#include "eclasslib.h"
#include "stringio.h"
-class Targetable {
+class Targetable
+{
public:
- virtual const Vector3 &world_position() const = 0;
+virtual const Vector3& world_position() const = 0;
};
-typedef std::set<Targetable *> targetables_t;
+typedef std::set<Targetable*> targetables_t;
-extern const char *g_targetable_nameKey;
+extern const char* g_targetable_nameKey;
-targetables_t *getTargetables(const char *targetname);
+targetables_t* getTargetables( const char* targetname );
-class EntityConnectionLine : public OpenGLRenderable {
+class EntityConnectionLine : public OpenGLRenderable
+{
public:
- Vector3 start;
- Vector3 end;
-
- void render(RenderStateFlags state) const
- {
- float s1[2], s2[2];
- Vector3 dir(vector3_subtracted(end, start));
- double len = vector3_length(dir);
- vector3_scale(dir, 8.0 * (1.0 / len));
- s1[0] = dir[0] - dir[1];
- s1[1] = dir[0] + dir[1];
- s2[0] = dir[0] + dir[1];
- s2[1] = -dir[0] + dir[1];
-
- glBegin(GL_LINES);
-
- glVertex3fv(vector3_to_array(start));
- glVertex3fv(vector3_to_array(end));
-
- len *= 0.0625; // half / 8
-
- Vector3 arrow(start);
- for (unsigned int i = 0, count = (len < 32) ? 1 : static_cast<unsigned int>( len * 0.0625 ); i < count; i++) {
- vector3_add(arrow, vector3_scaled(dir, (len < 32) ? len : 32));
- glVertex3fv(vector3_to_array(arrow));
- glVertex3f(arrow[0] + s1[0], arrow[1] + s1[1], arrow[2] + dir[2]);
- glVertex3fv(vector3_to_array(arrow));
- glVertex3f(arrow[0] + s2[0], arrow[1] + s2[1], arrow[2] + dir[2]);
- }
-
- glEnd();
- }
+Vector3 start;
+Vector3 end;
+
+void render( RenderStateFlags state ) const {
+ float s1[2], s2[2];
+ Vector3 dir( vector3_subtracted( end, start ) );
+ double len = vector3_length( dir );
+ vector3_scale( dir, 8.0 * ( 1.0 / len ) );
+ s1[0] = dir[0] - dir[1];
+ s1[1] = dir[0] + dir[1];
+ s2[0] = dir[0] + dir[1];
+ s2[1] = -dir[0] + dir[1];
+
+ glBegin( GL_LINES );
+
+ glVertex3fv( vector3_to_array( start ) );
+ glVertex3fv( vector3_to_array( end ) );
+
+ len *= 0.0625; // half / 8
+
+ Vector3 arrow( start );
+ for ( unsigned int i = 0, count = ( len < 32 ) ? 1 : static_cast<unsigned int>( len * 0.0625 ); i < count; i++ )
+ {
+ vector3_add( arrow, vector3_scaled( dir, ( len < 32 ) ? len : 32 ) );
+ glVertex3fv( vector3_to_array( arrow ) );
+ glVertex3f( arrow[0] + s1[0], arrow[1] + s1[1], arrow[2] + dir[2] );
+ glVertex3fv( vector3_to_array( arrow ) );
+ glVertex3f( arrow[0] + s2[0], arrow[1] + s2[1], arrow[2] + dir[2] );
+ }
+
+ glEnd();
+}
};
-class TargetedEntity {
- Targetable &m_targetable;
- targetables_t *m_targets;
-
- void construct()
- {
- if (m_targets != 0) {
- m_targets->insert(&m_targetable);
- }
- }
-
- void destroy()
- {
- if (m_targets != 0) {
- m_targets->erase(&m_targetable);
- }
- }
+class TargetedEntity
+{
+Targetable& m_targetable;
+targetables_t* m_targets;
+void construct(){
+ if ( m_targets != 0 ) {
+ m_targets->insert( &m_targetable );
+ }
+}
+void destroy(){
+ if ( m_targets != 0 ) {
+ m_targets->erase( &m_targetable );
+ }
+}
public:
- TargetedEntity(Targetable &targetable)
- : m_targetable(targetable), m_targets(getTargetables(""))
- {
- construct();
- }
-
- ~TargetedEntity()
- {
- destroy();
- }
-
- void targetnameChanged(const char *name)
- {
- destroy();
