columns, rows, numPixels;
+ byte *pixbuf;
+
+ int row, column;
+ byte *palette;
unsigned char red, green, blue, alphabyte;
- dspriteheader_t *header;
- dspritev1_t *pinv1;
- dspritev2_t *pinv2;
- dspriteframetype_t *pframetype;
- int version;
- int numframes;
- dspriteframe_t *spriteframe;
-
- header = (dspriteheader_t *)buffer;
-
- if (header->ident != IDSPRITEHEADER)
- {
- globalErrorStream() << "WARNING: IDSP file has wrong header\n";
- return 0;
- }
-
- version = header->version;
- if (version != 1 && version != 2 )
- {
- globalErrorStream() << "WARNING: IDSP file has wrong version number "
- "(" << version << " should be 1 or 2)\n";
- return 0;
- }
-
- // initialise variables depending on the sprite version.
- switch (version)
- {
- case 1:
- pinv1 = (dspritev1_t *)(header+1);
- numframes = pinv1->numframes;
- columns = pinv1->width;
- rows = pinv1->height;
- pframetype = (dspriteframetype_t *)(pinv1 + 1);
- break;
- case 2:
- pinv2 = (dspritev2_t *)(header+1);
- numframes = pinv2->numframes;
- columns = pinv2->width;
- rows = pinv2->height;
- pframetype = (dspriteframetype_t *)(pinv2 + 1);
- break;
- default:
- globalErrorStream() << "WARNING: IDSP file has unsupported version\n";
- return 0;
- }
- if (numframes > 1)
- globalErrorStream() << "WARNING: IDSP file has multiple frames, only the first frame will be used.\n";
-
- // palette = buffer+mipdatasize+2;
- // buf_p = buffer+lpMip->offsets[0];
-
- numPixels = columns * rows;
-
- RGBAImage* image = new RGBAImage(columns, rows);
+ dspriteheader_t *header;
+ dspritev1_t *pinv1;
+ dspritev2_t *pinv2;
+ dspriteframetype_t *pframetype;
+ int version;
+ int numframes;
+ dspriteframe_t *spriteframe;
+
+ header = (dspriteheader_t *)buffer;
+
+ if ( header->ident != IDSPRITEHEADER ) {
+ globalErrorStream() << "WARNING: IDSP file has wrong header\n";
+ return 0;
+ }
+
+ version = header->version;
+ if ( version != 1 && version != 2 ) {
+ globalErrorStream() << "WARNING: IDSP file has wrong version number "
+ "(" << version << " should be 1 or 2)\n";
+ return 0;
+ }
+
+ // initialise variables depending on the sprite version.
+ switch ( version )
+ {
+ case 1:
+ pinv1 = (dspritev1_t *)( header + 1 );
+ numframes = pinv1->numframes;
+ columns = pinv1->width;
+ rows = pinv1->height;
+ pframetype = (dspriteframetype_t *)( pinv1 + 1 );
+ break;
+ case 2:
+ pinv2 = (dspritev2_t *)( header + 1 );
+ numframes = pinv2->numframes;
+ columns = pinv2->width;
+ rows = pinv2->height;
+ pframetype = (dspriteframetype_t *)( pinv2 + 1 );
+ break;
+ default:
+ globalErrorStream() << "WARNING: IDSP file has unsupported version\n";
+ return 0;
+ }
+ if ( numframes > 1 ) {
+ globalErrorStream() << "WARNING: IDSP file has multiple frames, only the first frame will be used.\n";
+ }
+
+ // palette = buffer+mipdatasize+2;
+ // buf_p = buffer+lpMip->offsets[0];
+
+ numPixels = columns * rows;
+
+ RGBAImage* image = new RGBAImage( columns, rows );
#ifdef DEBUG
- frametype = spriteframetype_t(pframetype->type);
- if (frametype == SPR_SINGLE)
- {
- globalOutputStream() << "Single Frame\n";
- }
- else if (frametype == SPR_GROUP)
- {
- globalOutputStream() << "Group of Frames\n";
- }
- else
- {
- globalOutputStream() << "Bleh!\n"; // <-- we always get this, wtf!
- }
+ frametype = spriteframetype_t( pframetype->type );
+ if ( frametype == SPR_SINGLE ) {
+ globalOutputStream() << "Single Frame\n";
+ }
+ else if ( frametype == SPR_GROUP ) {
+ globalOutputStream() << "Group of Frames\n";
+ }
+ else
+ {
+ globalOutputStream() << "Bleh!\n"; // <-- we always get this, wtf!
+ }
#endif
- palette = (byte *)(pframetype+1);
- spriteframe = (dspriteframe_t *)(palette + (256*3) + 4); // what are those 4 extra bytes ? what's missing ?
- buf_p = (byte *)(spriteframe + 1);
-
- for (row = 0; row < rows; row++)
- {
- pixbuf = image->getRGBAPixels() + row * columns * 4;
-
- for (column = 0; column < columns; column++)
- {
- int palIndex;
-
- palIndex = *buf_p++;
-
- red = *(palette+(palIndex*3));
- green = *(palette+(palIndex*3)+1);
- blue = *(palette+(palIndex*3)+2);
-
- // HalfLife engine makes pixels that are BLUE transparent. (RGB = 0x0000FF)
- // So show them that way in the editor.
- if (blue == 0xff && red == 0x00 && green == 0x00)
- {
- alphabyte = 0xff; //FIXME: backwards? (so sprite models to render correctly)
- blue = 0x00; // don't set the resulting pixel to blue
- }
- else
- {
- alphabyte = 0x00; //FIXME: backwards? (so sprite models to render correctly)
- }
-
- *pixbuf++ = red;
- *pixbuf++ = green;
- *pixbuf++ = blue;
-
- *pixbuf++ = alphabyte;
- }
- }
-
- return image;
+ palette = (byte *)( pframetype + 1 );
+ spriteframe = (dspriteframe_t *)( palette + ( 256 * 3 ) + 4 ); // what are those 4 extra bytes ? what's missing ?
+ buf_p = (byte *)( spriteframe + 1 );
+
+ for ( row = 0; row < rows; row++ )
+ {
+ pixbuf = image->getRGBAPixels() + row * columns * 4;
+
+ for ( column = 0; column < columns; column++ )
+ {
+ int palIndex;
+
+ palIndex = *buf_p++;
+
+ red = *( palette + ( palIndex * 3 ) );
+ green = *( palette + ( palIndex * 3 ) + 1 );
+ blue = *( palette + ( palIndex * 3 ) + 2 );
+
+ // HalfLife engine makes pixels that are BLUE transparent. (RGB = 0x0000FF)
+ // So show them that way in the editor.
+ if ( blue == 0xff && red == 0x00 && green == 0x00 ) {
+ alphabyte = 0xff; //FIXME: backwards? (so sprite models to render correctly)
+ blue = 0x00; // don't set the resulting pixel to blue
+ }
+ else
+ {
+ alphabyte = 0x00; //FIXME: backwards? (so sprite models to render correctly)
+ }
+
+ *pixbuf++ = red;
+ *pixbuf++ = green;
+ *pixbuf++ = blue;
+
+ *pixbuf++ = alphabyte;
+ }
+ }
+
+ return image;
}
-Image* LoadIDSP(ArchiveFile& file)
-{
- ScopedArchiveBuffer buffer(file);
- return LoadIDSPBuff( buffer.buffer );
+Image* LoadIDSP( ArchiveFile& file ){
+ ScopedArchiveBuffer buffer( file );
+ return LoadIDSPBuff( buffer.buffer );
}