- m_targets = getTargetables(name);
- construct();
- }
-
- typedef MemberCaller<TargetedEntity, void(
- const char *), &TargetedEntity::targetnameChanged> TargetnameChangedCaller;
+TargetedEntity( Targetable& targetable )
+ : m_targetable( targetable ), m_targets( getTargetables( "" ) ){
+ construct();
+}
+~TargetedEntity(){
+ destroy();
+}
+void targetnameChanged( const char* name ){
+ destroy();
+ m_targets = getTargetables( name );
+ construct();
+}
+typedef MemberCaller<TargetedEntity, void(const char*), &TargetedEntity::targetnameChanged> TargetnameChangedCaller;
};
-class TargetingEntity {
- targetables_t *m_targets;
+class TargetingEntity
+{
+targetables_t* m_targets;
public:
- TargetingEntity() :
- m_targets(getTargetables(""))
- {
- }
-
- void targetChanged(const char *target)
- {
- m_targets = getTargetables(target);
- }
-
- typedef MemberCaller<TargetingEntity, void(const char *), &TargetingEntity::targetChanged> TargetChangedCaller;
-
- typedef targetables_t::iterator iterator;
-
- iterator begin() const
- {
- if (m_targets == 0) {
- return iterator();
- }
- return m_targets->begin();
- }
-
- iterator end() const
- {
- if (m_targets == 0) {
- return iterator();
- }
- return m_targets->end();
- }
-
- size_t size() const
- {
- if (m_targets == 0) {
- return 0;
- }
- return m_targets->size();
- }
-
- bool empty() const
- {
- return m_targets == 0 || m_targets->empty();
- }
+TargetingEntity() :
+ m_targets( getTargetables( "" ) ){
+}
+void targetChanged( const char* target ){
+ m_targets = getTargetables( target );
+}
+typedef MemberCaller<TargetingEntity, void(const char*), &TargetingEntity::targetChanged> TargetChangedCaller;
+
+typedef targetables_t::iterator iterator;
+
+iterator begin() const {
+ if ( m_targets == 0 ) {
+ return iterator();
+ }
+ return m_targets->begin();
+}
+iterator end() const {
+ if ( m_targets == 0 ) {
+ return iterator();
+ }
+ return m_targets->end();
+}
+size_t size() const {
+ if ( m_targets == 0 ) {
+ return 0;
+ }
+ return m_targets->size();
+}
+bool empty() const {
+ return m_targets == 0 || m_targets->empty();
+}
};
+
template<typename Functor>
-void TargetingEntity_forEach(const TargetingEntity &targets, const Functor &functor)
-{
- for (TargetingEntity::iterator i = targets.begin(); i != targets.end(); ++i) {
- functor((*i)->world_position());
- }
+void TargetingEntity_forEach( const TargetingEntity& targets, const Functor& functor ){
+ for ( TargetingEntity::iterator i = targets.begin(); i != targets.end(); ++i )
+ {
+ functor( ( *i )->world_position() );
+ }
}
typedef std::map<std::size_t, TargetingEntity> TargetingEntities;
template<typename Functor>
-void TargetingEntities_forEach(const TargetingEntities &targetingEntities, const Functor &functor)
-{
- for (TargetingEntities::const_iterator i = targetingEntities.begin(); i != targetingEntities.end(); ++i) {
- TargetingEntity_forEach((*i).second, functor);
- }
+void TargetingEntities_forEach( const TargetingEntities& targetingEntities, const Functor& functor ){
+ for ( TargetingEntities::const_iterator i = targetingEntities.begin(); i != targetingEntities.end(); ++i )
+ {
+ TargetingEntity_forEach( ( *i ).second, functor );
+ }
}
-class TargetLinesPushBack {
- RenderablePointVector &m_targetLines;
- const Vector3 &m_worldPosition;
- const VolumeTest &m_volume;
+class TargetLinesPushBack
+{
+RenderablePointVector& m_targetLines;
+const Vector3& m_worldPosition;
+const VolumeTest& m_volume;
public:
- TargetLinesPushBack(RenderablePointVector &targetLines, const Vector3 &worldPosition, const VolumeTest &volume) :
- m_targetLines(targetLines), m_worldPosition(worldPosition), m_volume(volume)
- {
- }
-
- void operator()(const Vector3 &worldPosition) const
- {
- if (m_volume.TestLine(segment_for_startend(m_worldPosition, worldPosition))) {
- m_targetLines.push_back(PointVertex(reinterpret_cast<const Vertex3f &>( m_worldPosition )));
- m_targetLines.push_back(PointVertex(reinterpret_cast<const Vertex3f &>( worldPosition )));
- }
- }
+TargetLinesPushBack( RenderablePointVector& targetLines, const Vector3& worldPosition, const VolumeTest& volume ) :
+ m_targetLines( targetLines ), m_worldPosition( worldPosition ), m_volume( volume ){
+}
+void operator()( const Vector3& worldPosition ) const {
+ if ( m_volume.TestLine( segment_for_startend( m_worldPosition, worldPosition ) ) ) {
+ m_targetLines.push_back( PointVertex( reinterpret_cast<const Vertex3f&>( m_worldPosition ) ) );
+ m_targetLines.push_back( PointVertex( reinterpret_cast<const Vertex3f&>( worldPosition ) ) );
+ }
+}
};
-class TargetKeys : public Entity::Observer {
- TargetingEntities m_targetingEntities;
- Callback<void()> m_targetsChanged;
-
- bool readTargetKey(const char *key, std::size_t &index)
- {
- if (string_equal_n(key, "target", 6)) {
- index = 0;
- if (string_empty(key + 6) || string_parse_size(key + 6, index)) {
- return true;
- }
- }
- if (string_equal(key, "killtarget")) {
- index = -1;
- return true;
- }
- return false;
- }
-
+class TargetKeys : public Entity::Observer
+{
+TargetingEntities m_targetingEntities;
+Callback<void()> m_targetsChanged;
+
+bool readTargetKey( const char* key, std::size_t& index ){
+ if ( string_equal_n( key, "target", 6 ) ) {
+ index = 0;
+ if ( string_empty( key + 6 ) || string_parse_size( key + 6, index ) ) {
+ return true;
+ }
+ }
+ if ( string_equal( key, "killtarget" ) ) {
+ index = -1;
+ return true;
+ }
+ return false;
+}
public:
- void setTargetsChanged(const Callback<void()> &targetsChanged)
- {
- m_targetsChanged = targetsChanged;
- }
-
- void targetsChanged()
- {
- m_targetsChanged();
- }
-
- void insert(const char *key, EntityKeyValue &value)
- {
- std::size_t index;
- if (readTargetKey(key, index)) {
- TargetingEntities::iterator i = m_targetingEntities.insert(
- TargetingEntities::value_type(index, TargetingEntity())).first;
- value.attach(TargetingEntity::TargetChangedCaller((*i).second));
- targetsChanged();
- }
- }
-
- void erase(const char *key, EntityKeyValue &value)
- {
- std::size_t index;
- if (readTargetKey(key, index)) {
- TargetingEntities::iterator i = m_targetingEntities.find(index);
- value.detach(TargetingEntity::TargetChangedCaller((*i).second));
- m_targetingEntities.erase(i);
- targetsChanged();
- }
- }
-
- const TargetingEntities &get() const
- {
- return m_targetingEntities;
- }
+void setTargetsChanged( const Callback<void()>& targetsChanged ){
+ m_targetsChanged = targetsChanged;
+}
+void targetsChanged(){
+ m_targetsChanged();
+}
+
+void insert( const char* key, EntityKeyValue& value ){
+ std::size_t index;
+ if ( readTargetKey( key, index ) ) {
+ TargetingEntities::iterator i = m_targetingEntities.insert( TargetingEntities::value_type( index, TargetingEntity() ) ).first;
+ value.attach( TargetingEntity::TargetChangedCaller( ( *i ).second ) );
+ targetsChanged();
+ }
+}
+void erase( const char* key, EntityKeyValue& value ){
+ std::size_t index;
+ if ( readTargetKey( key, index ) ) {
+ TargetingEntities::iterator i = m_targetingEntities.find( index );
+ value.detach( TargetingEntity::TargetChangedCaller( ( *i ).second ) );
+ m_targetingEntities.erase( i );
+ targetsChanged();
+ }
+}
+const TargetingEntities& get() const {
+ return m_targetingEntities;
+}
};
-class RenderableTargetingEntity {
- TargetingEntity &m_targets;
- mutable RenderablePointVector m_target_lines;
+
+class RenderableTargetingEntity
+{
+TargetingEntity& m_targets;
+mutable RenderablePointVector m_target_lines;
public:
- static Shader *m_state;
-
- RenderableTargetingEntity(TargetingEntity &targets)
- : m_targets(targets), m_target_lines(GL_LINES)
- {
- }
-
- void compile(const VolumeTest &volume, const Vector3 &world_position) const
- {
- m_target_lines.clear();
- m_target_lines.reserve(m_targets.size() * 2);
- TargetingEntity_forEach(m_targets, TargetLinesPushBack(m_target_lines, world_position, volume));
- }
-
- void render(Renderer &renderer, const VolumeTest &volume, const Vector3 &world_position) const
- {
- if (!m_targets.empty()) {
- compile(volume, world_position);
- if (!m_target_lines.empty()) {
- renderer.addRenderable(m_target_lines, g_matrix4_identity);
- }
- }
- }
+static Shader* m_state;
+
+RenderableTargetingEntity( TargetingEntity& targets )
+ : m_targets( targets ), m_target_lines( GL_LINES ){
+}
+void compile( const VolumeTest& volume, const Vector3& world_position ) const {
+ m_target_lines.clear();
+ m_target_lines.reserve( m_targets.size() * 2 );
+ TargetingEntity_forEach( m_targets, TargetLinesPushBack( m_target_lines, world_position, volume ) );
+}
+void render( Renderer& renderer, const VolumeTest& volume, const Vector3& world_position ) const {
+ if ( !m_targets.empty() ) {
+ compile( volume, world_position );
+ if ( !m_target_lines.empty() ) {
+ renderer.addRenderable( m_target_lines, g_matrix4_identity );
+ }
+ }
+}
};
-class RenderableTargetingEntities {
- const TargetingEntities &m_targets;
- mutable RenderablePointVector m_target_lines;
+class RenderableTargetingEntities
+{
+const TargetingEntities& m_targets;
+mutable RenderablePointVector m_target_lines;
public:
- static Shader *m_state;
-
- RenderableTargetingEntities(const TargetingEntities &targets)
- : m_targets(targets), m_target_lines(GL_LINES)
- {
- }
-
- void compile(const VolumeTest &volume, const Vector3 &world_position) const
- {
- m_target_lines.clear();
- TargetingEntities_forEach(m_targets, TargetLinesPushBack(m_target_lines, world_position, volume));
- }
-
- void render(Renderer &renderer, const VolumeTest &volume, const Vector3 &world_position) const
- {
- if (!m_targets.empty()) {
- compile(volume, world_position);
- if (!m_target_lines.empty()) {
- renderer.addRenderable(m_target_lines, g_matrix4_identity);
- }
- }
- }
+static Shader* m_state;
+
+RenderableTargetingEntities( const TargetingEntities& targets )
+ : m_targets( targets ), m_target_lines( GL_LINES ){
+}
+void compile( const VolumeTest& volume, const Vector3& world_position ) const {
+ m_target_lines.clear();
+ TargetingEntities_forEach( m_targets, TargetLinesPushBack( m_target_lines, world_position, volume ) );
+}
+void render( Renderer& renderer, const VolumeTest& volume, const Vector3& world_position ) const {
+ if ( !m_targets.empty() ) {
+ compile( volume, world_position );
+ if ( !m_target_lines.empty() ) {
+ renderer.addRenderable( m_target_lines, g_matrix4_identity );
+ }
+ }
+}
};
class TargetableInstance :
- public SelectableInstance,
- public Targetable,
- public Entity::Observer {
- mutable Vertex3f m_position;
- EntityKeyValues &m_entity;
- TargetKeys m_targeting;
- TargetedEntity m_targeted;
- RenderableTargetingEntities m_renderable;
+ public SelectableInstance,
+ public Targetable,
+ public Entity::Observer
+{
+mutable Vertex3f m_position;
+EntityKeyValues& m_entity;
+TargetKeys m_targeting;
+TargetedEntity m_targeted;
+RenderableTargetingEntities m_renderable;
public:
- TargetableInstance(
- const scene::Path &path,
- scene::Instance *parent,
- void *instance,
- InstanceTypeCastTable &casts,
- EntityKeyValues &entity,
- Targetable &targetable
- ) :
- SelectableInstance(path, parent, instance, casts),
- m_entity(entity),
- m_targeted(targetable),
- m_renderable(m_targeting.get())
- {
- m_entity.attach(*this);
- m_entity.attach(m_targeting);
- }
-
- ~TargetableInstance()
- {
- m_entity.detach(m_targeting);
- m_entity.detach(*this);
- }
-
- void setTargetsChanged(const Callback<void()> &targetsChanged)
- {
- m_targeting.setTargetsChanged(targetsChanged);
- }
-
- void targetsChanged()
- {
- m_targeting.targetsChanged();
- }
-
- void insert(const char *key, EntityKeyValue &value)
- {
- if (string_equal(key, g_targetable_nameKey)) {
- value.attach(TargetedEntity::TargetnameChangedCaller(m_targeted));
- }
- }
-
- void erase(const char *key, EntityKeyValue &value)
- {
- if (string_equal(key, g_targetable_nameKey)) {
- value.detach(TargetedEntity::TargetnameChangedCaller(m_targeted));
- }
- }
-
- const Vector3 &world_position() const
- {
+TargetableInstance(
+ const scene::Path& path,
+ scene::Instance* parent,
+ void* instance,
+ InstanceTypeCastTable& casts,
+ EntityKeyValues& entity,
+ Targetable& targetable
+ ) :
+ SelectableInstance( path, parent, instance, casts ),
+ m_entity( entity ),
+ m_targeted( targetable ),
+ m_renderable( m_targeting.get() ){
+ m_entity.attach( *this );
+ m_entity.attach( m_targeting );
+}
+~TargetableInstance(){
+ m_entity.detach( m_targeting );
+ m_entity.detach( *this );
+}
+
+void setTargetsChanged( const Callback<void()>& targetsChanged ){
+ m_targeting.setTargetsChanged( targetsChanged );
+}
+void targetsChanged(){
+ m_targeting.targetsChanged();
+}
+
+void insert( const char* key, EntityKeyValue& value ){
+ if ( string_equal( key, g_targetable_nameKey ) ) {
+ value.attach( TargetedEntity::TargetnameChangedCaller( m_targeted ) );
+ }
+}
+void erase( const char* key, EntityKeyValue& value ){
+ if ( string_equal( key, g_targetable_nameKey ) ) {
+ value.detach( TargetedEntity::TargetnameChangedCaller( m_targeted ) );
+ }
+}
+
+const Vector3& world_position() const {
#if 1
- const AABB &bounds = Instance::worldAABB();
- if (aabb_valid(bounds)) {
- return bounds.origin;
- }
+ const AABB& bounds = Instance::worldAABB();
+ if ( aabb_valid( bounds ) ) {
+ return bounds.origin;
+ }
#else
- const AABB& childBounds = Instance::childBounds();
- if ( aabb_valid( childBounds ) ) {
- return childBounds.origin;
- }
+ const AABB& childBounds = Instance::childBounds();
+ if ( aabb_valid( childBounds ) ) {
+ return childBounds.origin;
+ }
#endif
- return vector4_to_vector3(localToWorld().t());
- }
-
- void render(Renderer &renderer, const VolumeTest &volume) const
- {
- renderer.SetState(m_entity.getEntityClass().m_state_wire, Renderer::eWireframeOnly);
- renderer.SetState(m_entity.getEntityClass().m_state_wire, Renderer::eFullMaterials);
- m_renderable.render(renderer, volume, world_position());
- }
-
- const TargetingEntities &getTargeting() const
- {
- return m_targeting.get();
- }
+ return vector4_to_vector3( localToWorld().t() );
+}
+
+void render( Renderer& renderer, const VolumeTest& volume ) const {
+ renderer.SetState( m_entity.getEntityClass().m_state_wire, Renderer::eWireframeOnly );
+ renderer.SetState( m_entity.getEntityClass().m_state_wire, Renderer::eFullMaterials );
+ m_renderable.render( renderer, volume, world_position() );
+}
+
+const TargetingEntities& getTargeting() const {
+ return m_targeting.get();
+}
};
-class RenderableConnectionLines : public Renderable {
- typedef std::set<TargetableInstance *> TargetableInstances;
- TargetableInstances m_instances;
+class RenderableConnectionLines : public Renderable
+{
+typedef std::set<TargetableInstance*> TargetableInstances;
+TargetableInstances m_instances;
public:
- void attach(TargetableInstance &instance)
- {
- ASSERT_MESSAGE(m_instances.find(&instance) == m_instances.end(), "cannot attach instance");
- m_instances.insert(&instance);
- }
-
- void detach(TargetableInstance &instance)
- {
- ASSERT_MESSAGE(m_instances.find(&instance) != m_instances.end(), "cannot detach instance");
- m_instances.erase(&instance);
- }
-
- void renderSolid(Renderer &renderer, const VolumeTest &volume) const
- {
- for (TargetableInstances::const_iterator i = m_instances.begin(); i != m_instances.end(); ++i) {
- if ((*i)->path().top().get().visible()) {
- (*i)->render(renderer, volume);
- }
- }
- }
-
- void renderWireframe(Renderer &renderer, const VolumeTest &volume) const
- {
- renderSolid(renderer, volume);
- }
+void attach( TargetableInstance& instance ){
+ ASSERT_MESSAGE( m_instances.find( &instance ) == m_instances.end(), "cannot attach instance" );
+ m_instances.insert( &instance );
+}
+void detach( TargetableInstance& instance ){
+ ASSERT_MESSAGE( m_instances.find( &instance ) != m_instances.end(), "cannot detach instance" );
+ m_instances.erase( &instance );
+}
+
+void renderSolid( Renderer& renderer, const VolumeTest& volume ) const {
+ for ( TargetableInstances::const_iterator i = m_instances.begin(); i != m_instances.end(); ++i )
+ {
+ if ( ( *i )->path().top().get().visible() ) {
+ ( *i )->render( renderer, volume );
+ }
+ }
+}
+void renderWireframe( Renderer& renderer, const VolumeTest& volume ) const {
+ renderSolid( renderer, volume );
+}
};
typedef Static<RenderableConnectionLines> StaticRenderableConnectionLines;